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Health is randomized following an exponential distribution with a mean value of the mob's original health. The equation is
-Original HP * ln(1.0 - random)
The Ender Dragon, Wither, Warden, and Elder Guardian will not have their health randomized.
This mod is meant to be a fun challenge, and isn't very practical for use in proper modpacks due to the extreme range of possible health values.
*Use with AttributeFix for full range of possible HP, but it is not necessary*
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