Prehistoric Spawns (A Fossils and Archeology Revival Add-On)
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You are no longer the top of the food chain...
Themed around ancient times with dinosaurs, primitive technology, and survival elements in a prehistoric setting.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds or enhances hostile creatures and enemies.
Adds or improves non-hostile and neutral creatures.
Adds dinosaur mobs and related content.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Runs entirely on the server. Also works in singleplayer.
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Regarding 1.18:
1.18.2 is now available! Please direct all issues related to natural spawning to the Prehistoric Spawns issue tracker and not to F&A!
Since my previous update, F&A has released an updated stance on addons. Although they did not provide a response on their stance regarding Prehistoric Spawns specifically, the mod falls within their updated guidelines, as was confirmed by community staff. As such, I have opted to resume development of the mod. A fabric release is planned, however, as fabric is not my primary modding platform, this release has no ETA and may take some time.

Prehistoric spawns is an add-on for the Fossils & Archeology Revival mod that allows its dinosaurs to spawn naturally in the world. This means that you too can be chased and hunted down by ferocious prehistoric carnivores who see you as a delicious new item on the menu. Many of the mobs in Fossils and Archeology can be quite fierce when hungry, so you'll have to watch your step-- although some of the herbivores may leave you in peace, most of the carnivores are more likely to come looking for a snack!
What does the mod do (and what doesn't it do)?
Prehistoric Spawns adds natural spawns for the Fossils and Archeology Revival mod creatures, which would otherwise have to be revived from fossils a la Jurassic Park. It does not add any of its own entities or modded biomes to Minecraft. All Fossils and Archeology mod mobs were designed and created by the F&A team, not me. All I've done is create a function that lets them spawn like Minecraft's normal passive animals (pigs, sheep, etc.).
What's new in Version 3.0?
Prehistoric Spawns now uses the Corvicraft Spawn Utility as the basis for its JSON files. This provides a refined user experience from the previous iteration of the JSON system. It fully supports modded entries, and, if the game is first launched with BOP/BYG installed, will automatically generate entries for its biomes. This can also be done manually by clearing Prehistoric Spawns' config folder.
For more information on the JSON system and how to use it, check out the Prehistoric Spawns wiki.
I need help troubleshooting/FAQ:
You can find the mod FAQ page here. Please make sure your question hasn't already been answered before commenting!
Will there be a 1.19/1.20 version?
No. I work in 1.18 at this time, so there are no plans to support a 1.19+ version.
Important! The 1.12 version of Prehistoric Spawns is NOT compatible with Custom Mob Spawner(/Mo'Creatures).
Technically the game will not crash, however CMS causes a number of issues with Prehistoric Spawns' spawning system. It is very likely that controlling spawn rates will not work correctly, and other issues may occur. Support will not be offered for packs that include both Custom Mob Spawners and Prehistoric Spawns-- use at your own risk!
Tired of being eaten by dinosaurs all by yourself? Recruit your friends to join in the fun! I use Shockbyte for all my YouTube server hosting needs, and with the code LAUNCH, you can get 25% off your first month of service with them. What's more, by using the affiliate link below, you can support me too and help ensure that I'm able to keep modding.
Promotional screenshots taken using Oh the Biomes You'll Go (1.18) / Biomes O'Plenty (1.12) and Complementary Shaders. Featured dinosaurs are, of course, from Fossils & Archeology Revival!

Regarding 1.18:
1.18.2 is now available! Please direct all issues related to natural spawning to the Prehistoric Spawns issue tracker and not to F&A!
Since my previous update, F&A has released an updated stance on addons. Although they did not provide a response on their stance regarding Prehistoric Spawns specifically, the mod falls within their updated guidelines, as was confirmed by community staff. As such, I have opted to resume development of the mod. A fabric release is planned, however, as fabric is not my primary modding platform, this release has no ETA and may take some time.
Please refer to the spawn config guide on the Prehistoric Spawns Wiki for an explanation of the JSON spawning system.
Prehistoric spawns is an add-on for the Fossils & Archeology Revival mod that allows its dinosaurs to spawn naturally in the world. This means that you too can be chased and hunted down by ferocious prehistoric carnivores who see you as a delicious new item on the menu. Many of the mobs in Fossils and Archeology can be quite fierce when hungry, so you'll have to watch your step-- although some of the herbivores may leave you in peace, most of the carnivores are more likely to come looking for a snack!
What does the mod do (and what doesn't it do)?
Prehistoric Spawns adds natural spawns for the Fossils and Archeology Revival mod creatures, which would otherwise have to be revived from fossils a la Jurassic Park. It does not add any of its own entities or modded biomes to Minecraft. All Fossils and Archeology mod mobs were designed and created by the F&A team, not me. All I've done is create a function that lets them spawn like Minecraft's normal passive animals (pigs, sheep, etc.).
What's new in Version 3.0?
Prehistoric Spawns now uses the CorviCraft Spawn Utility as the basis for its JSON files. This provides a refined user experience from the previous iteration of the JSON system. It fully supports modded entries, and, if the game is first launched with BOP/BYG installed, will automatically generate entries for its biomes. This can also be done manually by clearing Prehistoric Spawns' config folder.
For more information on the JSON system and how to use it, check out the Prehistoric Spawns wiki.
What happened to versions before 2.1?
Versions before 2.0 were extremely clunky, as I was still learning to code at the time. And 2.0 itself had a minor bug. However, if you're dead set on getting your hands on an old version, they are still available on the mod's Curseforge page.
Important! The 1.12 version of Prehistoric Spawns is NOT compatible with Custom Mob Spawner(/Mo'Creatures).
Technically the game will not crash, however CMS causes a number of issues with Prehistoric Spawns' spawning system. It is very likely that controlling spawn rates will not work correctly, and other issues may occur. Support will not be offered for packs that include both Custom Mob Spawners and Prehistoric Spawns-- use at your own risk!
Will there be a 1.19/1.20 version?
No. I work in 1.18 at this time, so there are no plans to support a 1.19+ version.
Tired of getting eaten by dinosaurs all by yourself? Recruit your friends to join in the fun! I use Shockbyte for all my YouTube server hosting needs, and with the code LAUNCH, you can get 25% off your first month of service with them. What's more, by using the affiliate link below, you can support me too and help ensure that I'm able to keep modding.
Promotional screenshots taken using Oh the Biomes You'll Go (1.18) / Biomes O'Plenty (1.12) and Complementary Shaders. Featured dinosaurs are, of course, from Fossils & Archeology Revival!
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