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Problematics
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Adds many unique mobs to the game.
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I AM CURRENTLY IN THE PROCESS OF COMPLETELY REMAKING THIS MOD FROM SCRATCH. THE NEW VERSION IS OUT AND REQUIRES GECKOLIB AND PATCHOULI.
Problematics adds lots of new mobs to the game to make the game more challenging. This mod is inspired by Lycanites Mobs, Born in Chaos and Alex's Mobs. The current version adds 11 new mobs to the game, 1 new biome and 36 new survival-friendly items. (not including spawn eggs) The current version includes compatibility with Biomes o' Plenty. Many aspects of the mod use json tags and loot tables, making them configurable using datapacks. Every mob's spawning can be disabled individually using the built-in gamerules. Don't add this mod to any serious projects right now, as it's currently under a complete revision, which will change pretty much everything about the mod, including using Geckolib to improve the mobs' visuals, adding new sounds and using Patchouli to add an in-game bestiary, similar to the one in Lycanites Mobs.
Mobs
Current version: (v26.1 for Minecraft 1.21.1)
Carcinus

*inspired by Japanese Spider Crab from Real Life*
30 HP, 5 Melee Damage, 12 Armor, 14 Exp, 0.3 Speed.
Drops carcinus chitin and raw carcinus meat.
Bred with Kelp, any raw fish or any raw meat.
('problematics:crabby_breed_biomes')
Spawns on the beach in the overworld. (also Dune Beaches w/ BoP)
('problematics:crabby_spawn_biomes')
Chupacabra

*inspired by chupacabra from Lycanites Mobs*
16 HP, 4 Melee Damage, 2 Armor, 4 Exp, 0.35 Speed.
Drops raw chupacabra ribs and leather.
Can be bred with any sort of meat.
Spawns in all overworld biomes in darkness by default.
('problematics:chupa_spawn_biomes')
Decayed

20 HP, 3 Melee Damage, 3 Exp, 0.25 Speed.
Melee attacks inflict low-level weakness.
Drops corrupted flesh.
Spawns in the Umbral Gardens. (and Ominous Forest if BoP is installed)
('problematics:decayed_spawn_biomes')
Dreg

*inspired by dementor from Harry Potter*
20 HP, 2 Melee Damage, 7 Exp, 0.25 Speed.
Drops bones or rotten flesh, and frostweave.
Spawns in Groves and Snowy Taigas by default (and Muskeg, Snowy Coniferous Forest and Snowy Fir Clearing with BoP)
('problematics:dreg_spawn_biomes')
Mimic

*inspired by mimic from Dungeons & Dragons*
10 HP, 5 Melee Damage, 3 Exp.
Disguises itself as a chest, waits for a player to get close, then attacks.
A player can easily get killed by a mimic when caught off guard.
Will peek out of its chest approximately every 15 seconds.
Drops mimic ooze and 6-8 oak planks or 1 chest.
Spawns in the overworld in the dark by default.
('problematics:mimic_spawn_biomes')
Necroraptor

30 HP, 4 Melee Damage, 2 Armor, 7 Exp, 0.35 Speed.
They hunt in packs of 2-4, and return to their spawn point when their prey escapes.
Melee attacks inflict Frostbite for 10 seconds. (pun)
Custom gamerule-based config (necroraptorHomePingInterval) to control how often the mob's AI tells it to return home when not aggressive.
Drops bones and souls of winter.
Spawns in Ice spikes by default.
('problematics:necroraptor_spawn_biomes')
Spitter

10 HP, 2 Melee Damage, 2 Exp, 0.35 Speed.
Melee Attacks inflict poison, blindness and nausea.
Spitters are only about fox-sized, but their venom makes them dangerous.
Drops raw spitter chops and leather.
Can be bred with spider eyes. ('problematics:spitter_feed_items')
Spawns in swamps, mangrove swamps and sparse jungles by default. (special Bog variant if BoP is installed)
('problematics:spitter_spawn_biomes')
Wendigo

BOSS - 500 HP, 10 Melee Damage, 2 Armor, 30 Exp, 0.3 Speed.
Spawns 4 dreg minions on spawn and turns slain enemies into dregs.
Summoned with an Altar of winter. (crafted with 1 bone block, 3 frostweave and 1 spirit of winter)
Whispering Hand

*designed by EmmettJoHo*
20 HP, 2 Melee Damage, 3 Exp, 0.3 Speed.
Drops whispering hand legs, which can be seperated into chitin and raw meat.
Spawns in Umbral Gardens by default. (plus Ominous Woods w/ BoP)
('problematics:screaminghand_spawn_biomes')
Wyrm

30 HP, 4 Melee Damage, 4 Armor, 4 Exp, 0.3 Speed.
Drops raw wyrm steaks, wyrm scales and occasionally a wyrm egg. (steaks and egg can be cooked)
Neutral. Can be bred with grass, ferns, leaves or saplings.
('problematics:wyrm_feed_items')
Wyrms can be ridden.
Spawns in Deserts and Badlands by default. (also Dune Beaches with BoP)
('problematics:wyrm_spawn_biomes')
Upcoming Rewrite: (v2.0.0 for Minecraft 1.21.1)
Dreg

20 HP, 2 Melee Damage, 0.25 Speed.
Drops Bones or Rotten Flesh, and 7 Exp.
Spawns in Dark Forests by default.
(#problematics:dreg_biomes)
Drake

10 HP, 3 Melee Damage, 0.25 Speed (faster when sprinting).
Can be tamed and bred with meat.
Spawns in Sparse Jungles, Savannas, Ice Spikes and Eroded Badlands by default.(#problematics:drake_biomes)
Comes in 4 variants picked based on spawn biome.
(Try naming one "Mike" or "Michael")
(#problematics:spawns_frilled_drakes,
#problematics:spawns_feathered_drakes,
#problematics:spawns_woolly_drakes)
Blizzard

20 HP, 3 Melee Damage, 0.25 Speed, high knockback.
Drops Blizzard Rods and 7 Exp.
Not sure where it's going to spawn yet.
Halloweed

20 HP, 0.25 Speed.
Drops Gunpowder and 7 Exp.
Spawns in the overworld in dark areas around pumpkins.
Spawn biomes can be disabled with in a datapack or mod using a tag.
(#problematics:jack_biome_blacklist)
Dryad

20 HP, 2 Melee Damage, 2 Armor, 0.25 Speed.
Drops Oak Logs.
Automatically compatible with EMF player resourcepacks with specific compatibility with fresh moves.
Spawn holding stone swords by default.
All equipment can be changed with tags.
(#problematics:dryad_main_hand,
#problematics:dryad_off_hand,
#problematics:dryad_head,
#problematics:dryad_body,
#problematics:dryad_legs,
#problematics:dryad_feet)
Can be traded with like villagers.
Each Dryad has 2 trades for common items, 2 trades for uncommon items, and 2 trades for rare items.
The sell items can be changed via tags, but they always buy emeralds.
(#problematics:dryad_sell_cheap,
#problematics:dryad_sell,
#problematics:dryad_sell_expensive)
(Still make villager sounds when trading which is a minor bug)
Found in Dryad Cabins in Forests by default.
(#problematics:dryad_biomes)
Voidmaw (Miniboss)

200 HP, 10 Melee Damage, 8 Armor, 2 Reach, Medium Knockback.
Drops Ender Pearls and 23 Exp.
Creates a shockwave every 5 seconds that deals 3 damage.
Spawns in the overworld in dark areas below Y level -32.
Also spawns in the end.
Spawn biomes can be disabled with in a datapack or mod using a tag.
(#problematics:void_jaws_biome_blacklist)
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