A Rat's RPG

Quick rating

A Rat's RPG

No reviews yet

A character creation and progression mod.

Magic
MCreator
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
A Rat's RPG 0.1.1

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

 My PC is now out of commission. I still have all the mod files in the cloud, but I cannot continue development currently. Please, leave any bugs you find in the comments. Until I get my workspace in working order, I will provide you guys with first drafts of the soundtrack to the Narrative version of A Rat's RPG. Happy RPing.

Latest Release: FEB 04 2025 2155

0.1.1 Update Video

   The lorekeeper greets you with open arms, as a story like this is yet told. ''For this story is yours,'' the writer continues ''Are you of the knowledgeable yet wicked Witches, or perhaps, a desert raider that wields their axe like it were lightening wreathed in the tempest itself... yes, I sense trouble in you, perhaps you prowl in the night, embraced by shadow, lying in wait for those who rest.''

    This is a character creation mod for those in need of a bit more notes in their lorebooks, or a mild sense of progression that you can feel every step until level 35. I have been developing this mod for quite some time, and it has become a jovial hobby project of mine. I have two updates in mind and one in the works.

    The two core features presented in this mod are eight attributes that affect your character's capabilities that you gradually increase across thirty-five levels. The other mentioned feature are more than sixteen classes to choose from, with a custom class creator in the works. The attributes are as follows. --

  1.     Strength

    Increases physical damage and jump height. Additionally, restores more durability on damaged items with the repair hammer.

  2.     Intelligence

    Broadly enhances spellcasting capabilities and buffs your pilfering capability.

  3.     Willpower

    Willpower enhances certain spells and decreases the saturation cost on a variety of spells. Increases melee knockback.

  4.     Speed

    Increases movement speed, ratRPG bow rate of fire, and attack speed.

  5.     Agility

    The ability to dodge and land a hit. [pvp combat remains the same, currently.]

  6.     Endurance

    Dictates how many hit-points you permanently gain per level, and base physical [armour] toughness.

  7.     Personality

    Dictates how well people find you, increasing the likelyhood you will be forgiven for crimes and haggle with villagers.

  8.     Luck

    Affects almost everything. Bonus chance to pilfer.

    Honestly, there are more classes than I currently have time to go over, though I will say that all are uniquely crafted for a preferred starting methods and attribute scaling. They fall into three categories, the Warrior, the Magi, and the Thief. Generally, the Warrior classes make for Hack-and-Slash playing and make use of the ratRPG repair hammer. Magi classes have the capability harness all vanilla potion effects as spells that you can channel. Thieves, currently being reworked, start with bonus emeralds at the moment. 

    Spellcasting, in which I want to be as balanced and as fair as possible, does not cost mana. A spell channel costs saturation over the duration of the channel. The drain is static across spell costs, meaning that decreasing channel duration and a full stomach is imperative to practical spellcasting. When you reach the threshold that a lack of saturation drains hunger value, you will become exhausted -- meaning it is time to eat. At any time after casting a spell, regardless of a successful cast, you may press 'R' to recast the last preformed spell.

    Agility is a notable attribute and must be addressed here. Your character is no longer guaranteed to hit something when they turn red and recoil at your blade. In melee combat, agility is necessary. To date, I've yet read a warning of agility to melee playstyles that was provided by a developer. To save your time, AGILITY IS NEEDED IF YOU PLAN ON DAMAGING SOMETHING CONSISTENTLY WITH A MELEE WEAPON. 

PLAYER SKILLS:

  • Unarmed - Increases hit rate, and forwardly, perks.
  • Hoes - Increases hit rate, and forwardly, perks.
  • Swords - Increases hit rate, and forwardly, perks.
  • Pickaxes - Increases hit rate, and forwardly, perks.
  • Axes - Increases hit rate, and forwardly, perks.
  • Tridents - Increases hit rate, and forwardly, perks.
  • Shovels - Increases hit rate, and forwardly, perks.
  • Spellcasting - Increases spellcasting speed and effectiveness between both Int and Wil spells, and forwardly, perks.
  • Unarmoured - Dictates your ability to evade attacks at minimal armour ratings, and forwardly, perks.
  • Lightly Armoured - Dictates your ability to evade attacks at low armour ratings, and forwardly, perks.
  • Half Armoured - Dictates your ability to evade attacks at moderate armour ratings, and forwardly, perks.
  • Heavily Armoured - Dictates your ability to evade attacks at high armour ratings, and forwardly, perks.
  • Smithing - Decreases damage the repair hammer takes, increases damage restored on items, and forwardly, perks.

PLAYER HOBBIES:

  • Woodcutting - Increases woodgathering effectiveness and axe efficiency.
  • Crafting - Unique techniques used during crafting to create stronger items.
  • Mining - Increases mining effectiveness and awareness.
  • Building - Show off your personality and be rewarded with exp.
  • Fishing - Sustainability and reaps at the behest of luck.
  • Comat - Increase combat effectiveness and shield usage.
  • Farming - Sustainability and ensuring your own safety.
  • Athletic - Environmental damage reduction and exploration speeds.

    For a full overview of what skills and hobbies do, I suggest reading changelogs until I finish the 'A Rat's RPG Player Manual'

I suggest you begin a new world to freshly begin a new character on.

    DEVELOPMENT STATUS

0.1.1, multiplayer padding update, 100 downloads celebratory modpack. Ty. Agility based pvp. Earthymns.

ADDITIONAL MODS

    I strongly suggest you install the forge versions of RPG Hud and Better Combat for minecraft version 1.20.1.

Screenshots

Gallery

  • Level up your Hobbies and Skills.
    Level up your Hobbies and Skills. 2025-01-28_12.44.59.png
  • Character Hobby View [x]
    Character Hobby View [x] 2025-01-28_12.43.57.png
  • Character Attribute Sheet
    Character Attribute Sheet 2025-01-28_12.43.41.png

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works