Raise & Resurrection & Ascend

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Raise & Resurrection & Ascend

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Configurable downed state and revival mechanics before final player death.

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NeoForge
Minecraft

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Description

Raise & Resurrection & Ascend

Raise & Resurrection & Ascend adds a configurable downed state before final player death.

When lethal damage would reduce a player to zero health, the player enters a crawling downed state instead of dying immediately. Other players can revive them with configured items, packs can call the revive command from datapack functions, and the downed player can give up by holding the configured key.

Downed player crawling with a totem ready

Features

  • Lethal damage puts players into a downed state before final death.
  • Downed players are forced into the crawling/swimming pose and stay at 1 health.
  • Default downed duration is 30 seconds.
  • Other players can right-click a downed player with a configured item to revive them.
  • Default revive item is minecraft:totem_of_undying.
  • Totem-style revival effects are applied on revive.
  • Kill-to-revive is available and disabled by default.
  • Hold G for 2 seconds by default to give up while downed.
  • /raise_resurrection_ascend revive <targets> allows datapack functions, commands, spells, or pack mechanics to revive downed players.

Downed state from the front

Default configuration

[downed]
downedDurationTicks = 600
giveUpHoldTicks = 40

[revival]
reviveItems = ["minecraft:totem_of_undying"]
consumeReviveItem = true
enableKillRevive = false

Requirements

  • Minecraft 1.21.1
  • NeoForge

Screenshots

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  • Downed crawling state
    Downed crawling state Real in-game screenshot of the downed crawling state.
  • Totem ready while downed
    Totem ready while downed Real in-game screenshot with a totem ready in the hotbar.

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