RainAPI

Quick rating

RainAPI

No reviews yet

Core library for RainJava featuring embedded ECJ compiler, Javassist bytecode tools, and ASM transformation pipeline. Enables dynamic Java compilation and class modification at runtime.

API/Library
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
RainAPI-1.0.0.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

RainJava API

Advanced Runtime Class Transformation Framework

A foundational library providing Mixin and Coremod interoperability layers, powered by enterprise-grade bytecode and compilation tools.

Overview

RainJava API establishes the critical infrastructure for runtime class transformation pipelines. It serves as a middleware bridge between dynamic compilation workflows and Minecraft's standard modification systems (Mixin & Coremod), ensuring bytecode-level compatibility without compromising game stability.

While designed as the prerequisite foundation for the upcoming RainJava ecosystem, this API functions independently as a robust toolkit for developers requiring deep class manipulation capabilities.

Embedded Libraries

This mod ships with zero-external-dependency versions of industry-standard tools:

- Javassist — High-level bytecode manipulation library for runtime class engineering

- ECJ (Eclipse Compiler for Java) — Full-featured Java compiler capable of runtime source-to-bytecode transformation

- JavaParser — Abstract Syntax Tree (AST) analysis and code generation framework

These libraries are shaded and isolated to prevent conflicts with other mods.

Technical Scope

- Transformation Bridge — Facilitates communication between runtime-generated class definitions and established bytecode modification frameworks

- Mixin Compatibility Layer — Enables standardized injection patterns to recognize and process dynamically provisioned classes  

- Coremod Integration — Provides stable hooks for runtime class definitions to participate in Forge's transformation chain

- Sandboxed Execution — Implements security boundaries for runtime code evaluation environments

For Modders

Install this API if you:

- Plan to develop for or use the upcoming RainJava framework

- Require embedded Javassist/ECJ/JavaParser without bundling them yourself

- Need stable Mixin/Coremod interoperability for advanced bytecode operations

RainJava API

Advanced Runtime Class Transformation Framework

A foundational library providing Mixin and Coremod interoperability layers, powered by enterprise-grade bytecode and compilation tools.

Overview

RainJava API establishes the critical infrastructure for runtime class transformation pipelines. It serves as a middleware bridge between dynamic compilation workflows and Minecraft's standard modification systems (Mixin & Coremod), ensuring bytecode-level compatibility without compromising game stability.

While designed as the prerequisite foundation for the upcoming RainJava ecosystem, this API functions independently as a robust toolkit for developers requiring deep class manipulation capabilities.

Embedded Libraries

This mod ships with zero-external-dependency versions of industry-standard tools:

  • Javassist — High-level bytecode manipulation library for runtime class engineering

  • ECJ (Eclipse Compiler for Java) — Full-featured Java compiler capable of runtime source-to-bytecode transformation

  • JavaParser — Abstract Syntax Tree (AST) analysis and code generation framework

These libraries are shaded and isolated to prevent conflicts with other mods.

Technical Scope

  • Transformation Bridge — Facilitates communication between runtime-generated class definitions and established bytecode modification frameworks

  • Mixin Compatibility Layer — Enables standardized injection patterns to recognize and process dynamically provisioned classes  

  • Coremod Integration — Provides stable hooks for runtime class definitions to participate in Forge's transformation chain

  • Sandboxed Execution — Implements security boundaries for runtime code evaluation environments

For Modders

Install this API if you:

  • Plan to develop for or use the upcoming RainJava framework

  • Require embedded Javassist/ECJ/JavaParser without bundling them yourself

  • Need stable Mixin/Coremod interoperability for advanced bytecode operations

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works