Random End Spawning
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Spawn on random End islands or near End Cities first instead of the main island
Features strange, extraterrestrial environments and creatures, often with unique biomes and resources.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Introduces new dimensions with unique biomes, resources, and challenges.
Contains enhancements to the End dimension, expanding on existing features or adding entirely new ones.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Not intended for multiplayer: does not support dedicated servers, lacks a server pack, or is known to break in multiplayer.
Ideal for small groups of players or cooperative gameplay.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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🌌 Random End Spawning
Tired of every End trip starting the same way?
Random End Spawning changes how players enter the End.
Instead of always appearing on the main island, players who haven’t killed the Ender Dragon will spawn far out on the outer islands — or near an End City.
Now reaching the center becomes part of the adventure.
🔥 Features
- Start in the end spawning 1000–50,000 blocks from the main island
- Optional End City–based spawning
- Multiplayer-friendly group spawning system
- Safe spawn logic (no void drops or suffocation)
- Compatible with servers and modpacks
- Every aspect I could think of is configurable
👥 Friend Spawn System
Enable group spawning so players who enter the End within a configurable time window spawn near each other. Perfect for multiplayer progression.
⚙️ Configurable Options
- Minimum & maximum distance from main island
- Required advancement to disable random spawning
- Spawn near End Cities toggle
- End City spawn radius
- Group spawn toggle and time window
Config file:
["general options"]#Minimum number of blocks away from the main island you will spawn#Anything less than 1000 blocks away will mainly be void#Default: 1000#Range: 1000 ~ 50000min_blocks_from_main_island = 1000#Maximum number of blocks away from the main island you will spawn#Default: 3000#Range: 1000 ~ 50000max_blocks_from_main_island = 3000#If true, after getting a configurable achievement this mod will stop spawning you away from the main islandreturn_to_normal_spawn = true#The advancement required to disable the random spawn mechanic and instead spawn on the main island#Example: minecraft:end/kill_dragonrequired_achievement = "minecraft:end/kill_dragon"["end city spawn options"]#If true, instead of a completely random spawn, you will instead spawn within a configured range of an End Cityspawn_near_a_city = true#Number of blocks away from an End City you can spawn#Default: 150#Range: 1 ~ 1000blocks_away_from_city = 150["friend spawn options"]#If true, players who enter the End within a time window will spawn togetherspawn_near_friends = true#Amount of time (in seconds) that your friends have to go to the End with you#Default: 60#Range: 1 ~ 3600time_window = 60🎯 Designed For
- Multiplayer servers
- Hardcore worlds
- Exploration-focused gameplay
- Modpacks that want the End to feel dangerous again
🧠 Why?
The End shouldn’t just be a boss room.
It should feel like a journey.
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