Polar's Mad Tweaks

Quick rating

Polar's Mad Tweaks

No reviews yet

A bunch of silly tweaks added to vanilla mobs.

Meme/Funny
No Genre
Hostile Mobs
Peaceful & Neutral Mobs
Illagers
Zombies
QoL & Tweaks
Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
Polars Mad Tweaks-1.20-1.5
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

d316525a3746ff343217fa4c71f7aa6d5010660c.png

 

The mod adds a variety of changes to mobs that range from convenient to silly.

Each change, except for Magma Cubes which are all enabled or not, can be disabled through the mod's config.

✨Tweaks✨:

General:

- Non-undead mobs that are capable of being affected by Regeneration effect will slowly heal if they're not targeting or in combat.

- Sleeping will slowly heal mobs/players.

- Blindness will reduce mob's detection range much like Invisibility. Applying to an aggressive mob can de-aggro them.

- Strength effect increases projectile damage, if said projectile deals damage in the first place.

- Mobs with Hunger Effect will periodically take hunger damage, since they don't have a hunger meter. Applying Saturation effect on them will remove Hunger effect.

- Mobs that have less or equal to 100 max health will flee from the Warden.

- Punching with a fish on main hand will knock back target by a lot.

- Being 3 blocks around lava will set entities on fire due to convection.

- Mobs that are stared at by the player will be hostile due to Enderman teaching them the concept of social anxiety.

- Ranged Bow/Crossbow Mobs can run out of arrows. Once run out, they will lose their Bow/Crossbow and go into Melee and will not drop arrows upon death. Except Pillagers, because they have doo doo brain. Amount of arrows they get upon spawning is configurable if this tweak is enabled. Doesn't affect boss mobs.

Animals:

- Cows and Goats are no longer affected by any effects that are curable with Milk. Now, they no longer guide others to a treasure they cannot possess, for they realized that they are the treasure.

- Cows on fire have an 11% chance, by default, of exploding, without damaging blocks, due to emitting methane gas.

- Livestock animals (Chickens, Cows, Pigs and Sheep) can retaliate against mobs/players that attack them. Nearby livestock of the same type will also attack like ZPiglins. The latter can be disabled from the former.

- A random Livestock animal will attack the player unprovoked because ijfioeanfiaohfai.

- Chickens that were part of chicken jockeys will be aggressive towards players.

- If a Horse is killed by a Zombie, it transforms into a Zombie Horse.

- Zombie Horses will turn into Skeleton Horse after a long period.

- Polar Bears attack everything that isn't them and Creepers because they hate everything in real life.

- Untamed Wolves will attack Zombies for that sweet rotten flesh.

- Naming a wolf "Princess" or "Cupcake" will cause them to be hostile towards children.

- Untamed Cats will attack anything that's smaller than them but not babies or themselves.

- Frogs will take damage and be set on fire after eating a Magma Cube since they're not usually fire-proof.

- Hoglins don't zombify in the Night cause Mojang says so in Minecraft Legends and Movie.

Blazes:

- Blazes heal when in Fire block or attacked by Fire attacks (Like in Dumgeoms). They will seek out any fire blocks and stand on it when injured.

- Blazes can no longer get Poison, Wither, Hunger, Saturation or Regeneration as the player lacks the inhuman mind to poison or wither away fire.

- Blaze's melee attack sets targets on fire because they're made of fire.

- Blazes become dimmer the lower their health.

Creepers:

- Creepers will follow any nearby baby mobs... because they're creeps.

- Creeper explosions don't damage blocks.

- Creepers will never attack non-player entities.

- Creepers take extra damage from fire attacks, cause they green and leafy.

- Creepers have an 11% chance, by default, of igniting if on fire.

- Did you know that there are plants and vines called creepers that grow around other plants and/or up walls and trees. That's why Creepers can now climb on walls like Spiders! :D

Enderman:

- Enderman holding TNT will set it off if they're on fire long enough.

- Endermen are no longer racist only against players and will now attack any mob, that's not another Enderman or wearing a Carved Pumpkin on their head, that stares at their eyes.

Golems (and Shulkers):

- Golems and Shulkers can't get Poison, Wither, Regeneration, Hunger and Saturation. They got no organic organs. except Shulkers probably, they don't get effect cause pfffttt.

- Iron Golems take 1/10th of damage from all non-armor penetrative sources, but take extra damage from Pickaxes. The faster the Pickaxe mines an Iron Block, the greater damage.

- Snow Golems takes extra damage from Shovels. They take regular damage from other sources cause they suck made of snow.

