Primordial Arsenal  [End Update/Weapon Mod]

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Primordial Arsenal [End Update/Weapon Mod]

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A Mod for an End Expansion, Focusing on Powerful Late Game Weapons

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MCreator
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Minecraft

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draco_weapons-1.5.1-forge-1.20.1.jar
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Description

Primordial Arsenal is a Mod that acts similarly to an End Update, if we ever see one. 

It adds quite a few fun features that can vary from super weapons, to explosion-proof glass, all relating to the end, and very late game progression, for those who want to have some fun after they kill the dragon.

The first of these features you’ll encounter, usually, is Etherite, a new Ore that can be found generating in the end, used for crafting lots of things.

The things you can make with Etherite are…

Etherite Armor: An armor set slightly weaker than Netherite, and is mildly easier to get, but with higher durability.

Etherite Weapons: These include the Etherite Halberd, a long ranged decent speed weapon, the Etherite Hammer, a slow weapon with heavy damage, and the Etherite Dagger, a very fast weapon with lower damage than a Iron Sword.

Ender Pearls: Requiring an Echo Shard, but other than that the crafting is really simple, just put the two items together and viola!

Seraphite: The main material used in the mod, for most of the weapons except a few, (namely the ones I just listed) 

Seraphite

Seraphite can be used with many other things to exploit its movement focused powers, along with materials that can be in almost any dimension!

The things you can make with Seraphite are… 

Primordial Pieces: Pieces used for various weapons of near-world ending powers, the pieces themselves being the Primordial Blade, and the Primordial Hilt.

Powerful Weapons: These weapons can be crafted with other pieces of loot you can find in various structures, like End Cities and Bastions for one particular item. I’ll list these items near the end, so keep reading!

Misc Items:

Chorus Powder: used in the crafting recipe for Seraphite and can be added to potions in a brewing stand to remove particle effects.

Ancient Template: Used to craft Ancient Artifacts, mainly the Malevolent armor set and the Great Voidshard. Found in End Cities.

Scrapped Schematic: used for the crafting of one specific item/Weapon, see if you can find out what it is! Found in Bastions.

Shattered Obsidian Blade: can technically be used as a weapon, only has 8 durability, and is used in the crafting of the Primordial Blade. Found in Ruined Nether Portals and End Cities.

Seraphite Crystals: a block that can be blast smelted to get Seraphite Ingots without the need for Etherite (it’s not really worth it). Found below End Islands.

Obsidian Sand: can be smelted into Dense Glass, which is explosion proof and has to be mined with a Diamond Pickaxe, but doesn’t require Silk Touch. Also can be compressed with four in a crafting table to make obsidian again! Found underneath End Islands.

End Biome Blocks: various blocks for two biomes i've added via structures (end biomes plugins don't really work for some reason). Various chorus root additions and forgotten endstone, which has ancient fossils and souls. 

Soul Sapphire: a crafting ingredient found in the bedrock roof of Soulsand Valleys and in the forlorn sections of the end, they can be used to craft the Malevolent armorset and Gauntlet.

Forlorn Mirror: a Mirror item that allows you to switch places with nearby mobs on right click, it's pretty cool.

Structures:

Structures have been added in the end, go find them in game, and they have a new block variant for bricks and such.

Finally, The list of weapons available to you, goes as follows:

The Great Voidshard: The Great Voidshard is a massive sword weapon, that is infused with the very power of the void, of teleportation and movement. It has three main abilities: It can make you fly in a Warp Form, for a temporary amount of time, It can give you an effect that makes you invulnerable, and dodge the hit you were going to take by making you Warp, It can save you from the Void in The End by teleporting you to the very top of the world in the Overworld.

The Eyespike: The Eyespike makes up for its lack of enchantments by having a plethora of abilities, that being: You can Shift and Right Click to boost yourself in the air, hurting nearby enemies, You can sprint, Shift, and Right Click, to launch yourself forward and up, You can be stationary or walking to launch yourself without hurting enemies nearby, but go less far, you can be Sprinting and not Sneak, to give an Ender Momentum effect, which makes all friction go away completely, making you gain exponential speed up to the maximum while the effect is active, making you slide up block with ease.

