QueQiao

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QueQiao

By 17TheWordOwner

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A plugin/mod that establishes a connection between Minecraft and NoneBot.

Minecraft
26.3 26.2

About

Description

🌍中文 / English

QueQiao Logo

# QueQiao ✨ Minecraft Server Mod/Plugin for Real-time Player Events & API Broadcast Messaging ✨

licenserelease

📖 Documentation · ⬇️ Modrinth · ⬇️ CurseForge · 🐛 Report Issues

Introduction

Documentation

Can't find a suitable Mod/Plugin version? Feel free to submit an Issue

Quick Start

  1. Install the corresponding server plugin/mod
  2. Configure websocket_server in config.yml:
    • enable: true # Enable WebSocket server
    • host: "127.0.0.1" # WebSocket Server address
    • port: 8080 # WebSocket Server port
  3. Start the server and wait for WebSocket Server to initialize
  4. Use ApiFox or other API testing tools, or connect with Integration projects and with these Request Header
{
    // Required: server name, must match 'server_name' in config.yml 
    "x-self-name": "TestServer", 
    // Optional: auth token, must match 'access_token' in config.yml (omit if empty) 
    "Authorization": "Bearer 123"
}
  1. Launch the game and join the server
  2. Refer to the API Documentation to send messages or listen to player events.

Integration Projects

Related Projects

Compatibility

Community

Special Thanks

Support & Contribution

  • Star this project if you find it useful or support me on Afdian
  • Submit suggestions/bugs via Issues
  • Contribute via Pull requests

License

This project is licensed under the MIT license.

🌍中文 / English

QueQiao Logo

QueQiao

✨ Minecraft Server Mod/Plugin for Real-time Player Events & API Broadcast Messaging ✨

license release

spigotmc velocity velocity velocity

forge fabric fabric

📖 Documentation · ⬇️ Modrinth · ⬇️ CurseForge · 🐛 Report Issues

Introduction

Documentation

Can't find a suitable Mod/Plugin version? Feel free to submit an Issue

Quick Start

  1. Install the corresponding server plugin/mod
  2. Configure websocket_server in config.yml:
    • enable: true # Enable WebSocket server
    • host: "127.0.0.1" # WebSocket Server address
    • port: 8080 # WebSocket Server port
  • Start the server and wait for WebSocket Server to initialize
  • Use ApiFox or other API testing tools, or connect with Integration projects
    • Configure global Request Header:
      {
        // Required: server name, must match 'server_name' in config.yml
        "x-self-name": "TestServer",
        // Optional: auth token, must match 'access_token' in config.yml (omit if empty)
        "Authorization": "Bearer 123"
      }
      
  • Launch the game and join the server
  • Refer to the API Documentation to send messages or listen to player events.

Integration Projects

Related Projects

Compatibility

Community

Special Thanks

Support & Contribution

  • Star this project if you find it useful or support me on Afdian
  • Submit suggestions/bugs via Issues
  • Contribute via Pull requests

License

This project is licensed under the MIT license.