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Protection Balancer (Modpack Utils Series)
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Allows to change the armor & protection mitigation formulas
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Runs entirely on the server. Also works in singleplayer.
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Protection Balancer
For Minecraft 1.17-1.20.4
Requires Necronomicon API and Fabric API.
Lightweight, serverside mod that allows to define custom formulas to calculate damage reduction from armor and the protection enchantment.
The reason behind this?
Protection is busted, both in vanilla and modded. 88% damage reduction? No thanks.
Well, this mod by default changes the values to be up to 15% for armor (at 60), and 10% for protection (on a full prot V set).
* It is highly suggested to change, as it will not count armor toughness (due to it not using damage as a reference), so if you don't have anything that uses toughness for anything else, it makes the attribute useless.
Unintended Side Effects
A common issue you might encounter is balance, ironically. As this mod changes the general formula, this means it applies to ALL entities. So if you have entities that depend heavily on armor, you might have to manually adjust them.
Configuration File

Protection Balancer
For Minecraft 1.17-1.20.4
Requires Necronomicon API and Fabric API.
Lightweight, serverside mod that allows to define custom formulas to calculate damage reduction from armor and the protection enchantment.
The reason behind this?
Protection is busted, both in vanilla and modded. 88% damage reduction? No thanks.
Well, this mod by default changes the values to be up to 15% for armor (at 60), and 10% for protection (on a full prot V set).
- It is highly suggested to change, as it will not count armor toughness (due to it not using damage as a reference), so if you don't have anything that uses toughness for anything else, it makes the attribute useless.
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