raing_row

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raing_row

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This mod automatically generates grass in surrounding chunks after rain.

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NeoForge
Minecraft

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About

Project Details

Type
Mod
License
Mozilla Public License 2.0
Latest Version
raing_row_mod-1.0.0.jar
Authors
CurseForge
Modrinth

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Description

AI MDO

  1. Configuration System (Config.java)

    • Mod toggle control
    • Generation interval configuration (in 10-tick units)
    • Horizontal search range configuration (in 16-block units)
    • Methods to retrieve actual values
  2. Environment Detection (EnvironmentChecker.java)

    • Dimension restriction: Only works in the Overworld
    • Height restriction: Y coordinate ≥ 10
    • Biome filtering:
      • Excludes cold biomes (snowy, frozen)
      • Excludes arid biomes (desert, badlands)
      • Excludes aquatic biomes (ocean, river, swamp)
      • Excludes other unsuitable biomes (mushroom island, stone, caves, etc.)
  3. Post-Rain Grass Block Mechanism (RainGrassBlock + RainGrassBlockEntity)

    • Generation timing: Generates around players during rain
    • Generation position: 3 blocks above grass blocks, requiring blocks 1-3 above to be air
    • Block characteristics:
      • Transparent with no collision box
      • Does not block light
      • Is a solid block (with BlockEntity)
    • Conversion logic:
      • Detects nearby players after rain stops
      • Applies bonemeal effect to grass blocks 3 blocks below
      • Automatically removes itself
  4. Event Handling (RainGrassBlockEventHandler)

    • Listens to player tick events
    • Randomly generates post-rain grass blocks within configured range during rain
    • Generates up to 2 blocks per tick, checking 4 random points

This mod automatically generates grass in surrounding chunks after rain.

  1. Configuration System (Config.java)

    • Mod toggle control
    • Generation interval configuration (in 10-tick units)
    • Horizontal search range configuration (in 16-block units)
    • Methods to retrieve actual values
  • Environment Detection (EnvironmentChecker.java)

    • Dimension restriction: Only works in the Overworld
    • Height restriction: Y coordinate ≥ 10
    • Biome filtering:
      • Excludes cold biomes (snowy, frozen)
      • Excludes arid biomes (desert, badlands)
      • Excludes aquatic biomes (ocean, river, swamp)
      • Excludes other unsuitable biomes (mushroom island, stone, caves, etc.)
  • Post-Rain Grass Block Mechanism (RainGrassBlock + RainGrassBlockEntity)

    • Generation timing: Generates around players during rain
    • Generation position: 3 blocks above grass blocks, requiring blocks 1-3 above to be air
    • Block characteristics:
      • Transparent with no collision box
      • Does not block light
      • Is a solid block (with BlockEntity)
    • Conversion logic:
      • Detects nearby players after rain stops
      • Applies bonemeal effect to grass blocks 3 blocks below
      • Automatically removes itself
  • Event Handling (RainGrassBlockEventHandler)

    • Listens to player tick events
    • Randomly generates post-rain grass blocks within configured range during rain
    • Generates up to 2 blocks per tick, checking 4 random points

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CurseForge
Modrinth
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