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Ravents
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๐ธ Raids and waves for any mob: JSON configs, in-game editor, auto-start triggers and rewards.
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Runs entirely on the server. Also works in singleplayer.
Required on the server. Installing it on the client adds functionality.
Must be installed on both the client and the server.
Varies by version.
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Ravents
Configurable raids: waves of any mobs, auto-start conditions, rewards and an in-game editor. Server-side, works with or without Evaids.
Features
- Waves of any length - pick the mobs, the amount (a number or a range like
2-4) and the order. Each wave has its own boss bar color. - Any mob - vanilla mobs, or custom mobs from Evaids when it is installed. Riders and mobs spawned on death count as part of the raid, so a wave never ends while the chain is still alive.
- Rewards - items with an amount (number or range) and experience, granted either as points (
/xp add) or as whole levels. - Auto-start conditions - inventory items, kills, blocks, jumps, sneaks, distance walked, days played, XP level, an area with a radius, dimension, biome and structure. Every condition is optional; empty means "do not check".
- Per-raid toggles - boss bar, mob glow and raid name can be switched on or off independently. The name toggle greys out when the boss bar is off.
- Survives logout and restart - a raid is stored in the world data like a vanilla raid. Leave the game and it pauses with its mobs; come back and it continues on the same wave with the same mobs and the same bar progress.
- Mobs in a team - Mobs do not attack those who are in a raid.
- Server-side - the mod runs fully on the server. The client part only adds the config editor and the stats screen, so players without the mod can join.
The editor
Press + (rebindable) to open the Ravents menu:
- Raids - the list of raid files, create and delete
- Stats - raids completed, mobs killed, blocks placed and broken
Inside a raid: name, spawn distance, single use, boss bar, name on the bar, mob glow - then three sections: Waves, Rewards, Start conditions.
Everything the editor writes goes to a plain JSON file, so you can also edit it by hand or ship raids with a modpack.
Start conditions
A raid starts by itself when every configured condition is met.
| Condition | What is checked |
|---|---|
| Required items | The player carries them, with an amount |
| Mob kills | Total, or per mob type |
| Blocks broken / placed | Total, or per block |
| Blocks / items used | Per block and per item |
| Jumps, sneaks | Sneaks are counted as key presses, not ticks |
| Distance walked, days played, XP level | Taken from vanilla statistics |
| Area | A point (X/Y/Z) and a radius - the player must be inside |
| Dimension, biome, structure | Picked from a list |
Conditions are evaluated once per second and read from vanilla statistics, so they cost almost nothing per tick.
Commands
/ravents start <raid> [player] start a raid
/ravents stop [raid] stop all raids, or one
/ravents list list configured raids
/ravents reload reload configs
/ravents stats [player] show raid statistics
Operator permission level 2 is required.
Config
config/Ravents/raids/<Name>.json
The file name is the raid id. A raid contains displayName, singleUse, spawnDistance, bossBar, glow, showName, waves[], rewards and trigger. A ready example is generated on first launch.
Evaids addon
Evaids is optional. With it, its custom mobs are available in waves and it owns their stats and drops. Without it, vanilla mobs work as usual - both mods run fine on their own.
Compatibility
- Evaids is optional.
๐ Support the Author
- ๐ฏ Boosty
๐ Third-Party Hosting and distribution
You are not permitted to host this mod on third-party platforms or distribute it via third-party websites; the only authorized source for downloading the mod is Modrinth.
You may post news or information about the mod, provided that you include a link to this mod page for downloads: https://modrinth.com/mod/ravents (You may redirect download links to the corresponding download URL on Modrinth)
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