Mod

Random Attributes

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Random Attributes

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Random Attributes imbues weapons, armor, and tools with random vanilla and custom modifiers upon crafting. Features an extensive reforging system, item leveling, and high-risk curses to create truly unique gear.

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RPG
Player Leveling
Custom Weapons
Custom Armor
Custom Tools
QoL & Tweaks
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Forge
NeoForge
Fabric
Minecraft

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Project Details

Type
Mod
License
All Rights Reserved
Latest Version
randomattributes-1.20.1-forge-1.3.9-hotfix-2.jar
Authors
CurseForge
Modrinth

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Description

Random Attributes

Random Attributes drastically expands the sandbox experience by turning every piece of crafted, looted, or forged gear into a unique artifact. Whenever you craft weapons, armor, or tools, they are imbued with random attributes. Sometimes you forge a legendary blade, other times—a cursed burden.

Over 15 New Custom Mechanics

Beyond vanilla stats, this mod introduces deeply coded, balanced custom attributes that change how you play:

  • Combat: Life Steal, Armor Penetration, Critical Strike Chance, Venomous Strike, Projectile Damage.
  • Defense: Dodge Chance, Magic Resistance, Healing Bonus, Fire Suppression.
  • Utility: Item Magnet (with smooth physics!), Auto-Smelt, Metabolism, Stealth, Trade Discount, Durability Retention.

The Reforging System

Don't like your stats? Take your item to an Anvil and reforge it! Instead of entirely random rolls, you can use specific Catalysts to heavily weight the outcome toward your desired playstyle:

  • Lapis Lazuli Block: Standard random reforge.
  • Magma Cream: Weights towards Combat, Fire, and Damage.
  • Ghast Tear: Weights towards Defense, Armor, and Healing.
  • Phantom Membrane: Weights towards Agility, Dodge, and Stealth.
  • Emerald: Weights towards Utility, Trade, and Luck.
  • Amethyst Shard: Weights towards Magic, Venom, and Projectiles.
  • Redstone Block: Weights towards Mining, Range, and Efficiency.

Advanced Anvil Mechanics

  • Cursed Reforging (Fermented Spider Eye): High risk, high reward. Grants one massive 2.5x buff and one severe 1.5x debuff. Cursed items are permanently locked and can never be reforged again.
  • Cleansing (Iron Block): Safely removes all modifiers and resets the reforge cost, returning the item to its clean, vanilla state.
  • Awakening (Dragon's Breath): Adds +1 maximum attribute slot (up to 5 max) to your item, but the sheer power shatters the Anvil in the process.
  • Echo Forging (Echo Shard): Forces the item to roll its absolute maximum number of attribute slots, but carries a 30% risk of permanently shattering the item into dust!

The Forge Update (v1.3.7) is here!

We have completely reworked how you interact with your equipment! Say "goodbye" to the clunky Anvil mechanics and say hello to the Smithing Table!

To begin your journey and reforge items, you'll need to explore the world and find the new Smithing Template (Attribute Reforging). It has a small chance to generate in various dungeon chests. But don't worry — once you find one, you can duplicate it using Diamonds and a Lapis Lazuli Block, just like vanilla templates!

Place the Template, your Weapon/Armor/Tool, and your chosen Catalyst (e.g., Magma Cream or Lapis Lazuli Block) into the Smithing Table to awaken the hidden potential of the item!

Additionally, we have added full JEI integration so you can easily view all 12 catalyst recipes right in the game, and completely updated the in-game Guide Book (Modonomicon) to help you get comfortable with the new mechanics.

Living Weapons (Item Leveling)

Your gear grows with you. Items with custom attributes gain Experience by killing mobs (+5 XP), mining blocks (+1 XP), and taking damage from enemies (+1 XP for Armor). Gear levels up, with each level permanently boosting its custom attributes by 15%. Note: The maximum level and the XP required per level are fully customizable in the mod's configuration file.

World Integration

  • Elite Mobs: The world is more dangerous. Monsters have a 5% chance to spawn wielding random attributed gear, and a 25% chance to drop it upon death.
  • JEI Support: Fully integrated with Just Enough Items. Press 'U' on Lapis Lazuli, Fermented Spider Eyes, or Emerald Blocks to see detailed in-game guides on how these mechanics work.

Modpack Maker's Guide (New in 1.3.3 for 1.21.1 NeoForge)

Random Attributes is built from the ground up to be incredibly flexible for modpacks. The mod automatically supports most modded weapons and armor, but if you want to include unique items (like custom scythes, magic wands, or multi-tools) or ban specific overpowered gear, you have three ways to do it:

Method 1: The Simple Config (main.toml) Upon launching the game, a configuration file is generated at config/Ocle_42/RandomAttributes/main.toml. Inside, you will find easy-to-use lists. You can simply add the item IDs you want to integrate without any coding knowledge. Example: [Custom_Lists] itemBlacklist = ["avaritia:infinity_sword", "draconicevolution:draconic_staff"] extraWeapons = ["somemod:cool_scythe"] extraArmor = ["botania:manasteel_helmet"]

Method 2: KubeJS Integration (Recommended for Modpacks) If you are using KubeJS to manage your modpack, you can dynamically push any item into our systems using standard Item Tags. Add this to your server scripts:

ServerEvents.tags('item', event => { // Prevent a specific boss drop from ever rolling attributes event.add('randomattributes:blacklist', 'cataclysm:the_incinerator')

// Allow a custom modded weapon to roll melee and projectile stats
event.add('randomattributes:rollable/weapons', 'mythicmetals:metallurgium_sword')

// Treat a custom multi-tool as an axe for stat rolling
event.add('randomattributes:rollable/axes', 'mekanismtools:osmium_paxel')

})

Method 3: Standard JSON Datapacks You can use global Datapacks (or mods like Paxi/OpenLoader) to define the tags manually. Create JSON files under data/randomattributes/tags/item/. Available tags are:

  • blacklist.json
  • rollable/weapons.json
  • rollable/armor.json
  • rollable/axes.json
  • rollable/tools.json

Random Attributes - Mod that expands the use and application of all weapons, armor, and tools. Adding random attributes to them when crafting them! Be careful, sometimes creating a new tool can only worsen it, imposing a negative attribute

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Modrinth
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