Community listing page, reviews may not be monitored by the author.
QuantaVolt
No reviews yet
Industrial power generation: from a small dynamo to turbines, fission, fusion, an artificial star and black holes. For Fabric and NeoForge.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
QuantaVolt
Industrial power generation: from a small dynamo to turbines, fission, fusion, an artificial star and black holes. Works on Fabric and NeoForge.
1.0.0 – the first release after the beta. Every plant, recipe and screen was tested on every supported Minecraft version and loader, worlds saved by 0.2.0 load unchanged, and the fixes from the beta feedback are in. Please report anything odd on the issue tracker with your Minecraft version, loader and log.



New in 1.0.0
- Out of beta: the fixes from the feedback on 0.2.0.
- Steam in other mods' tanks: steam, exhaust steam and hot coolant now show their texture in tanks, pipes and screens of other mods (Oritech crashed on them before; tested with Oritech on Fabric and NeoForge 1.21.1).
- Turning drill string: the Gas Derrick's drill string turns while it pumps, faster at a higher rate.
Since 0.2.0 – the gas update
- Natural gas: find fields with the Gas Prospector and tap them with a Gas Derrick (3 × 3, 6–12 high). Fields are small or large, follow from the world seed and run dry for good; natural gas is worth twice as much as syngas in turbines, engines and boilers.
- Build Projector: pick a plant's size within everything it allows, see the material list and project the plan into the world for everyone – small floating blocks where parts are missing, red frames where something is in the way. Works for all 22 multiblocks.
- Oxyfuel, Gas Flare, ash recipes: oxygen boosts gas burners by 25 %, the flare burns surplus gas, ash becomes concrete and bone meal.
- Advancements from the first dynamo to the dimensional store.
- Fixes: capacitor bank and solar thermal ports on the controller's side work; connected textures close their inner corners; parts placed by commands join at once.
Why QuantaVolt?
- Build a power industry, block by block. 22 multiblock plants and stores with sizes you choose – and a build projector that shows them, from the Industrial Boiler to the Hawking radiation reactor.
- No guessing. The controller screen names the wrong block and its position, and the wiki shows every plant layer by layer with in-game pictures, a top-down map and the parts list.
- Plants that behave like plants. Rotors with inertia, temperatures, pressure and cooling, warnings before trouble and incidents if you ignore them – or safe mode on your server, which turns every incident into a plain shutdown.
- Fits into your pack. Standard loader interfaces for items, fluids and energy (1 E = 1 FE), gases through Pipster, optional Jade, JEI and CC: Tweaked support.

Features
- Start: Basic Dynamo, Energy Cell, tanks, pumps, Stirling generator, thermoelectric generator
- Steam: Industrial Boiler, Steam Turbine, Condenser, Heat Exchanger
- Gas: Electrolyzer (also as fuel cell), Gasifier, Gas Compressor, Gas Turbine, Gas Engine – combined cycle through heat ports; natural gas from fields (Gas Prospector, Gas Derrick), oxyfuel, Gas Flare
- Renewables: Solar Array, Solar Thermal Field with moving heliostats, Wind Turbine with a turning rotor
- Storage: Capacitor Bank, Battery Hall, Molten-Salt Store, Gravity Store, SMES, Dimensional Store, Large Gas Tank up to 32×32×32
- Nuclear: uranium, lithium and lead ores, fuel chain with Centrifuge Cascade enrichment, Fission Reactor, Tokamak fusion with a visible plasma ring
- Endgame: Little Star, Micro Black Hole Plant, Hawking Radiation Reactor
- Incidents (overpressure, rotor burst, meltdown, plasma disruption, star breach, quench and more) come with warning signs and their own effects. Terrain damage is a server option.
- Radiation and protection: nuclear plants radiate; lead blocks, lead concrete, lead glass and the radiation suit protect, reinforced concrete and glass stand up to incidents.
- Creative Battery and Creative Gas Tank for testing.
Compatibility
- Items, fluids and energy: Fabric Transfer API and Team Reborn Energy, NeoForge capabilities. Cables and pipes of other mods connect directly.
- Gases: Pipster (required).
- Optional: Jade, JEI, CC: Tweaked – started with the real mods on every version where they exist. Exact versions, and the few exceptions caused by the partner mods themselves, are in the wiki under Supported Versions.
- Materials use the common c: tags (checked with Mekanism and Tech Reborn); ores also generate with Terralith and Biomes O' Plenty (checked on 1.21.1 and 26.3).
Versions
Minecraft 1.21.1 to 26.3, Fabric and NeoForge. Some files cover two neighbouring versions, but only where that very file was tested on each of them. Pick the file whose name contains your Minecraft version.
Performance
- Measured on one laptop (Intel Core i7-13700H): 54 running plants and 168 single machines cost QuantaVolt 0.4–1.4 ms per server tick in the median (Minecraft 1.21.1 and 26.3, both loaders).
- A measurement, not a promise for every server. Details in the wiki under Performance.
Requirements
- Pipster (both loaders).
- Fabric: Fabric API.
- Install on both client and server.
Links
- Wiki: https://github.com/CptGummiball/QuantaVolt/wiki
- API for mod developers: https://github.com/CptGummiball/QuantaVolt/blob/main/api/README.md
- Issues: https://github.com/CptGummiball/QuantaVolt/issues
Modpacks
You may include QuantaVolt in any modpack, public or private, free or paid, as long as the jar files stay exactly as published.
License
QuantaVolt is made by cptgummiball. All rights reserved: modifying, decompiling or re-uploading QuantaVolt outside of modpacks is not allowed. Mod developers may compile against the QuantaVolt API. Full license: https://github.com/CptGummiball/QuantaVolt/blob/main/LICENSE
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers