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With RaidMeter you can display progress you make in game and trigger something when completed. Very useful with CCI to have a fancy way of displaying its progress. This mod has the **/raidmeter** command to set everything up:
- /raidmeter add id display_name max_amount current_amount position type
- /raidmeter remove id
- /raidmeter modify id add|set|color|current_amount|max_amount|name|position|type|display_add|display_remove|display_for|ticking_time|ticking_change_amount
- /raidmeter info id color|current_amount|max_amount|name|position|type
The add command allows you to create new meters, the remove command allows you to remove a meter, the modify command will allow you to alter any value of the meter. The info command allows you to check the values of the meter. Command autocomplete will help you a lot through the commands, if something doesn't have autocomplete is probably a number. The `id` value is a short identifier for the meter like `potato2` and `display_name` can be a phrase between quotes like "Cats are the best"

To do crazy stuff with CCI you can use the Game Hooks feature using the RaidMeterEvent.Complete event to check when a bar completes more info in this iChun tutorial. You can also use CCI to trigger the modify command to increase the progress of the meters. Small example of the gamehooks.json :
{
"listeners": [
{
"className": "RaidMeterEvent$Complete",
"staticAccessors": [],
"accessors": [{ "function": "RaidMeter"}
],
"argBasedAccessors": {},
"event": {
"conditions": [],
"outcomes": [
{
"message": "Test",
"type": "narrator"
}
]
}
}
]
}
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