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Range's Mining and Equipment and cave generation.
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Changes cave generation, removes vanilla ores and replaces with new Metal based ores that spawn in veins, adds equipment for these items.
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Description
Adds 10 metals to game and has options to remove all vanilla ore. Ore Spawns in veins these veins are configable in size in the config file. Even works with modded ores. Has new 10 new teirs of equipment. There is also a system to make ore regenerate after so long. Also lets you disable/enable the nether and/or end. Everything is configable.
#Every ore is independent. World restart required; changes affect NEW chunks only.
[ore_generation]
#Copper deposit: edit only this section to change copper.
[ore_generation.copper]
#Generate copper deposits.
enabled = true
#Smallest target number of ore blocks per deposit.
# Default: 30
# Range: 1 ~ 1024
min_vein_blocks = 30
#Largest target number of ore blocks per deposit. Must be >= min_vein_blocks.
# Default: 96
# Range: 1 ~ 1024
max_vein_blocks = 96
#Region spacing in blocks; LOWER means more frequent deposits. Minimum 64.
# Default: 180
# Range: 64 ~ 8192
region_spacing_blocks = 180
#Percent of candidate regions that contain a copper deposit. 0 disables, 100 fills every candidate region.
# Default: 85
# Range: 0 ~ 100
region_chance_percent = 85
#Tin deposit: edit only this section to change tin.
[ore_generation.tin]
#Generate tin deposits.
enabled = true
#Smallest target number of ore blocks per deposit.
# Default: 30
# Range: 1 ~ 1024
min_vein_blocks = 30
#Largest target number of ore blocks per deposit. Must be >= min_vein_blocks.
# Default: 96
# Range: 1 ~ 1024
max_vein_blocks = 96
#Region spacing in blocks; LOWER means more frequent deposits. Minimum 64.
# Default: 200
# Range: 64 ~ 8192
region_spacing_blocks = 200
#Percent of candidate regions that contain a tin deposit. 0 disables, 100 fills every candidate region.
# Default: 80
# Range: 0 ~ 100
region_chance_percent = 80
#Gold deposit: edit only this section to change gold.
[ore_generation.gold]
#Generate gold deposits.
enabled = true
#Smallest target number of ore blocks per deposit.
# Default: 30
# Range: 1 ~ 1024
min_vein_blocks = 30
#Largest target number of ore blocks per deposit. Must be >= min_vein_blocks.
# Default: 96
# Range: 1 ~ 1024
max_vein_blocks = 96
#Region spacing in blocks; LOWER means more frequent deposits. Minimum 64.
# Default: 260
# Range: 64 ~ 8192
region_spacing_blocks = 260
#Percent of candidate regions that contain a gold deposit. 0 disables, 100 fills every candidate region.
# Default: 62
# Range: 0 ~ 100
region_chance_percent = 62
#Iron deposit: edit only this section to change iron.
[ore_generation.iron]
#Generate iron deposits.
enabled = true
#Smallest target number of ore blocks per deposit.
# Default: 30
# Range: 1 ~ 1024
min_vein_blocks = 30
#Largest target number of ore blocks per deposit. Must be >= min_vein_blocks.
# Default: 96
# Range: 1 ~ 1024
max_vein_blocks = 96
#Region spacing in blocks; LOWER means more frequent deposits. Minimum 64.
# Default: 210
# Range: 64 ~ 8192
region_spacing_blocks = 210
#Percent of candidate regions that contain a iron deposit. 0 disables, 100 fills every candidate region.
# Default: 83
# Range: 0 ~ 100
region_chance_percent = 83
#Silver deposit: edit only this section to change silver.
[ore_generation.silver]
#Generate silver deposits.
enabled = true
#Smallest target number of ore blocks per deposit.
# Default: 30
# Range: 1 ~ 1024
min_vein_blocks = 30
#Largest target number of ore blocks per deposit. Must be >= min_vein_blocks.
# Default: 96
# Range: 1 ~ 1024
max_vein_blocks = 96
#Region spacing in blocks; LOWER means more frequent deposits. Minimum 64.
# Default: 280
# Range: 64 ~ 8192
region_spacing_blocks = 280
#Percent of candidate regions that contain a silver deposit. 0 disables, 100 fills every candidate region.
# Default: 57
# Range: 0 ~ 100
region_chance_percent = 57
#Lead deposit: edit only this section to change lead.
[ore_generation.lead]
#Generate lead deposits.
enabled = true
#Smallest target number of ore blocks per deposit.
# Default: 30
# Range: 1 ~ 1024
min_vein_blocks = 30
#Largest target number of ore blocks per deposit. Must be >= min_vein_blocks.
# Default: 96
# Range: 1 ~ 1024
max_vein_blocks = 96
#Region spacing in blocks; LOWER means more frequent deposits. Minimum 64.
