Potion Core Remastered
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Adds a lot of potion effects to the game.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Provides a framework or library for other mods to use.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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✨ PotionCoreRemastered
Adds a lot of potion effects to the game.
![]()
📖 Introduction
- Some inspiration and certain textures come from PotionCore, but none of its open-source code was used.
- Improvements have been made based on PotionCore.
- This mod does not include crafting (brewing) recipes; if needed, you can create your own using KubeJS.
- This repository is licensed under GPL-3.0.
- If you encounter any problems, please be sure to submit an issue at issues!
🧪 Effects Overview
✅ Positive Effect
| Name | Effect Description | Target |
|---|---|---|
| Antidote | Automatically removes poison effects from the body and grants immunity to poison. | Entity |
| Improve Accuracy | Increases projectile damage by 3 points per level. | Entity |
| Bless | Grants effect level x 1 type of positive effect lasting 1 minute per Tick. | Entity |
| Burst | Releases an impact with strength of effect level * 2 to cause knockback and damage to entities, does not harm players, and does not destroy terrain. | Entity |
| Climb | Allows climbing walls like a spider by walking forward against them. | Player |
| Cure | Removes all negative effects per Tick. | Entity |
| Diamond Skin | Increases armor toughness by 4 points per level. | Entity |
| Extension | If this buff level ≥ number of other status effects, the duration of other status effects will not decrease until this buff disappears. If this buff level < number of other status effects, other status effects will take turns extending their duration. |
Entity |
| Repair | Restores effect level points of durability to main hand/off-hand/four armor slots every 5 seconds. Note: The effect disappearance CD will not reset! |
Player |
| Revival | Grants immunity to one death after obtaining the effect; upon activation, this effect disappears and restores effect level × 4 health points. Note: Some special damages cannot be defended, such as instant kill circle artifacts. |
Player |
| Step Up | Increases step height by 0.5 points per level. Step height: The height that can be walked up without jumping. | Entity |
| Teleport Spawn | With this potion effect, if not moving for 10 seconds, you will be teleported to the spawn point (can teleport across dimensions), producing a large number of particles during teleportation; movement cancels it. | Player |
| Purity | Automatically removes wither effects from the body and grants immunity to wither. | Entity |
| Solid Core | Increases knockback immunity by 100% per level. | Entity |
| Magic Focus | Increases potion damage by 75% per level. Note: Invalid for poison potions! | Entity |
| Flight | Same as creative mode flight. | Player |
| Love | Puts animals into love mode, same as feeding animals, but does not force breeding ignoring cooldowns. Note: This effect cannot make players fall in love! | Non-Player Entity |
| Teleport Surface | Upon obtaining this effect, regardless of location, you will be teleported to the nearest surface. | Entity |
| Reach | Increases the reach radius and attack distance of the entity with this potion effect (effect level × 1 block). | Player |
| Iron Skin | Increases armor by 2 points per level. | Entity |
| Magic Shield | Increases magic shield by 4 points per level. Renewing the potion before the effect ends can stack the potion duration; see Special Gameplay below for magic shield usage. | Player |
| Counterattack | When injured with this effect, deals received damage x effect level x 25% counter damage to the damage source; counter damage will not be countered again, and counter damage is magic damage. | Entity |
| Orderliness | With this effect, inventory items will be automatically sorted periodically, excluding hotbar, armor slots, and main/off-hand; default cycle 30 seconds, adjustable in config. | Player |
❌ Negative Effects
| Name | Effect Description | Target |
|---|---|---|
| Broken Armor | Every level reduces 2.5 armor points. | Entity |
| Curse | Every Tick, gain effect level x 1 type of negative effect lasting 1 minute. | Entity |
| Disorganization | Every Tick, randomly shuffles hotbar and inventory items. | Player |
| Dispel | Every Tick, removes all positive effects. | Entity |
| Drown | Can breathe normally underwater, but breathing on land consumes the oxygen bar. | Entity |
| Explode | Every Tick, generates an explosion with strength effect level x 2, damages players, and destroys terrain. | Entity |
| Combustion | Every Tick, sets the entity on fire for effect level x 10 seconds. | Entity |
| Loss Accuracy | Every level reduces 4 projectile damage. | Entity |
| Vulnerable | Every level increases 50% damage taken. | Entity |
| Rust | Every second, subtracts effect level durability from all equipped items. Also effective on main hand and off-hand items. | Entity |
| Mirror | This effect reverses operations. Effects: Left move <-> Right move; Forward move <-> Backward move; Look up <-> Look down; Left turn <-> Right turn; Sneak <-> Jump. |
