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Ragnar Mob Stats
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Configurable system that assigns dynamic levels and stats to neutral and hostile mobs, with exclusions and rules by dimension, structure, and boss.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new dimensions with unique biomes, resources, and challenges.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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RagnarMobStats is a module designed to bring RPG-style progression to Minecraft mobs in a balanced and configurable way.
Neutral and hostile mobs can receive a dynamic level when they spawn, determined by configurable rules such as:
- A random base range,
- The nearest player’s level (if enabled),
- Or minimums defined by dimension, structure, or entity type (e.g., bosses).
Each level grants a pool of stat points (STR, AGI, VIT, INT, DEX, LUK), distributed randomly to create variety in behavior and attributes.
The system dynamically adjusts vanilla attributes like:
- Maximum health,
- Attack damage,
- Armor,
- Movement speed,
- Knockback resistance,
all based on the mob’s generated stats. This ensures mobs scale in difficulty and feel unique, making encounters more unpredictable and challenging.
Additionally, the mod includes an exclusion list, allowing specific entities (e.g., villagers or iron golems) to remain unaffected, preserving compatibility with passive mobs.
All settings are configurable through the common.toml file, giving server admins and players full control over balance — including level ranges, scaling formulas, points per level, and advanced rules.
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RagnarMobStats is a module designed to bring RPG-style progression to Minecraft mobs in a balanced and configurable way. Neutral and hostile mobs can receive a dynamic level when they spawn, determined by configurable rules such as:
- A random base range,
- The nearest player’s level (if enabled),
- Or minimums defined by dimension, structure, or entity type (e.g., bosses).
Each level grants a pool of stat points (STR, AGI, VIT, INT, DEX, LUK), distributed randomly to create variety in behavior and attributes.
The system dynamically adjusts vanilla attributes like:
- Maximum health,
- Attack damage,
- Armor,
- Movement speed,
- Knockback resistance,
all based on the mob’s generated stats. This ensures mobs scale in difficulty and feel unique, making encounters more unpredictable and challenging.
Additionally, the mod includes an exclusion list, allowing specific entities (e.g., villagers or iron golems) to remain unaffected, preserving compatibility with passive mobs.
All settings are configurable through the common.toml file, giving server admins and players full control over balance — including level ranges, scaling formulas, points per level, and advanced rules.
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