# Default: 300
# Range: 64 ~ 8192
region_spacing_blocks = 300
#Percent of candidate regions that contain a lead deposit. 0 disables, 100 fills every candidate region.
# Default: 55
# Range: 0 ~ 100
region_chance_percent = 55
#Platinum deposit: edit only this section to change platinum.
[ore_generation.platinum]
#Generate platinum deposits.
enabled = true
#Smallest target number of ore blocks per deposit.
# Default: 30
# Range: 1 ~ 1024
min_vein_blocks = 30
#Largest target number of ore blocks per deposit. Must be >= min_vein_blocks.
# Default: 96
# Range: 1 ~ 1024
max_vein_blocks = 96
#Region spacing in blocks; LOWER means more frequent deposits. Minimum 64.
# Default: 350
# Range: 64 ~ 8192
region_spacing_blocks = 350
#Percent of candidate regions that contain a platinum deposit. 0 disables, 100 fills every candidate region.
# Default: 46
# Range: 0 ~ 100
region_chance_percent = 46
#Cobalt deposit: edit only this section to change cobalt.
[ore_generation.cobalt]
#Generate cobalt deposits.
enabled = true
#Smallest target number of ore blocks per deposit.
# Default: 30
# Range: 1 ~ 1024
min_vein_blocks = 30
#Largest target number of ore blocks per deposit. Must be >= min_vein_blocks.
# Default: 96
# Range: 1 ~ 1024
max_vein_blocks = 96
#Region spacing in blocks; LOWER means more frequent deposits. Minimum 64.
# Default: 390
# Range: 64 ~ 8192
region_spacing_blocks = 390
#Percent of candidate regions that contain a cobalt deposit. 0 disables, 100 fills every candidate region.
# Default: 43
# Range: 0 ~ 100
region_chance_percent = 43
#Mithril deposit: edit only this section to change mithril.
[ore_generation.mithril]
#Generate mithril deposits.
enabled = true
#Smallest target number of ore blocks per deposit.
# Default: 30
# Range: 1 ~ 1024
min_vein_blocks = 30
#Largest target number of ore blocks per deposit. Must be >= min_vein_blocks.
# Default: 96
# Range: 1 ~ 1024
max_vein_blocks = 96
#Region spacing in blocks; LOWER means more frequent deposits. Minimum 64.
# Default: 450
# Range: 64 ~ 8192
region_spacing_blocks = 450
#Percent of candidate regions that contain a mithril deposit. 0 disables, 100 fills every candidate region.
# Default: 35
# Range: 0 ~ 100
region_chance_percent = 35
#Adamantine deposit: edit only this section to change adamantine.
[ore_generation.adamantine]
#Generate adamantine deposits.
enabled = true
#Smallest target number of ore blocks per deposit.
# Default: 30
# Range: 1 ~ 1024
min_vein_blocks = 30
#Largest target number of ore blocks per deposit. Must be >= min_vein_blocks.
# Default: 96
# Range: 1 ~ 1024
max_vein_blocks = 96
#Region spacing in blocks; LOWER means more frequent deposits. Minimum 64.
# Default: 520
# Range: 64 ~ 8192
region_spacing_blocks = 520
#Percent of candidate regions that contain a adamantine deposit. 0 disables, 100 fills every candidate region.
# Default: 28
# Range: 0 ~ 100
region_chance_percent = 28
#Coal deposit: edit only this section to change coal.
[ore_generation.coal]
#Generate coal deposits.
enabled = true
#Smallest target number of ore blocks per deposit.
# Default: 30
# Range: 1 ~ 1024
min_vein_blocks = 30
#Largest target number of ore blocks per deposit. Must be >= min_vein_blocks.
# Default: 96
# Range: 1 ~ 1024
max_vein_blocks = 96
#Region spacing in blocks; LOWER means more frequent deposits. Minimum 64.
# Default: 190
# Range: 64 ~ 8192
region_spacing_blocks = 190
#Percent of candidate regions that contain a coal deposit. 0 disables, 100 fills every candidate region.
# Default: 85
# Range: 0 ~ 100
region_chance_percent = 85
#Quartz deposit: edit only this section to change quartz.
[ore_generation.quartz]
#Generate quartz deposits.
enabled = true
#Smallest target number of ore blocks per deposit.
# Default: 30
# Range: 1 ~ 1024
min_vein_blocks = 30
#Largest target number of ore blocks per deposit. Must be >= min_vein_blocks.
# Default: 96
# Range: 1 ~ 1024
max_vein_blocks = 96
#Region spacing in blocks; LOWER means more frequent deposits. Minimum 64.
# Default: 270
# Range: 64 ~ 8192
region_spacing_blocks = 270
#Percent of candidate regions that contain a quartz deposit. 0 disables, 100 fills every candidate region.
