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Punishment Gear
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Become The Punisher.
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Punishment Gear
Punishment Gear introduces dedicated tactical equipment, ballistic plates, custom crafting progression, and armor mechanics designed to make every firefight depend on what you're actually wearing when the first shot hits.
BECOME A VIGILANTE READY FOR ZOMBIE APOCALYPSE, HORROR ENTITIES, YOU NAME THE CHALLENGE!
PERFECT FOR A SURVIVAL SERIES, MODPACK, YOUTUBE VIDEOS OF THE PUNISHER VS ANY MOB YOU WANT OR JUST TO ROLEPLAY.
THE PUNISHMENT TABLE
Version 2.0.0 introduced the Punishment Table, a dedicated workstation for Punishment Gear progression.
Craft and manage:
- Materials
- Equipment
- Ballistic Plates
The custom interface includes interactive 3D item previews, material requirements, crafting validation, and a fully server-authoritative crafting system.
This is now the heart of Punishment Gear progression.
THE GEAR
- Kevlar — the foundation of the armor progression
- Tactical Vest — a compact plate carrier built for movement
- Tactical Vest (Painted) — marked with the Punisher skull and capable of activating Last Stand
- Born Again Vest (Blood) — a rare evolved variant with double durability and an enhanced Last Stand system
- Combat Pants — fitted tactical pants with integrated belt, holster, and kneepads
- Tactical Boots — slim 3D boots designed to move naturally with the player
Armor uses dedicated worn and item rendering so the equipment remains properly positioned when equipped, held, or viewed in the inventory.
BALLISTIC PLATES — 5 TIERS
Ballistic → Iron → Gold → Diamond → Netherite
Plates are worn in their own dedicated Curios slot and provide an additional layer of protection beyond your normal armor.
- Each tier increases protection and toughness
- Higher tiers unlock additional defensive properties
- Diamond-tier plates gain explosion resistance
- Netherite provides permanent, particle-free Fire Resistance while equipped
- Plates lose durability based on the damage they absorb
- Low-damage shots can be completely deflected
- Plate insertion uses a dedicated player animation
- Compatible with Unbreaking and Mending
Every upgrade is another decision about how much protection you're willing to carry into the next fight.
LAST STAND HABILITY
The Tactical Vest (Painted) carries Punishment Gear's signature survival mechanic.
When incoming damage should kill you, Last Stand can keep you alive at 1 heart and give you a short window to fight your way out.
For a brief period you gain increased survivability, mobility, and combat effectiveness while recovering.
It is not a free second life.
The standard Painted Vest can only trigger Last Stand once per Minecraft day and applies a Hunger penalty afterward.
BORN AGAIN — BLOOD VEST
Every valid Painted Last Stand has a 15% chance to permanently transform the vest into the Born Again Vest (Blood).
The Blood variant:
- Has 2× the durability of the Painted Vest
- Preserves existing wear proportionally during transformation
- Cannot be used as a free repair
- Can activate Blood Last Stand up to 2 times per Minecraft day
- Keeps its activation count through relogs and dimension changes
- Removes the normal Hunger penalty
The vest becomes stronger.
The cost is that you had to survive long enough to earn it.
WHITE PAINT CAN
The White Paint Can is used to transform the standard Tactical Vest into the Painted variant.
- One use in Survival
- Not consumed in Creative
- Supports compatible armor display systems
- Works with compatible Palladium Armor Stand / Hero Stand setups
It is the first step toward unlocking the full Born Again progression.
WAR MACHINE PUNISHER
With Palladium and the Satsu Iron Man Addon installed, Punishment Gear adds the War Machine Punisher.
A custom heavy armor variant based around the War Machine MK III framework, redesigned with:
- Black and gunmetal armor
- Dark structural plating
- White Punisher skull on the chest
- Red technological accents
- Satsu armor animations and activation behavior
- Arc Reactor requirement
The integration remains completely optional and does not affect the core Punishment Gear experience.
OPTIONAL MOD INTEGRATIONS
Punishment Gear can expand further when compatible mods are installed:
TaCZ
Optional firearm combat integration.
Palladium
Supports advanced armor systems and compatible Armor Stand / Hero Stand interactions.
Satsu Iron Man Addon
Enables the War Machine Punisher armor integration.
Punchy
Optional combat compatibility with native fallback behavior when the mod is absent.
None of these are required for the core mod to load.
CONFIGURABLE
Punishment Gear exposes major balance options through its config, including:
- Ballistic damage reduction
- Plate toughness
- Explosion resistance
- Ricochet behavior
- Last Stand duration
- Last Stand cooldown
- Last Stand sound
- Last Stand sound volume
CREDITS
Some 3D models are adapted from ZeroContact by TuDouNi92 under GPL-3.0, till 2.0.1 version
From 3.0.0 its
See CREDITS.md inside the mod files for full attribution.
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