PotionCoreReloaded

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PotionCoreReloaded

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A PotionCore Mod Reload, but in Fabric.

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Magic
Alchemy & Potions
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Fabric
Minecraft

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Description

PotionCoreReloaded

A PotionCore Mod Reload (Only buff/debuff) on Fabric.

Have you ever gotten tired of the vanilla potion effects? Wanted something new and interesting? Well then this mod has plenty to offer! It have so many custom effects!

Infos

Uncompleted effects:

  • Spin - Spinning
  • Antidote - Prevents you from taking poison damage.
  • Perplexity - Reverses your controls so forwards is backwards, sneak is jump, etc.
  • Surface Teleport - Teleports you to the top surface block.
  • Climb - Lets you climb walls like spiders.
  • Launch - Shoots you up into the air.
  • Burst - Makes you explode but doesn't hurt you (only your enemies), and doesn't do block damage.
  • Trueshot - Increases projectile damage (like how strength increases melee damage).

Completed effects:

  • Revival (Edited) - If you die with this effect on, you will revive.
  • MagicShield - Protects you from magic damage (which is normally unblockable)
  • Flight - Lets you fly like in creative mode.
  • Love - Causes breedable entities to breed with eachother.
  • Disorganization - Shuffles your inventory
  • Repair - Repairs your armor and held item.
  • Extension (Edited) - Enchanted your all item and break the limit (One time per second)
  • Drown - Makes you only breath underwater.
  • Fire (Edited) - Sets nearby entity on fire.
  • Recoil - Reflects a portion of damage back to the attacker.
  • Explode - Explodes you.
  • Klutz - Decreases projectile damage (like how weakness decreases melee damage).
  • Rust - Damages your armor and held item.
  • Vulnerable - Increases all damage to you (like how resistance decreases all damage to you).
  • Weight - Negative jump boost; makes it so you can't jump up a full block.
  • Lightning - Strikes you with lightning.
  • Purity - Prevents you from taking wither damage.
  • Reach [NEED ReachEntityAttributes] - Increases your reach distance.
  • StepUp - Increases your step height so you can step up a full block.
  • TeleportSpawn - Teleports you to your spawn point if you stand still with it for 5 seconds.
  • Teleport - Teleports you to a nearby location.
  • MagicFocus [unstable] - Increases magic damage (like how strength increases melee damage).
  • MagicInhibition [unstable] - Decreases magic damage (like how weakness decreases melee damage).

Never added effects:

  • some random effects [Curse, Dispel e.g.]
  • Iron Skin
  • Diamond Skin
  • Broken Armor

Some additional features:

  • Translating Enchantment level to Roman Numrals up to 3999

  • Translating Enchantment level to Numbers up to 32767

  • Add Kill Tester(Developer Only) - Apply some built-in game kill

    Kill Tester(entity.remove()) - call entity.remove() to try kill entity

    Kill Tester(entity.removed = true) - set entity.removed to to try kill entity

    Kill Tester(/kill entity) - execute /kill entityId to try kill entity

    Kill Tester(entity.setHealth(0)) - call entity.setHealth(0) to try kill entity

Revival Effect Extra info:

Known Issues:

If code use "entity.removed = true", game will crash(not quit, like stop the time of world: All entities(No Player) stop moving, You can't broken/interact any block/item e.g.)

Known Revival Hook:

  • Cancel kill command - Mixin at KillCommand.class
  • Cancel player.remove() - Mixin at PlayerEntity.class
  • player.setHealth(player.getMaxHealth()) on damageAmout > player.getHealth - Mixin at LivingEntity.class
  • Cancel player.setHealth(amout) if amout < 1 - Mixin at LivingEntity.class

Thanks to:

License

This project is licensed under the MIT License.

[IMPORTANT] Depends:

  • ReachEntityAttributes==1.1.1
  • FabricAPI

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  • Revival Test
    Revival Test use player.setHelath(0) passed

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