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RandomAffix

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Every crafted weapon and armor piece rolls random affixes, and high-tier swords grant flight, orbiting blades, and sword-qi slashes.

Mod Loaders
Minecraft

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Description

1.1.12 Fabric上线日志

受时间所限,作者只在原版 Fabric 环境完成了实机测试;与其它模组或整合包搭配时可能出现兼容问题,遇到问题欢迎反馈。

-1.20.1 Fabric:Fabric Loader 0.16.0 及以上、Fabric API(实测 0.92.12)、Java 17 及以上;Forge / NeoForge 版按对应模组加载器版本即可。

-1.21.1 Fabric:Fabric Loader 0.16.0 及以上、Fabric API(实测 0.102.1)、Java 21 及以上;Forge / NeoForge 版同样按对应加载器版本即可。

-1.20.1 Fabric requires Fabric Loader 0.16.0+, Fabric API (tested with 0.92.12) and Java 17+.

-1.21.1 Fabric requires Fabric Loader 0.16.0+, Fabric API (tested with 0.102.1) and Java 21+.

-新增 Fabric 版本(1.20.1 / 1.21.1),需搭配 Fabric API。

-修复 1.21.1 版剑气颜色异常(冰属性显示为粉紫)。

1.1.12 Fabric

Due to time constraints, the author only tested this build in a vanilla Fabric environment. Compatibility issues may occur when used alongside other mods or modpacks; feedback is welcome.

  • Added Fabric builds (1.20.1 / 1.21.1), Fabric API required.
  • Fixed incorrect Sword Qi colors on 1.21.1 (Ice rendered pink-violet).

## Affixes on everything you craft

Weapons, tools and armor roll a random set of affixes the moment they are crafted. No new items, no new blocks — everything rides on vanilla gear.

- Affix ranges scale with the material tier: a wooden sword rolls small numbers, a netherite one rolls absurd ones.
- Each affix has its own rarity (Common → Legendary), and values can roll negative — a bad affix is marked **Flawed**.
- The tooltip grades the whole item on a 10-step scale: Common → Rare → Epic → Divine → Legendary → Mythic → Peak → Peak Rare → Peak Epic → Peak Mythic.

**Weapons**: attack damage, attack speed, attack %, crit rate, crit damage, life steal, reach.
**Tools**: mining speed, plus the weapon stats.
**Armor**: max health, armor toughness, knockback resistance, crit rate / crit damage, movement speed. Boots can also roll max walk height (1–3 blocks), so hills stop requiring jumps.

## Anvil merging

Put two affixed items of the same type in an anvil: matching affixes keep the higher value, and every merge has a chance to push it further.

- 10% base chance, +3% for each merge that fails to improve, capped at 50%.
- A successful upgrade resets the odds back to 10%, so progress comes one step at a time.
- The three sword abilities are fixed values and never level up through the anvil.

## Sword arts

Three abilities, each available as an affix (level 1) or as an enchantment (higher levels).

**Sword Flight (御剑飞行, I–V)** — summon a sword under your feet and fly with plain vanilla controls: WASD, space to rise, Shift to dive. No seat, no camera fighting.

- Every sword has its own flight budget: it drains while flying, you glide down when it runs out, and it recharges on the ground (~2% per second).
- Touching the ground recalls the sword. Dying, logging out or changing dimension recalls it safely.

**Sword Control (御剑, I–III)** — orbiting swords that pick their own targets and attack on their own. Enchantment level = number of swords.

**Sword Qi (剑气, I–III)**

- Hold left-click to charge up to 1 second, release to fire a crescent of qi. It pierces everything in a 3 × 2 corridor for its full 32-block range, and your crit rate / attack % / life steal all apply to it.
- A charge of 50% or more carves a walkable tunnel through terrain, and mobs behind the hole still take damage.
- Tapping left-click has a 20% chance (guaranteed by the 6th attempt) to fire a weak qi that never breaks blocks.
- Each shot costs 1 durability.

**Elements** — swords can roll ·Fire or ·Ice, burning or freezing whatever the qi touches.

## Compatibility

- Forge 1.20.1, NeoForge 1.20.1, Forge 1.21.1, NeoForge 1.21.1
- Required on both client and server.
- Nothing is replaced: vanilla anvil, vanilla gear, vanilla enchanting table.