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Punchy! Studio
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The in-game animation editor for Punchy!: keyframe arms and items on a timeline, build item models and export resource packs without leaving Minecraft.
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Runs entirely on the client. Works on vanilla servers.
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Description
Punchy! Studio is the animation editor for Punchy! and Punchy! Moves that lives inside Minecraft. Animate the player's arms and items in first person, or the whole player in third person, build your own first-person item models, watch the result in the game as you work, and export it all as a resource pack.
Press F6 while in a world to open the editor.
Keyframe everything.
Add, move and edit keyframes for position, rotation and scale on a visual timeline.
Select many keys at once with a box, Shift or Ctrl click, then move, copy, paste or delete them together.
Works the way you already do: pick the Blender, Maya or Blockbench keys the first time you open it.
See it while you make it.
Your animation plays alongside Punchy!'s in-game rendering as you work, camera moves and speed included.
Start from anything.
Browse the animations in your loaded resource packs, edit existing clips or create new ones.
Build from Pack turns any Punchy! pack into a new one you can keep editing.
Decide when it plays.
Assign animations to items, item groups or tags, for actions such as attacking, mining, using items and more,
and try them against Punchy!'s real behavior before you export.
Out of the editor, into the game.
Create a resource pack with your animations, rules and item models, and test it in the world.
Third person, too.
With Punchy! Moves installed, the Third Person workspace animates the
whole player: open any Moves pack or start a new one, key clips with easing, make emotes and faces,
and export a Blockbench rig to keep animating in Blockbench.
What you need
Minecraft 1.20.1, 1.21.1, 1.21.5, 1.21.11, 26.2, 26.3 or 26.4
Fabric (with Fabric API) on all of them, Forge up to 26.3, NeoForge from 1.21.1 to 26.3
Punchy! for the same version and loader
Punchy! Moves (optional) for the Third Person workspace
Then join a world and press F6.
Build first-person item models in the Model workspace: shape them, unwrap and paint their textures, add item clips, particles and physics. On macOS, Cmd works wherever the editor says Ctrl.
Punchy! Studio makes animations for Punchy!:
fluid first person animations and visible hands with held items.
Made by Punchy Guys Studios.
Godku for all the help.
Jaredlll08 for the multiloader template:
Jaredlll08 Github Page
Lunggolfs for the Social Connect Icons Pack:
Lunggolfs Site
License
ARR (All Rights Reserved)You are allowed to include this mod in Modrinth or CurseForge modpacks without asking for permission.
Redistribution of the jar files is not allowed.
Punchy! Studio is the animation editor for Punchy! and Punchy! Moves that lives inside Minecraft. Animate the player's arms and items in first person, or the whole player in third person, build your own first-person item models, watch the result in the game as you work, and export it all as a resource pack.
Press F6 while in a world to open the editor.
Keyframe everything.
Add, move and edit keyframes for position, rotation and scale on a visual timeline.
Select many keys at once with a box, Shift or Ctrl click, then move, copy, paste or delete them together.
Works the way you already do: pick the Blender, Maya or Blockbench keys the first time you open it.
See it while you make it.
Your animation plays alongside Punchy!'s in-game rendering as you work, camera moves and speed included.
Start from anything.
Browse the animations in your loaded resource packs, edit existing clips or create new ones.
Build from Pack turns any Punchy! pack into a new one you can keep editing.
Decide when it plays.
Assign animations to items, item groups or tags, for actions such as attacking, mining, using items and more,
and try them against Punchy!'s real behavior before you export.
Out of the editor, into the game.
Create a resource pack with your animations, rules and item models, and test it in the world.
Third person, too.
With Punchy! Moves installed, the Third Person workspace animates the
whole player: open any Moves pack or start a new one, key clips with easing, make emotes and faces,
and export a Blockbench rig to keep animating in Blockbench.
What you need
Minecraft 1.20.1, 1.21.1, 1.21.5, 1.21.11, 26.2, 26.3 or 26.4
Fabric (with Fabric API) on all of them, Forge up to 26.3, NeoForge from 1.21.1 to 26.3
Punchy! for the same version and loader
Punchy! Moves (optional) for the Third Person workspace
Then join a world and press F6.
Build first-person item models in the Model workspace: shape them, unwrap and paint their textures, add item clips, particles and physics. On macOS, Cmd works wherever the editor says Ctrl.
Punchy! Studio makes animations for Punchy!:
fluid first person animations and visible hands with held items.
Made by Punchy Guys Studios.
Godku for all the help.
Jaredlll08 for the multiloader template:
Jaredlll08 Github Page
Lunggolfs for the Social Connect Icons Pack:
Lunggolfs Site
License
ARR (All Rights Reserved)You are allowed to include this mod in Modrinth or CurseForge modpacks without asking for permission.
Redistribution of the jar files is not allowed.
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