Potion Imbuement
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Similar to tipped arrows, you can now imbue effects onto melee weapons using lingering potions, which will apply the effect to the targeted entity.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Potion Imbuement is a simple datapack that enables applying potion effects to melee weapons using the #potion_imbuement:imbuable item tag. By default, it supports all swords, axes, and spears. To imbue, drop (Q) a weapon and a lingering potion next to each other. All potions are supported including custom and modded* ones.
The mechanic follows the same duration divisor and usage count as tipped arrows ensuring all is fully consistant. Once the imbuement uses run out, restart the process.

POTION EFFECT NAMES ONLY DISPLAY FOR 1.21.5 AND ABOVE (MINECRAFT LIMITATION)
*For Creators
Because of how Minecraft handles potion items, modded potions are only compatible if they use the custom_effects NBT. If they are non-custom potion items, they will need to be registered using another datapack.
# Call this in load.mcfunction with your values
data modify storage potion_imbuement:registry database append value {
key: "mymod:long_effect",
id: "mymod:effect",
duration: 120,
amplifier: 1
}
Known Bugs
- Weapons in the offhand will use the mainhand imbuement
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