ProMMO

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ProMMO

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ProMMO transforms Minecraft into a persistent MMORPG world featuring character progression, professions, economy, cities, technology, survival mechanics, and modern multiplayer systems. Built for NeoForge 1.21.1, ProMMO combines classic RPG gameplay

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Mod
Latest Version
prommo-1.2.0.jar
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Description

ProMMO -- A Complete MMORPG Experience for Minecraft

ProMMO transforms a standard Minecraft server into a persistent MMORPG world with character progression, professions, dual-era gameplay, economy, cities, survival systems, technology, quests and modern multiplayer tools.

Choose the edition that fits your stack: Paper plugin, NeoForge mod, or Forge mod. Gameplay, hub GUI (/pm) and YAML configs stay consistent across editions.


Core features

Character system

  • Up to 5 characters per account

  • Race, class, profession and era selection

  • Independent inventories and progression per character

  • Persistent storage (SQLite or MySQL)

Dual era gameplay

  • Medieval — fantasy progression, classic professions, guild-style play

  • Modern — technology, firearms, scanners, medkits, drones

Skills & professions

  • Combat, gathering, crafting, social, magic and technology categories

  • 28+ skills with configurable level caps

  • Era-based filtering and profession scaling

Economy

  • Player wallets, chest shops, auction house

  • Cancel your own auction listings

  • Admin money tools

Cities & world

  • City claims, departments, plots

  • World types including CITYBUILD (flat city terrain)

  • Timber (sneak + log) and veinminer gathering helpers

Survival & HUD

  • Hunger, thirst, temperature, stamina, mana

  • Dynamic action-bar HUD

Technology

  • Power grid and reactor systems (modern era)

Social & extras

  • Pets, mail, bounties, sockets (gems), seasons

  • Cosmetics: particles/auras + titles (persist after login)

  • Quests, achievements, leaderboards, daily rewards

  • Kits, warps, TPA, homes, back, RTP

Admin tools

  • Full admin GUI (/prommoadmin gui)

  • Reset, invsee, heal, gamemode, teleport, kick/ban/mute

  • XP multiplier, maintenance mode, mail cleanup, DB migration (SQLite → MySQL)


Commands (players)

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Command

Description

/pm / /prommo

Open the ProMMO hub

/kit /kits

Claim / list kits

/warp /warps

Warp teleport

/tpa /tpaccept /tpdeny

Teleport requests

/home /sethome /back /rtp

Homes & travel

/quests /achievements /top /daily

Progression systems

Most features are also available through the hub GUI.


Commands (admins)

/prommoadmin — reload, gui, reset, invsee, setlevel, addxp, setmoney, takemoney, heal, gm, tp, kick, ban, mute, season, cleanup, migratedb, createworld (Paper), and more.

Permission: operator / permission level 2 (prommo.admin on Paper).


Installation

  1. Install Java 21+ and your chosen loader (Paper / NeoForge / Forge).

  2. Drop the matching JAR into plugins/ (Paper) or mods/ (Forge/NeoForge).

  3. Start the server once — configs appear under plugins/ProMMO/ or config/prommo/.

  4. Join and create a character. Open /pm for the hub.

Default database is SQLite (zero setup). Switch to MySQL in config.yml for larger networks.


Configuration

Key files: config.yml, characters.yml, skills.yml, professions.yml, economy.yml, cities.yml, survival.yml, technology.yml, world.yml (incl. timber-enabled), eras.yml, kits.yml, locales en / de.


What's new in 1.1.0

  • Critical fixes: veinminer double drops, cosmetics restore, full character reset, auction cancel

  • Paper feature parity: quests, achievements, kits, teleport/warps/TPA, leaderboard, daily rewards

  • Expanded NeoForge/Forge admin commands

  • Forge 1.20.1 documented as official edition


Links

  • Installation guide · Player guide · Admin guide 


FAQ

Do players need the mod on their client?
No. Everything is server-side with vanilla GUIs. You can Play solo on the client two

Paper or NeoForge?
Same gameplay. Use Paper for plugin ecosystems, NeoForge/Forge for modded servers.

Can I migrate SQLite → MySQL?
Yes — /prommoadmin migratedb (with confirm). Kick all players first and keep a backup.

Is multiplayer safe?
Designed for multiplayer: separate characters, wallets, anti-abuse on bounties, persistent saves.

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