Quick Stash
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Automatically sorts items from your player inventory into nearby chests, barrels, and other containers.
Features systems for better item storage and organization.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Quick Stash ⚡
Quick Stash is a lightweight Fabric mod that lets players instantly stash matching items from their inventory into nearby chests/containers with a single key press — without stealing hotbar tools or armor. It’s designed to be simple, server-safe, and respectful of vanilla behaviour.
🚀 What Quick Stash does
Press the configured hotkey (default: X) while in-game and Quick Stash will:
- Search around the player for container blocks (Chests, Barrels, Shulker Boxes, etc.).
- For each item in the player's inventory (excluding Hotbar, Armor and Offhand), attempt to move it into containers that already contain the same item and have available stack space.
- The transfer happens entirely server-side to avoid ghost items and desyncs.
- If any items were moved, the player hears a pleasant confirmation sound (
ENTITY_EXPERIENCE_ORB_PICKUP).
⚙️ Features
- One-press stashing: user-friendly single-key workflow.
- Server-side logic: all item movement is performed on the server to eliminate synchronization issues.
- Hotbar-safe: items in the hotbar (first 9 slots), armor and offhand are never touched.
- Container-aware: only containers that already have at least one stack of the same item are considered — preserves expected player behaviour.
🔧 Compatibility
- Built for Fabric Loader and the Fabric API.
Example usage
- Join or host a Fabric server with Quick Stash installed.
- Stand near your chests.
- Press the Quick Stash hotkey (
Xby default). - Watch items move into the chests that already hold the same items.
Short FAQ
Q: Does Quick Stash take items from my hotbar or armor?
A: No — the mod intentionally ignores the hotbar (first 9 slots), armor slots and offhand so you won't lose tools or held items.
Q: Is this mod singleplayer-safe?
A: Yes — the networking packet is handled locally in singleplayer because a local integrated server receives the packet and executes the server logic.
Also, if you are interested, you can visit my website to contact me or learn something new about me: https://dalvsync.github.io
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