Illagers:

- After a successful raid against those peace-loving Villagers, all the celebrating remaining raiders will EXPLODE with as big of a radius as the Wither's initial explosion. Why? To make the Village looked actually destroyed and because it's funny.

- Patrol Leaders will constantly have Resistance III and Strength.

Magma Cubes:

- Magma Cubes sets surroundings on fire if they're medium or huge size. They made of magma, magma burn.

- Magma Cubes sets targets on fire, with duration depending on size.

- Magma Cubes can no longer get Poison, Wither, Hunger, Saturation or Regeneration as the player doesn't have the mind of a god to make magma hungry.

- Magma Cubes will turn into a Cobbled version of itself when in contact with water. In this state, they cannot move nor deal damage, and will die if falling high enough in water, or hit by a pickaxe.

- Big Magma Cubes can be stood on, and cannot be pushed.

Ghasts:

- Ghasts will periodically drop a Ghast Tear similar to Chickens laying eggs. (Coincidence?!?! 🔺👁🔺)

- Ghasts are now actually incorporeal as Mojang keeps describing them.

Phantoms:

- Phantoms phase through blocks and look translucent to fit their names properly.

Piglins:

- Piglins don't zombify in the Night and hate Illagers and Villagers cause Mojang says so in Minecraft Legends and Movie.

Spiders:

- Spiders are carnivorous in nature, so why do these big Spidies keep attacking the player when there's a volumptous cow in front of them? In darkness, Spiders will target and attack animals.

Silverfishes:

- Silverfishes can swim, breath underwater and now spawn in water like Drowned. Because they're silverFISH.

Villagers:

- Baby Villagers, when surrounded with Raiders or Illagers, will grow up to be an Illager themselves, due to having lots of bad influence during their childhood.

Wardens:

- Wardens will periodically heal when standing on a Sculk block.

- Wardens will heal the amount of experience dropped by an entity it kills.

- Warden attacks are AOE.

Zombies:

- Illagers and Zombies hate each other 😠

- Zombies will turn into Skeletons, after a long period since their flesh be rotting.

- Zombies will turn into Husks if they either suffocate in Sand blocks or burnt to death on a desert biome's surface.

- If a Drowned is out of water, and rain, and is in a hot biome, they will convert into regular Zombies after a short amount of time.

- Drowned will instantly extinguish themselves from fire as they are constantly wet.

Title

The mod adds a variety of changes to mobs that range from convenient to silly.

Each change, except for Magma Cubes which are all enabled or not, can be disabled through the mod's config.

✨Tweaks✨:

General
  • Non-undead mobs that are capable of being affected by Regeneration effect will slowly heal if they're not targeting or in combat.

  • Sleeping will slowly heal mobs/players.

  • Blindness will reduce mob's detection range much like Invisibility. Applying to an aggressive mob can de-aggro them.

  • Strength effect increases projectile damage, if said projectile deals damage in the first place.

  • Mobs with Hunger Effect will periodically take hunger damage, since they don't have a hunger meter. Applying Saturation effect on them will remove Hunger effect.

  • Mobs that have less or equal to 100 max health will flee from the Warden.

  • Punching with a fish on main hand will knock back target by a lot.

  • Being 3 blocks around lava will set entities on fire due to convection.

  • Mobs that are stared at by the player will be hostile due to Enderman teaching them the concept of social anxiety.

  • Ranged Bow/Crossbow Mobs can run out of arrows. Once run out, they will lose their Bow/Crossbow and go into Melee and will not drop arrows upon death. Except Pillagers, because they have doo doo brain. Amount of arrows they get upon spawning is configurable if this tweak is enabled. Doesn't affect boss mobs.

Animals
  • Cows and Goats are no longer affected by any effects that are curable with Milk. Now, they no longer guide others to a treasure they cannot possess, for they realized that they are the treasure.

  • Cows on fire have an 11% chance, by default, of exploding, without damaging blocks, due to emitting methane gas.

  • Livestock animals (Chickens, Cows, Pigs and Sheep) can retaliate against mobs/players that attack them. Nearby livestock of the same type will also attack like ZPiglins. The latter can be disabled from the former.

  • A random Livestock animal will attack the player unprovoked because ijfioeanfiaohfai.

  • Chickens that were part of chicken jockeys will be aggressive towards players.

  • If a Horse is killed by a Zombie, it transforms into a Zombie Horse.

  • Zombie Horses will turn into Skeleton Horse after a long period.

  • Polar Bears attack everything that isn't them and Creepers because they hate everything in real life.

