Potato PVP

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Potato PVP

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Potato graphics for low-end PCs. No particles, no block textures, minimum animations by default. Press Z to set each to None, Minimum or Medium. Keeps your hotbar and combat particles readable, so it stays playable in a fight. Fabric and NeoForge.

Mod Loaders
Minecraft
26.3

About

Description

## Potato PvP
 
Minecraft runs badly on a lot of machines. This turns it down as far as it goes,
then lets you turn individual bits back up.
 
Out of the box: **no particles, no block textures, minimum animations.** There's
no setup step — install it and it's already on the lowest preset.
 
Press **Z** in game to change any of it.
 
### The three settings
 
Each cycles None → Minimum → Medium. Nothing applies until you press Done, so you
can flick through without the game stuttering.
 
**Particles**
 
* **None** — nothing spawns at all.
* **Minimum** — only what you fight with: crits, enchanted hits, damage
indicators, sweep attacks, explosions, potion clouds, dragon breath, wind burst
and gust, sonic boom, fishing bobber splash.
* **Medium** — nearly everything, minus the ambient drizzle: smoke, rain
splashes, dripping water and lava, portal swirls, campfire smoke, villager
hearts.
 
**Textures**
 
Only block textures are touched. Items, mobs, players and the interface keep
their real textures on every level.
 
* **None** — one flat colour per texture. This is the "no textures" look.
* **Minimum** — a 2x2 grid per texture. A hint of shape, nothing more.
* **Medium** — a 4x4 grid. Blurry but clearly recognisable.
 
**Animations**
 
* **None** — every animated block texture freezes on frame one. View bobbing,
entity shadows, glint movement, nausea warp, speed FOV stretch and damage tilt
all off.
* **Minimum** — water, lava and fire still move, because you need to read them.
Portals, sea lanterns and prismarine freeze.
* **Medium** — animations run normally, screen effects at half strength.
 
### Built for fighting, not just for frames
 
Most potato mods strip everything and leave the game unreadable. This one keeps
what you need:
 
* **Your hotbar stays sharp.** Telling a gapple from an ender pearl loses more
fights than the frames win, so item textures are never touched.
* **Combat particles survive on Minimum.** You can still read a crit, a pot, an
explosion.
* **Totem pops are cut to a flicker** — 2 particles instead of about 30. You keep
the sound, so you always know it happened.
* **The menu never pauses the game.** You might be mid-fight.
 
### How the texture reduction works
 
Each block texture is cut into a grid, and every cell becomes the average colour
of its pixels. Transparency is kept per pixel, so leaves, glass and iron bars
keep their shape instead of turning into solid cubes.
 
This happens while textures are decoded, so the saving is real GPU memory — not a
filter drawn over the top.
 
### Installing
 
1. Install Fabric or NeoForge for Minecraft 26.3
2. On **Fabric**, also put **Fabric API** in your mods folder
3. Drop the Potato PvP jar in `mods`
 
Settings save to `config/potatopvp.json` and can be edited by hand.
 
### Notes
 
Changing the Textures setting triggers a resource reload when you press Done.
That takes a few seconds and is normal.
 
Potato PvP writes to Minecraft's own video settings (view bobbing, entity
shadows, mipmap levels, particle level). That's the point of a preset, but your
vanilla video settings will change with it.
 
If Z does nothing, another mod may have taken the key — rebind it under
Options → Controls → Key Binds, in the Potato PvP category.
 
Client-side only. MIT licensed.