PowerRocket

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PowerRocket

By jfyx2025Owner

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A comprehensive flight assist mod featuring 6 tiers of power rockets, elytra boost, auto-protection systems, and fully customizable HUD displays.

Mod Loaders
Minecraft
26.2

About

Description

Adds 5 tiers of power rocket items, crafted with paper, fire charge, and gunpowder, providing thrust far beyond vanilla fireworks. ■ Power Rockets (5 tiers) Tier I: Paper + Fire Charge + Gunpowder x2 Tier II-V: Previous tier + Fire Charge + Gunpowder x2 Speed and acceleration increase with each tier. Configurable to prefer hand or inventory rockets, with tier filtering (1-5). ■ Keybinds (9, configurable in settings)

Function Default Key
Use Power Rocket Configurable
Open Settings '
Vertical Launch Configurable
Vertical Down Launch Configurable
Diagonal Up Launch (45) Configurable
Backward Launch Configurable
Firework Rocket Key Unbound
Player Navigation Unbound
Infinite Acceleration Unbound
Enable "Firework Integration" to allow the Use Power Rocket key to also use fireworks from inventory.
■ HUD Display (12 toggleable readouts + particles)
Displayed at bottom-left of screen, from bottom up: Speed (m/s), Height, Horizontal Coords (X/Z), Direction, Pitch, FPS, Game Time (color-coded), Real Time (color changes by hour), Elytra Durability (equipped elytra remaining/max, color-coded), Totem Count, Power Rocket Count, Firework Rocket Count (the three counts include shulker box contents).
Also toggleable: Jet Particles and Trail Particles (off/white/colorful) while flying.
■ Auto Flight Assist (toggle in settings, auto-triggered)
  • Void Protection: Fires rocket upward when Y is below world bottom
  • High Altitude Protection: Fires a 45-degree rocket when falling from above the configurable threshold (default 100, no upper/lower limit)
  • Low Altitude Protection: Fires a 45-degree rocket when 3-5 blocks above ground while descending
  • Low Speed Protection: Fires rocket forward when gliding speed drops below the threshold (0-9999, step 5, default 15) Low Speed Protection can use vanilla fireworks from inventory instead (when Firework Integration is on). ■ Survival Assist (toggle in settings, auto-triggered)
  • Fall Protection: Places water/powder snow bucket below you 3-9 blocks above ground (3 modes: off/water/snow; water unavailable in the Nether), auto-collects after landing
  • Landing Chestplate: Auto-swaps elytra for chestplate from inventory upon landing
  • Ground Hugging Flight: Lifts vertical speed to 0.1 when within 1 block of ground with pitch 0-30 degrees downward. Sneak to pause.
  • Auto Refill: Auto-crafts fireworks (1 paper + 1 gunpowder = 3) or Power Rocket I (1 paper + 1 fire charge + 2 gunpowder = 1) when ammo is empty (3 modes: off/firework/power). Auto-disables when materials run out. ■ Manual Controls
  • Launch: Use Power Rocket key while gliding to boost (uses fireworks too when integration is on)
  • Vertical Up/Down Launch: Launch straight up or down
  • Diagonal 45 Launch: Launch at 45 degree upward angle
  • Backward Launch: Launch backward
  • Firework Rocket Key: Use vanilla fireworks from hand
  • One-Key Takeoff: Auto-equip elytra, jump, fire rocket sequence (3 modes: off / firework key only / both keys); only when not gliding and not riding
  • Cancel Glide: Press Backward (S) + Jump (Space) simultaneously to stop gliding (server-side) ■ Flight Controls (toggle in settings)
  • WASD Control: W/S pitch, A/D yaw while gliding; hold space 20 ticks to auto-level
  • Custom Crosshair: Replaces vanilla crosshair (3 modes: off/green/yellow), shown in first-person and third-person back views only
  • Trail Particles: Trailing particles while flying (3 modes: off/white/colorful)
  • Rotation Animation: Player model rotation on rocket launch (off/on)
  • Flight Shake: Randomly shakes the player model while flying (stronger at higher speed) ■ Creative Mode
  • Disable Creative Flight toggle: Prevents creative mode players from flying ■ Entity Rocket (operator feature) Trigger: Hold power rocket in main hand + flint and steel in other hand, right-click (requires entity rocket enabled by an operator in settings) Effect: Launches an accelerating large fireball that deals kinetic impact damage (speed x4) on hit and explodes, auto-detonates after 80 ticks (4 seconds) ■ Infinite Acceleration (operator feature) Enable in settings (requires OP). While holding the Infinite Acceleration key, continuously accelerate along your look direction; level 0-20 (acceleration doubles per level, configured client-side). ■ Other Features
  • Player Navigation: Locks onto the nearest player in the same dimension, points the view at them, and shows a marker with distance (blue when the target is grounded, pink when airborne). Single click to enable/pause/resume, double click to switch target, long press to disable.
  • Damage Display: Shows target name and damage on hit (off / non-explosion / all); non-explosion shows on the action bar, all shows as a fade-out list on the right side of the screen.
  • Transparent View: Makes yourself invisible (local only)
  • Water Gliding: Start elytra glide while in water by pressing jump All features configurable via settings GUI (press ' or through ModMenu), 50+ options.