Potion Tweaker

Quick rating

Potion Tweaker

No reviews yet

Tweak your Potions

Magic
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
potiontweaker-1.3

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This mod allows you to tweak Minecrafts vanilla potion effects.

How to configure the mod:

  • Navigate to your config folder and open the file "potiontweaker.cfg" on any text editor.
  • The following example is on the strength potion effect (but applies to most of the potions within the game):

strength {

# How strong do you want it? [range: 0.0 ~ 10000.0, default: 3.0]
S:"Strength Modifier"=3.0

# By which operation should the modifier be applied? [range: 0 ~ 2, default: 0]
I:"Strength Operation"=0
}

The "Modifier" is the amount by which the respective attribute will be changed. The way it will be applied however depends on the "Operation".

The "Operation" tells the game how to apply the modifier to the base stat. Valid operations range from 0 to 2.

  • Operation 0 will add the given Modifier to the base stat. It will increment by the value of the Modifier per potion level.

(Formula: Modified_Value = Base_Value + Modifier * Potion_Level) E.g. operation 0 with a modifier of 3.0 will increase your base attack damage by +3 per potion level.

Operation 0 example

  • Operation 1 and 2 are multiplication (and although different in their nature they are in our case the same). It will increment by the value of the Modifier per potion level.

(Formula: Modified_Value = Base_Value + Base_Value * Modifier * Potion_Level) E.g. operation 1 with a modifier of 0.2 will increase your base attack damage by +20% per potion level. Note that your base damage is modified by the weapon you're wielding, thus will this example potion increase your weapons damage by +20% per potion level.

Operation 1 example

For some potions the game does not allow to alter their operations, such as regeneration or hunger. That is also why you won't find an inquiry for the operation for those potions within the config file.

For further reading see the minecraft wiki's attribute page.

Screenshots

Gallery

  • Operation 1
    Operation 1 Example on how operation 1 could affect the strength potion.
  • Operation 0
    Operation 0 Example on how operation 0 could affect the strength potion.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~8,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works