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RandomSpawn+
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Randomspawn - teleports players to a random safe location on the surface within the world border, on first join and on respawn without a bed. Optional radius limit via /gamerule respawn_radius.
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Runs entirely on the server. Also works in singleplayer.
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Description
RandomSpawnPlus
Random spawn plugin for Paper/Spigot/Leaf (1.16+).
Spawning
- On first join to the server, the player is teleported to a random surface location within the world border.
- On death without a bed/respawn anchor, the player respawns at a random location in the same zone.
- If the player placed a bed, they respawn at the bed (vanilla); if the bed is broken, random spawn in the zone is used again.
- Rejoining does not affect the player - they stay where they logged out.
Spawn zone
- The main limit is the world border, with a
border-marginoffset from the edge. - An additional limit is the
/gamerule respawn_radius <radius>command: the zone becomes the intersection of the border and a circle of the given radius around the world spawn.0or negative disables it - only the border is used. Alias:randomSpawnRadius. Query the value:/gamerule respawn_radius. - Values are stored in
plugins/RandomSpawnPlus/spawnzones.yml(per world) and survive a server restart.
Safe spot
- The spot is chosen on the surface (
getHighestBlockYAt); water, lava, cacti, magma, fire and sweet berry bushes are excluded. - If a random spot is unsafe, a spiral search for a safe block is performed within
safe-search-radius. - Up to
search-attemptsattempts are made to find a suitable location.
Config
config.yml: border-margin, search-attempts, safe-search-radius, worlds (empty = all worlds).
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