# Default: 65
# Range: 0 ~ 100
region_chance_percent = 65
#Lapis deposit: edit only this section to change lapis.
[ore_generation.lapis]
#Generate lapis deposits.
enabled = true
#Smallest target number of ore blocks per deposit.
# Default: 30
# Range: 1 ~ 1024
min_vein_blocks = 30
#Largest target number of ore blocks per deposit. Must be >= min_vein_blocks.
# Default: 96
# Range: 1 ~ 1024
max_vein_blocks = 96
#Region spacing in blocks; LOWER means more frequent deposits. Minimum 64.
# Default: 310
# Range: 64 ~ 8192
region_spacing_blocks = 310
#Percent of candidate regions that contain a lapis deposit. 0 disables, 100 fills every candidate region.
# Default: 52
# Range: 0 ~ 100
region_chance_percent = 52
#Redstone deposit: edit only this section to change redstone.
[ore_generation.redstone]
#Generate redstone deposits.
enabled = false
#Smallest target number of ore blocks per deposit.
# Default: 30
# Range: 1 ~ 1024
min_vein_blocks = 30
#Largest target number of ore blocks per deposit. Must be >= min_vein_blocks.
# Default: 96
# Range: 1 ~ 1024
max_vein_blocks = 96
#Region spacing in blocks; LOWER means more frequent deposits. Minimum 64.
# Default: 330
# Range: 64 ~ 8192
region_spacing_blocks = 330
#Percent of candidate regions that contain a redstone deposit. 0 disables, 100 fills every candidate region.
# Default: 48
# Range: 0 ~ 100
region_chance_percent = 48
#Large-cave generation. These settings only change newly generated chunks.
[cave_generation]
#Enable Range's Mining rare large connected cavern complexes.
enabled = true
#Generate sparse sloped natural entrances from the surface into the upper cavern network.
surface_entrances = true
#Generate connected underground river tunnels with shallow water channels.
underground_rivers = true
#Allow some large chambers to have shallow flooded floors.
flooded_chambers = true
#Generate sparse deep lava basins. Lava is kept near the basin floor instead of filling vertical cave columns.
deep_lava_basins = true
#Legacy vanilla noise-cave backfill (AIR ONLY). Surface water, underground water, lava and aquifers are never replaced by this feature. Structure chunks are skipped. A full noise-router replacement is still pending.
solidify_vanilla_caves = false
#Highest Y for legacy AIR-ONLY cave backfill. The upper 24 blocks of natural terrain remain untouched, and water/lava are never replaced.
# Default: 52
# Range: -32 ~ 128
solidify_max_y = 52
#Approximate distance in blocks between candidate cave-complex regions. Higher = more solid world between cave systems.
# Default: 1500
# Range: 700 ~ 4000
region_spacing = 1500
#Percent of cave-complex regions that actually contain a cave system.
# Default: 55
# Range: 5 ~ 100
region_chance_percent = 55
#Small natural-looking surface water pockets for sugar cane. No river changes; new chunks only.
[surface_water_pockets]
#Allow tiny, one-block-deep ponds on flat natural ground and sugar cane on valid shores.
enabled = true
#Percent chance per eligible Overworld chunk to attempt a tiny pond (flat-ground checks can reject the attempt). Set 0 to disable.
# Default: 16
# Range: 0 ~ 100
chance_percent = 16
#Surface ore rocks are placed only above underground ore blocks successfully placed by our real vein feature in the same chunk.
[surface_ore_samples]
#Create pick-up-able small ore rocks over real deposits, never random false clues.
enabled = true
#Chance percent for each ore-bearing chunk to receive surface evidence if the ground is suitable.
# Default: 70
# Range: 0 ~ 100
chance_percent = 70
#Maximum surface samples per ore type in an ore-bearing chunk (1-3 recommended).
# Default: 2
# Range: 1 ~ 6
max_rocks_per_chunk = 2
#Optional regeneration for ore blocks after players mine them. This does not rerun worldgen, force-load chunks, or overwrite occupied blocks.
[ore_regeneration]
#Allow Range's Mining deposit ores to regenerate after they are mined. Existing queued ore remains saved while this is OFF and resumes if re-enabled.
enabled = true
#Real-time minutes at normal 20 TPS before a mined ore block can regenerate. 20 minutes = 1 Minecraft day; default 140 = 7 Minecraft days. Newly mined blocks use the current value.
# Default: 140
# Range: 1 ~ 10080
regeneration_time_minutes = 140
#Dimension access controlled by Range's Mining. These switches only block/allow travel; they do not alter terrain generation.
[dimensions]
#Allow entities and players to travel to the Nether. Set false to restore Range's Mining's old Nether-blocking behavior.
enable_nether = true
#Allow entities and players to travel to the End. Set false if you want Range's Mining to block End travel as well.
enable_end = true
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