The Overload Arm: The Overload Arm is a gauntlet that can be charged up by hitting enemies, and once it's fully charged you can right click to backstep, and explode at your previous location. The gauntlet is compatible with more Enchantments than other weapons, and said Enchantments will change the Charge ability entirely.

The Melterbreaker: A shotgun in minecraft. It has a few Enchantments that will change how it fires, each having upsides.

Banjo (Don’t Ask): The power of the Hillbilly is revived within your heart as you Right Click with it in your hand (also its technically a weapon).

Malevolent Gauntlet/Armorset: The gauntlet allows you to groundslam while in mid-air, hurting enemies when you land, as well as slightly reducing its charge time for its seconds ability, casting a Soul Geyser in a radius around the player, hurting enemies for low damage every half-tick, and using up souls, gained by killing enemies, with stronger enemies giving more souls, and Bosses or the Warden giving a infinite souls bonus for a whole minecraft day. 

The Malevolent armorset has individual powers, usable by equipping each of the armor pieces (Though the chestplate also requires a Gauntlet in the main hand to use its abilities). The helmet, when selected with the custom keybind (normally set to R), to scroll through the armor pieces abilities, will give you the effect Soulsight, which can also be made by putting Soulless Blooms into a brewing stand, and will allow you to see at night, in water or lava, and see nearby mobs through walls. 

The chestplate’s ability will give you soul barriers depending on how many souls you have, preventing one instant of damage, using up a portion of your souls in the process. If you sneak with the chestplate selected it will heal you, and excess healing turns into up to 16 absorption hearts, with a cooldown and a soul cost. 

The leggings make you roll, gaining speed and resistance slowly, up to resistance 5 and 1.9 blocks/tick speed. You explode when you crash into a wall while rolling, and mobs can be dragged with you by rolling into them. 

The boots will give you a triple jump when selected, and when you land you’ll get speed according to how many jumps you did in sequence, and shoot homing soul fireballs at nearby enemies. 

Enchantments:

The Enchantments for the weapons previously mentioned are:

Concentrated Shot: For the Melterbreaker, it makes the fire rate higher, dealing a bit more damage per acid bullet, with a more precise aim.

Kickback Acid: For the Melterbreaker, it makes the fire rate slower, only shooting three bullets that deal immense damage and launching you backward really far, good for movement tech, but it deals a little bit of damage.

Warp Slash: For The Great Voidshard, it makes it so after Warping, the next three hits will make you Warp briefly forward, going through the enemy.

Volatile Impact: For The Great Voidshard, the Warp will now explode on impact with reality.

Recall: For both The Great Voidshard and the Overload Arm, it makes it so that it will allow you to set a Recall Point when Shift and Right Clicking, making The Great  Voidshard go on cooldown, and the Overload Arm use up its Charge 50%. Then, when regularly Right Clicking, it will Teleport you to the Dimension and Coordinates of the Recall Point, using up all of the Charge of the Overload Arm, and putting The Great Voidshard on cooldown briefly. (Yes this ability does override the Warp ability of The Great Voidshard, so it’s a bit of a ripoff, except for the fact the cooldown replaces having to kill stuff in a pickle)

Compression: For the Overload Arm, make it so when fully charged, you can right click to Compress the energy, and then release it in an explosion at your position, dealing no damage to you, but a lot to enemies.

Soulfire Slam: Makes the Malevolent Gauntlet do a wavedash-like bounce when you do a slam, bouncing up to two times and hurting nearby enemies upon hitting the ground.

Divide: Makes the charge-up for a Soul Geyser slightly less, and you can fire it off at any point in the charge sequence, as well as making the geyser point in a single direction, instead of omni-directional, gaining up to three walls of soul power at max enchantment level.

Sacred: Can be used on any part of the Malevolent armorset, it will make you gain souls over time passively when wearing that piece of armor, as well as a gauntlet to make the soul meter see-able.

Sanguine: Can be used on any part of the Malevolent armorset, it will increase the amount of souls you gain by killing enemies, at max level it triples the amount.

Meteor Burn: Makes the rolling of the Malevolent Leggings also increase your size, and turns you into a rolling giant fireball, also dealing burning damage to the mobs you hit/taken with you, and increasing the size of the explosion with your size and speed.

Better Combat Highly Recommended for the Mod

-USE JEI FOR RECIPIES-

[  MCreator Link: https://mcreator.net/modification/121776/primordial-arsenal ]

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