Mod
Primitive Potions
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Adds 13 vanilla-style potion effects to Minecraft
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Primitive Potions is a mod I made with MCreator (but give it a chance, it's quite well polished) and adds 13 vanilla-style potion effects to Minecraft:
(When I talk about the rate of a potion effect, I mean it happens at a speed similar to poison damage: roughly once every 3 seconds)
Beneficial:
- Reaching - Increases your base reach distance by 3 for each level of the potion
- Solidity - Increases your base knockback resistance by 3 for each level of the potion
- Iron Skin - Increases your base armor value by 3 for each level of the potion (Even if you're not wearing armor, you will still have 3 armor points per level)
- Diamond Skin - Increases your base armor toughness value by 3 for each level of the potion (When you're wearing armor, any damage that would normally bypass it is reduced)
- Repairing - Any armor you're wearing or items you're holding in either hand will regain 3 durability at a rate
- Photosynthesis - If you are in the overworld, and you can see the sky, and it's day time, you will regain 1 hunger point at a rate
- Revival - If you die while you have this potion effect, you will be saved and regain 3 hearts (essentially a totem as a potion)
- Cure - Instantly removes all bad effects (doesn't support modded ones) from an entity and then is removed.
Detrimental:
- Corrosion - Any armor you're wearing or items you're holding in either hand will lose 3 durability at a rate
- Drowning - Unless your head is underwater, you will take drowning damage. However, while underwater you will not lose oxygen.
- Combustion - You will be set on fire for a (literal) second every 'at a rate'
- Dispel - Instantly removes all good effects (doesn't support modded ones) from an entity and then is removed.
- Confusion - Shuffles all items in your inventory (yes, even you're hot bar, and no not your armor or other modded inventory slots) every 'at a rate'
All effect can be disabled through the config. (Everything can still be crafted and used, but the effects won't do anything)
How to brew the potions:
For the most part, all the potions can be made longer or stronger using redstone dust and glowstone dust like normal.
Beneficial:
- Reaching: Slime Ball + Awkward Potion
- Solidity: Smooth Stone + Awkward Potion
- Iron Skin: Iron Ingot + Awkward Potion
- Diamond Skin: Diamond + Awkward Potion
- Repairing: Golden Apple + Awkward Potion
- Photosynthesis: Sunflower + Awkward Potion
- Revival: Popped Chorus Fruit + Mundane Potion
- Cure: Honeycomb + Mundane Potion
Detrimental:
- Corrosion: Fermented Spiders Eye + Repairing Potion
- Drowning: Fermented Spiders Eye + Water Breathing Potion
- Combustion: Fermented Spiders Eye + Fire Resistance Potion
- Dispel: Feremented Spiders Eye + Cure Potion
- Confusion: Poisonous Potato + Awkward Potion
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