Quality Food J
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A CDPR-focused fork of Quality Food, with compatibility and quality-propagation fixes for Create Delight Project Rebirth(modpack).
Focuses on cooking, recipes, and food-related mechanics.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
Quality Food — CDPR Edition
A CDPR-focused fork of Quality Food, with compatibility and quality-propagation fixes for Create Delight Project Rebirth.
- Original project: SiverDX/quality_food
- Original author: Cadentem
- CDPR fork maintained by: JSI Team
General
This mod adds quality to food and certain food-related material (e.g. crops) through data components
Quality can:
- Increase nutrition and saturation
- Improve positive effects and diminish (or outright remove) negative effects gained from eating food
- Impact the result of crafted (quality applicable) items (the
minecraft:generic.luckwill increase the amount of rolls)
Quality Types are defined per datapack (/<namespace>/quality_types/), syntax example:
{
"amplifier_modifier": 1,
"chance": 0.1,
"cooking_bonus": 0.00390625,
"crafting_bonus": 0.15,
"duration_multiplier": 1.5,
"effects": [
{
"applicable_to": "#c:foods/fruit",
"effects": [
{
"effect": {
"effect": {
"amplifier": 2,
"duration": 100,
"id": "minecraft:absorption",
"neoforge:cures": [
"protected_by_totem",
"milk"
],
"show_icon": true
},
"probability": 0.6
},
"chance": 0.5
},
{
"effect": {
"effect": {
"duration": 40,
"id": "minecraft:regeneration",
"neoforge:cures": [
"protected_by_totem",
"milk"
],
"show_icon": true
},
"probability": 0.2
},
"chance": 1
}
]
}
],
"icon": "quality_food:quality_icon/iron",
"level": 1,
"nutrition_multiplier": 1.5,
"probability_multiplier": 1.25,
"saturation_multiplier": 1.25
}
level: The level of the effect - higher level ones will be rolled firstchance: Chance of this quality being applied- Value between
0and1(1 being 100%)
- Value between
nutrition_multiplier: The amount the nutrition will be multiplied bysaturation_multiplier: The amount the saturation will be multiplied byicon: The icon shown for the quality (texture needs to be in thetextures/gui/spritesdirectory)- (Optional)
duration_multiplier: The amount the duration of existing beneficial effects will be multiplied by (or divided if the effect is harmful)- If the duration reaches 0 during modifications the effect will be removed
- (Optional)
probability_multiplier: The amount the probability of the beneficial effect will be multiplied by (or divided if the effect is harmful)- If the probability reaches 0 during modifications the effect will be removed
- (Optional)
amplifier_multiplier: The amount the amplifier of the beneficial effect will be increased by (or decreased if the effect is harmful)- If the amplifier goes below 0 during modifications the effect will be removed
- (Optional)
crafting_bonus: Additive bonus to the chance of rolling for quality (actual bonus will becrafting_bonus / quality_applicable_ingredients)- Example: 1x diamond quality (bonus of 0.7) + 1x iron quality (bonus of 0.15) ingredients = (0.7 / 2) + (0.15 / 2) = total bonus of 0.425
- Value between
0and1(1 being 100%)
- (Optional)
cooking_bonus: The bonus each cooked item of this quality will provide for the stored bonus of the cooking block entity- Value between
0and1(1 being 100%)
- Value between
- (Optional)
effects: List of effect configurations- (Optional)
applicable_to: The item (or item tag) these effects will be applied to - if empty it will be applied to all items effects: List of effects which will be appliedeffect: The effect (see the single effect here)- (Optional)
chance: The chance this effect will be applied to the item when the quality is applied- Value between
0and1(1 being 100%) - If not supplied the value will be
1
- Value between
- (Optional)
The actual quality data component which gets attached to items looks like this:
{
"components": {
"quality_food:quality": {
"level": 2,
"type": "quality_food:gold"
}
},
"count": 1,
"id": "minecraft:apple"
}
Commands
/quality_food give: Gives you an item with the defined quality (only lists item which are applicable to quality)/quality_food apply: Applies a quality to an item/quality_food remove: Removes quality from an item
Configuration
There is a farmland configuration which allows you to define a bonus (can also be negative, i.e. 0.5) based on the farm block the crop is planted on
- Example:
farmland_config = ["3;#minecraft:crops;farmersdelight:rich_soil_farmland;1.25"]3is the index (configurations are tested with the lowest one first - the first matching one will be applied) (needs to be positive)#minecraft:cropsis the crop block (can be a tag or a single block)farmersdelight:rich_soil_farmlandis the farmland block (can be a tag or a single block)1.25is the multiplier to be applied (needs to be positive - values below1will reduce the chance)
All items with food properties should be applicable to quality by default
- For other items (e.g. materials) the item tag
quality_food:material_whitelistis used - In case some items should not have quality applied the item tag
quality_food:blacklistis used
Only blocks within the block tag quality_food:quality_blocks will support (i.e. retain) quality
- If a block is applicable to quality the item for said block will be too
For crafting (crafting table) there are three configs:
retain_quality_recipes: The result will retain the quality of the ingredients, examples:- If all items are
diamondquality the result will bediamond - If three items are
goldquality and two arediamondthe result will begold - If two items are
ironquality and the rest have none then the result will also have none
- If all items are
no_quality_recipes: Entries will not roll for quality (useful in case items can be crated back and forth)handle_compacting: If enabled then (de)compacting results should retain quality automatically without having to specify the relevant recipes
Cooking quality items will store a quality bonus within the furnace / cooking pot / …
- The bonus is defined in the quality type with
cooking_bonus - Once enough bonus is stored particles will start to show
- A higher bonus results in more particles
- This can be disabled through the client config
- Once you take out the result the stored bonus will be used up and grant a higher chance to a quality result
- The base quality of the cooked item is the lowest quality ingredient used when cooking
- 30x gold ingredients = 30x gold result (+ chance of upgrading to diamond)
- 25x gold + 5x iron = 30x iron result (+ chance of upgrading to gold or diamond)
Compatibility
- Jade
- Quality tooltip
- Tom's Simple Storage Mod
- Apply quality when crafting
- Harvest with ease
- Properly roll quality when auto harvesting
- RightClickHarvest
- Properly roll quality when auto harvesting
- FastWorkbench
- Quality gets properly handled when using the crafting bench
This is mostly about block interaction / quality application through crafting
- If a mod adds a new crafting block then quality may not apply correctly
- Items should generally be fine
CDPR compatibility additions
The CDPR fork additionally supports quality propagation for:
- FTB Ultimine right-click harvesting
- Fruits Delight fruit leaves, fruit bushes, saplings, generated trees, and falling durians
- Create and L2Harvester automated harvesting
- Ratatouille ovens, squeeze basins, and threshers
- Refurbished Furniture frying pans and stoves
- Ecliptic Seasons harvest chance adjustments
See CHANGELOG.md for the complete 2.3.6-cdpr.1 release notes.
Misc

Credits for the quality icons go to https://twitter.com/concernedape
CDPR fork releases
Releases are built from the 1.21.1 branch by .github/workflows/release.yml.
- Push a tag such as
v2.3.6-cdpr.1, or run theReleaseworkflow manually. - GitHub Releases work without additional repository configuration.
- CurseForge releases are published to project
1623542. - Set the repository secret
CURSEFORGE_TOKENbefore running a release.
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