Player |
| Magic Inhibition | Every level reduces 30% potion damage. Note: Invalid for poison potions! | Entity |
| Broken Magic | Every level reduces 10% of total magic shield magic shield. See Special Gameplay below for magic shield usage. | Player |
| Spin | Every Tick, offsets the player's view to a random direction by effect level x 2~10 degrees. | Player |
| Weight | Every level reduces 5% movement speed and 3% jump height. | Entity |
| Random Teleport | Every 5 Ticks, attempts a teleport once, and teleports when the destination is safe. | Entity |
| Lightning | Every 5 - effect level seconds, generates a lightning bolt at the location. | Entity |
| Launch | At effect level I, launch height is 6 blocks; each additional level increases launch height to effect level x 6 + 2 blocks. | Entity |
| Potion Sickness | This effect has no potion form. Usage see Special Gameplay below. (Only effect) | Player |
| No Flight | Prohibits player creative flight and elytra flight; prohibits flight for all entities except the Ender Dragon. | Entity |
| Depletion | Every level reduces 4 max health points. | Entity |
⚖️ Neutral Effects
| Name | Effect Description | Target |
|---|---|---|
| Chance | Every Tick, gain effect level x 1 random positive or negative effect lasting 1 minute. | Entity |
| Invert | Inverts all invertible effects on the body; remaining time unchanged after inversion. Details see Invert Effect Correspondence Table below. | Entity |
Special Gameplay
| Name | Description |
|---|---|
| Magic Shield | Magic shield can reduce corresponding magic damage (including counterattack). Additional magic resistance gained during the Magic Shield effect will stack the magic shield value until the effect disappears. |
| Potion Sickness | When there are too many positive buffs, random debuffs will be applied. Disabled by default; can be enabled in the config file, and the probability can also be set in the config file. |
Inverted Effect Correspondence Table
| Beneficial | Harmful |
|---|---|
| Antidote | Poison |
| Improve Accuracy | Loss Accuracy |
| Bless | Curse |
| Iron Skin | Broken Armor |
| Magic Shield | Broken Magic |
| Cure | Dispel |
| Water Breathing | Drown |
| Fire Resistance | Combustion |
| Magic Focus | Magic Inhibition |
| Repair | Rust |
| Slow Falling | Levitation |
| Resistance | Vulnerable |
| Jump Boost | Weight |
| Night Vision | Blindness |
| Haste | Mining Fatigue |
| Saturation | Hunger |
| Instant Health | Instant Damage |
| Regeneration | Wither |
| Speed | Slowness |
| Strength | Weakness |
| Luck | Unluck |
| Orderliness | Disorganization |
| Health Boost | Depletion |
| Flight | No Flight |
✨ PotionCoreRemastered
Adds a lot of potion effects to the game.
![]()
📖 Introduction
- Some inspiration and certain textures come from PotionCore, but none of its open-source code was used.
- Improvements have been made based on PotionCore.
- This mod does not include crafting (brewing) recipes; if needed, you can create your own using KubeJS.
- This repository is licensed under GPL-3.0.
- If you encounter any problems, please be sure to submit an issue at issues!
🧪 Effects Overview
✅ Positive Effect
| Name | Effect Description | Target |
|---|---|---|
| Antidote | Automatically removes poison effects from the body and grants immunity to poison. | Entity |
| Improve Accuracy | Increases projectile damage by 3 points per level. | Entity |
| Bless | Grants effect level x 1 type of positive effect lasting 1 minute per Tick. | Entity |
| Burst | Releases an impact with strength of effect level * 2 to cause knockback and damage to entities, does not harm players, and does not destroy terrain. | Entity |
| Climb | Allows climbing walls like a spider by walking forward against them. | Player |
| Cure | Removes all negative effects per Tick. | Entity |
| Diamond Skin | Increases armor toughness by 4 points per level. | Entity |
| Extension | If this buff level ≥ number of other status effects, the duration of other status effects will not decrease until this buff disappears. If this buff level < number of other status effects, other status effects will take turns extending their duration. |
Entity |
| Repair | Restores effect level points of durability to main hand/off-hand/four armor slots every 5 seconds. Note: The effect disappearance CD will not reset! |
Player |
| Revival | Grants immunity to one death after obtaining the effect; upon activation, this effect disappears and restores effect level × 4 health points. Note: Some special damages cannot be defended, such as instant kill circle artifacts. |
Player |
| Step Up | Increases step height by 0.5 points per level. Step height: The height that can be walked up without jumping. | Entity |
| Teleport Spawn | With this potion effect, if not moving for 10 seconds, you will be teleported to the spawn point (can teleport across dimensions), producing a large number of particles during teleportation; movement cancels it. | Player |
| Purity | Automatically removes wither effects from the body and grants immunity to wither. | Entity |
| Solid Core | Increases knockback immunity by 100% per level. | Entity |