  • Untamed Wolves will attack Zombies for that sweet rotten flesh.

  • Naming a wolf "Princess" or "Cupcake" will cause them to be hostile towards children.

  • Untamed Cats will attack anything that's smaller than them but not babies or themselves.

  • Frogs will take damage and be set on fire after eating a Magma Cube since they're not usually fire-proof.

  • Hoglins don't zombify in the Night cause Mojang says so in Minecraft Legends and Movie.

Blazes
  • Blazes heal when in Fire block or attacked by Fire attacks (Like in Dumgeoms). They will seek out any fire blocks and stand on it when injured.

  • Blazes can no longer get Poison, Wither, Hunger, Saturation or Regeneration as the player lacks the inhuman mind to poison or wither away fire.

  • Blaze's melee attack sets targets on fire because they're made of fire.

  • Blazes become dimmer the lower their health.

Creepers
  • Creepers will follow any nearby baby mobs... because they're creeps.

  • Creeper explosions don't damage blocks.

  • Creepers will never attack non-player entities.

  • Creepers take extra damage from fire attacks, cause they green and leafy.

  • Creepers have an 11% chance, by default, of igniting if on fire.

  • Did you know that there are plants and vines called creepers that grow around other plants and/or up walls and trees. That's why Creepers can now climb on walls like Spiders! :D

Enderman
  • Enderman holding TNT will set it off if they're on fire long enough.

  • Endermen are no longer racist only against players and will now attack any mob, that's not another Enderman or wearing a Carved Pumpkin on their head, that stares at their eyes.

Golems (and Shulkers)
  • Golems and Shulkers can't get Poison, Wither, Regeneration, Hunger and Saturation. They got no organic organs. except Shulkers probably, they don't get effect cause pfffttt.

  • Iron Golems take 1/10th of damage from all non-armor penetrative sources, but take extra damage from Pickaxes. The faster the Pickaxe mines an Iron Block, the greater damage.

  • Snow Golems takes extra damage from Shovels. They take regular damage from other sources cause they suck made of snow.

Illagers
  • After a successful raid against those peace-loving Villagers, all the celebrating remaining raiders will EXPLODE with as big of a radius as the Wither's initial explosion. Why? To make the Village looked actually destroyed and because it's funny.

  • Patrol Leaders will constantly have Resistance III and Strength.

Magma Cubes
  • Magma Cubes sets surroundings on fire if they're medium or huge size. They made of magma, magma burn.

  • Magma Cubes sets targets on fire, with duration depending on size.

  • Magma Cubes can no longer get Poison, Wither, Hunger, Saturation or Regeneration as the player doesn't have the mind of a god to make magma hungry.

  • Magma Cubes will turn into a Cobbled version of itself when in contact with water. In this state, they cannot move nor deal damage, and will die if falling high enough in water, or hit by a pickaxe.

  • Big Magma Cubes can be stood on, and cannot be pushed.

Ghasts
  • Ghasts will periodically drop a Ghast Tear similar to Chickens laying eggs. (Coincidence?!?! 🔺👁🔺)

  • Ghasts are now actually incorporeal as Mojang keeps describing them.

Phantoms
  • Phantoms phase through blocks and look translucent to fit their names properly.
Piglins
  • Piglins don't zombify in the Night and hate Illagers and Villagers cause Mojang says so in Minecraft Legends and Movie.
Spiders
  • Spiders are carnivorous in nature, so why do these big Spidies keep attacking the player when there's a volumptous cow in front of them? In darkness, Spiders will target and attack animals.
Silverfishes
  • Silverfishes can swim, breath underwater and now spawn in water like Drowned. Because they're silverFISH.
Villagers
  • Baby Villagers, when surrounded with Raiders or Illagers, will grow up to be an Illager themselves, due to having lots of bad influence during their childhood.
Wardens
  • Wardens will periodically heal when standing on a Sculk block.

  • Wardens will heal the amount of experience dropped by an entity it kills.

  • Warden attacks are AOE.

Zombies
  • Illagers and Zombies hate each other 😠

  • Zombies will turn into Skeletons, after a long period since their flesh be rotting.

  • Zombies will turn into Husks if they either suffocate in Sand blocks or burnt to death on a desert biome's surface.

  • If a Drowned is out of water, and rain, and is in a hot biome, they will convert into regular Zombies after a short amount of time.

  • Drowned will instantly extinguish themselves from fire as they are constantly wet.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~10,000
Total Downloads
CurseForge
~7,000
Modrinth
~3,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works