PokeballLogics

Quick rating

Community listing page, reviews here may not be monitored by the author.

PokeballLogics

No reviews yet

This is an addon/library that adds new Pokeball Logics to Pixelmon. You can use those Logics in your own Datapack.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
balllogics-1.9.11.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This mini-mod/addon/library adds new PokeBall Logics to Pixelmon. (Only the Server needs this! , Single-player works too)

Loading this Mod on your server/client does nothing, if you don't have the Datapack with custom Pokeballs. (Except for the Event Balls, which come with this mod too[halloween/winter])

https://bitbucket.org/waifujanna/pokeballlogics/wiki/Home

ExampleBall JSON inside Datapack:

{
"name": "kanto_ball",
"model": "pixelmon:models/pokeballs/base.pqc",
"texture": "pixelmon:textures/pokeballs/strange_ball.png",
"flashingTexture": "pixelmon:textures/pokeballs/strange_ball_flashing.png",
"ballSprite": "pixelmon:items/pokeballs/strange_ball",
"guiSprite": "pixelmon:textures/gui/overlay/strange_ball.png",
"logic": "dev.janna.waifu.mod.custom_ball_logic.KantoBall",
"bases": [],
"captureMethod": "gen8",
"catchBonus": 254,
"breakChance": 0.0,
"velocityModifier": 0.9,
"gravityModifier": 1,
"particles": true,
"hasLid": false
}

 * Don't use 255! Then it counts as Masterball and ignores all kind of logics! Use 254 for a "MasterBall with Logic"

An more advanced Datapack Example is available in the Datapack section in the planetminecraft.com/...

---------------------------------------------------------------------------------------------------

 

All new Ball Logics: (Logic True- / Logic False- catchrate)

KantoBall File / 1.0
JohtoBall File / 1.0
HoennBall File / 1.0
SinnohBall File / 1.0
UnovaBall File / 1.0
KalosBall File / 1.0
AlolaBall File / 1.0
GalarBall File / 1.0
PaldeaBall File / 1.0
ShinyBall File / 0.5 Higher chance catching if Shiny, turns non Shiny captures into Shiny (0.5) ("Beast Ball Gambling kinda")
LegendBall File / 1.0 Higher chance catching if Legendary
NonLegendBall File / 1.0 Higher chance catching if Non Legendary
NewBall File / 1.0 Reverse Repeat Ball (Higher chance if New Pokedex Entries)
BalanceBall File / 1.0 Bestcatchrate between 49-30% HP
QuestBall File / 1.0 Higher chance below level 30 and >1% <20% HP (red bar) (Anti False Swipe)
TruceBall File / 0.5 Higher chance when not in battle (doesnt work on Legends)

IVBall File The caught pokemon has atleast 1 IV at 31

CloneBall File  Clones the caught pokemon if team has free slot, the clone is unbreedable and untradeable

DittoBall File  10% chance to transform caught pokemon into Ditto (no legends!)

MarkBall File The caught pokemon has a guaranteed mark/ribbon.

PowerBall File / 1.0 Higher catchrate when the pokemon is above level 50

RaidBall File / 0.5 Higher catchrate in (Dynamax) Raid Dens

GigaBall File / X% Higher catchrate on Big Pixelmon (Ginormous 100% of File, Enormous 90%, ...<=ordinary 10% of file)

MicroBall File / X% Higher catchrate on Small Pixelmon (Microscopic 100% of File, Pygmy 90%, ...>=ordinary 10% of file) 

SkyBall File / 1.0 Higher catchrate if position y>110.

Version 1.2.5

SpecBall File / 1.0 Higher catchrate on Spec [catchrate: XXX.YYYY where X = chance, Y = dexID (e.g. 250.0001 = Masterball on Bulbasaur) ]

SpecBallPlus File / 0.0 Higher catchrate on Spec, doesnt work on other pokemon, refunds ball on other [catchrate: XXX.YYYY]

StarterBall File / 1.0 Higher catchrate on Starters.

MarsBall File / 1.0 Higher catchrate if Male

VenusBall File / 1.0 Higher catchrate if Female

ChainBall File / 1.0 Returns Ball on Catch

EndBall File / 1.0 Higher catchrate in TheEnd

NetherBall File / 1.0 Higher catchrate in TheNether

NatureBall File / 1.0 Randomise Nature on Catch

WaifuBall File / 1.0 Higher catchrate on Skinned pokemon (not shiny)

EVBall File / 1.0 Maximize 1 EV to 252

BossBall File / 1.0 Summons the pokemon as a Boss on capture

SilphBall File / 1.0 Higher catchrate if pokemon has nickname "?" -> for creative maps/events/custom spawns

PartyBall File / 1.0 Catches the pokemon for everyone on the Server

AreaBall_emerald/ruby/sapphire/gold/silver File / 0 Experimental/Developer/Adventure-balls  ONLY WORKS IN MARKED CHUNKS

To mark an Chunk place atleast 1 emerald/ruby/sapphire/gold/silver block at Bedrock level 0! For Example if you want make a Safarizone where Emerald and Ruby balls should work, you have to place an EmeraldBlock and an RubyBlock at bedrock level, either per hand, or with worldedit over a bigger radius.

Version 1.2.6

CMDBall File Runs a Function on capture -> make a datapack [\data\cmdball\functions\ballname.mcfunction] (Needs Vanilla/MOD commands, no Plugin commands e.g. give @s pixelmon:rare_candy or pokespawn pikachu)

Version 1.4.7

BlindBall

LuckyBall

TypeBall

Version 1.5.7

HalloweenBall

Version 1.6.7

WaifuFormBall

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~37,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works