| Magic Focus | Increases potion damage by 75% per level. Note: Invalid for poison potions! | Entity |
| Flight | Same as creative mode flight. | Player |
| Love | Puts animals into love mode, same as feeding animals, but does not force breeding ignoring cooldowns. Note: This effect cannot make players fall in love! | Non-Player Entity |
| Teleport Surface | Upon obtaining this effect, regardless of location, you will be teleported to the nearest surface. | Entity |
| Reach | Increases the reach radius and attack distance of the entity with this potion effect (effect level × 1 block). | Player |
| Iron Skin | Increases armor by 2 points per level. | Entity |
| Magic Shield | Increases magic shield by 4 points per level. Renewing the potion before the effect ends can stack the potion duration; see Special Gameplay below for magic shield usage. | Player |
| Counterattack | When injured with this effect, deals received damage x effect level x 25% counter damage to the damage source; counter damage will not be countered again, and counter damage is magic damage. | Entity |
| Orderliness | With this effect, inventory items will be automatically sorted periodically, excluding hotbar, armor slots, and main/off-hand; default cycle 30 seconds, adjustable in config. | Player |
❌ Negative Effects
| Name | Effect Description | Target |
|---|---|---|
| Broken Armor | Every level reduces 2.5 armor points. | Entity |
| Curse | Every Tick, gain effect level x 1 type of negative effect lasting 1 minute. | Entity |
| Disorganization | Every Tick, randomly shuffles hotbar and inventory items. | Player |
| Dispel | Every Tick, removes all positive effects. | Entity |
| Drown | Can breathe normally underwater, but breathing on land consumes the oxygen bar. | Entity |
| Explode | Every Tick, generates an explosion with strength effect level x 2, damages players, and destroys terrain. | Entity |
| Combustion | Every Tick, sets the entity on fire for effect level x 10 seconds. | Entity |
| Loss Accuracy | Every level reduces 4 projectile damage. | Entity |
| Vulnerable | Every level increases 50% damage taken. | Entity |
| Rust | Every second, subtracts effect level durability from all equipped items. Also effective on main hand and off-hand items. | Entity |
| Mirror | This effect reverses operations. Effects: Left move <-> Right move; Forward move <-> Backward move; Look up <-> Look down; Left turn <-> Right turn; Sneak <-> Jump. |
Player |
| Magic Inhibition | Every level reduces 30% potion damage. Note: Invalid for poison potions! | Entity |
| Broken Magic | Every level reduces 10% of total magic shield magic shield. See Special Gameplay below for magic shield usage. | Player |
| Spin | Every Tick, offsets the player's view to a random direction by effect level x 2~10 degrees. | Player |
| Weight | Every level reduces 5% movement speed and 3% jump height. | Entity |
| Random Teleport | Every 5 Ticks, attempts a teleport once, and teleports when the destination is safe. | Entity |
| Lightning | Every 5 - effect level seconds, generates a lightning bolt at the location. | Entity |
| Launch | At effect level I, launch height is 6 blocks; each additional level increases launch height to effect level x 6 + 2 blocks. | Entity |
| Potion Sickness | This effect has no potion form. Usage see Special Gameplay below. (Only effect) | Player |
| No Flight | Prohibits player creative flight and elytra flight; prohibits flight for all entities except the Ender Dragon. | Entity |
| Depletion | Every level reduces 4 max health points. | Entity |
⚖️ Neutral Effects
| Name | Effect Description | Target |
|---|---|---|
| Chance | Every Tick, gain effect level x 1 random positive or negative effect lasting 1 minute. | Entity |
| Invert | Inverts all invertible effects on the body; remaining time unchanged after inversion. Details see Invert Effect Correspondence Table below. | Entity |
Special Gameplay
| Name | Description |
|---|---|
| Magic Shield | Magic shield can reduce corresponding magic damage (including counterattack). Additional magic resistance gained during the Magic Shield effect will stack the magic shield value until the effect disappears. |
| Potion Sickness | When there are too many positive buffs, random debuffs will be applied. Disabled by default; can be enabled in the config file, and the probability can also be set in the config file. |
Inverted Effect Correspondence Table
| Beneficial | Harmful |
|---|---|
| Antidote | Poison |
| Improve Accuracy | Loss Accuracy |
| Bless | Curse |
| Iron Skin | Broken Armor |
| Magic Shield | Broken Magic |
| Cure | Dispel |
| Water Breathing | Drown |
| Fire Resistance | Combustion |
| Magic Focus | Magic Inhibition |
| Repair | Rust |
| Slow Falling | Levitation |
| Resistance | Vulnerable |
| Jump Boost | Weight |
| Night Vision | Blindness |
| Haste | Mining Fatigue |
| Saturation | Hunger |
| Instant Health | Instant Damage |
| Regeneration | Wither |
| Speed | Slowness |
| Strength | Weakness |
| Luck | Unluck |
| Orderliness | Disorganization |
| Health Boost | Depletion |
| Flight | No Flight |
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