Primal: Survival
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Primal is a mod that aims to add survival mechanics such as Pit Kilns, Campfires, Barrels, etc.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Primal
Requires UniMixins mod to launch.
Survival mod as it should've been? Oh wait..
You heard this right, but this isn't a TerraFirmaCraft clone, this is another take on the genre!
This mod aims to be a compatible and polished survival mod for 1.7.10, adding many survival mechanics to change how you play the game early on in your playthrough! Unlike many "survival" mod I'm also trying to make the mod accessible and not too hard on waiting times and artificial difficulty.
Currently implemented content:
- Knapping: Right now with either flint, straw or clay to mold the item in a 5x5 knapping interface to make any items
- Flint tools: Made with knapping, first tool you make
- Fire Starter: Much worse flint and steel for lighting fire early on
- Straw: Click with a knife on grass to get it
- Campfire: Put straw and firewood to smelt food, slowly burns the wood while cooking
- Chopping logs: Chop down logs into firewood
- Log piles: Smelt piles of firewood underground to make charcoal piles and if exposed to oxygen makes ash pile
- Pit kiln: Smelt items under ground by placing them in a hole and putting 8 straw + 3 firewood
- Large Vessel: Store 9 items and keep the content
- Barrel: Store 10 buckets, can be used to process recipes (including leather making and dyes right now)
- Faucet: Transport fluids out of barrel, can be used to automate output
- Scraping block: To make scraped hides from soaked hides
- Animals drops hides instead of leather (automatically replace loot table)
- Rocks spawn in the world sometimes (no use rn)
Why 1.7.10 ?
Because this was originally made for a pack I'm doing in this version, this mod is meant to be my own vision of the game and I don't think porting it would offer much else, except more mod compatibility. If enough people are interested, I'm not totally agaisn't porting, I just don't have a lot of time.
Compatibility
This mod has many incompatiblities, so I will try to list most here
- Original Baubles will not work with this, please use Baubles Expanded GTNH Version, make sure you use the updated versions of baubles expanded
- Better Foliage will have bad rendering issues with Primal, but if you use this fork: Better Foliage Renewed which needs Forgelin Legacy it will work fine, old legacy better foliage is not supported so please use this fork to avoid the issues.
Primal
Requires UniMixins mod to launch.
Survival mod as it should've been? Oh wait..
You heard this right, but this isn't a TerraFirmaCraft clone, this is another take on the genre!
This mod aims to be a compatible and polished survival mod for 1.7.10, adding many survival mechanics to change how you play the game early on in your playthrough! Unlike many "survival" mod I'm also trying to make the mod accessible and not too hard on waiting times and artificial difficulty.
Currently implemented content:
- Knapping: Right now with either flint, straw or clay to mold the item in a 5x5 knapping interface to make any items
- Flint tools: Made with knapping, first tool you make
- Fire Starter: Much worse flint and steel for lighting fire early on
- Straw: Click with a knife on grass to get it
- Campfire: Put straw and firewood to smelt food, slowly burns the wood while cooking
- Chopping logs: Chop down logs into firewood
- Log piles: Smelt piles of firewood underground to make charcoal piles and if exposed to oxygen makes ash pile
- Pit kiln: Smelt items under ground by placing them in a hole and putting 8 straw + 3 firewood
- Large Vessel: Store 9 items and keep the content
- Barrel: Store 10 buckets, can be used to process recipes (including leather making and dyes right now)
- Faucet: Transport fluids out of barrel, can be used to automate output
- Scraping block: To make scraped hides from soaked hides
- Animals drops hides instead of leather (automatically replace loot table)
- Rocks spawn in the world sometimes (no use rn)
Why 1.7.10 ?
Because this was originally made for a pack I'm doing in this version, this mod is meant to be my own vision of the game and I don't think porting it would offer much else, except more mod compatibility. If enough people are interested, I'm not totally agaisn't porting, I just don't have a lot of time.
Compatibility
This mod has many incompatiblities, so I will try to list most here
- Original Baubles will not work with this, please use Baubles Expanded GTNH Version, make sure you use the updated versions of baubles expanded
- Better Foliage will have bad rendering issues with Primal, but if you use this fork: Better Foliage Renewed which needs Forgelin Legacy it will work fine, old legacy better foliage is not supported so please use this fork to avoid the issues.
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