Real Adventure Mode

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Real Adventure Mode

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Put some adventure into Survival Mode

Minecraft
1.12

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Type
Mod
Latest Version
[1.12]RealAdventureMode-1.1.jar
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Description

Inspired by pre-1.8 Adventure Mode, this mod requires blocks to be broken with the appropriate tool.  Unlike vanilla Adventure Mode, however, you can still break any block with the wrong tool (or your fist), but the block will not have any drops.

How do you get started if you can't punch trees, you may ask?  Leaves now drop sticks, which you can use to craft a digging stick.  Use your digging stick to scrounge up some flint from gravel and craft yourself a hand axe.

All recipes unlock in the recipe book as you collect the proper crafting ingredients.

To do:

Post source on github

Add config file with whitelist of blocks that have an effective tool, but do not expect tool requirements to be enforced

ram.cfg

# Configuration file

general {
    # List of blocks that should break with any tool, one per line
    #  [default: []]
    S:anyToolWhitelist <
        
     >

    # List of blocks that should break with an axe, one per line
    #  [default: [minecraft:banner], [minecraft:chorus_plant], [minecraft:crafting_table], [minecraft:jukebox], [minecraft:noteblock], [minecraft:standing_sign], [minecraft:trapped_chest], [minecraft:wall_sign]]
    S:axeWhitelist <
        minecraft:banner
        minecraft:chorus_plant
        minecraft:crafting_table
        minecraft:jukebox
        minecraft:noteblock
        minecraft:standing_sign
        minecraft:trapped_chest
        minecraft:wall_sign
     >

    # List of blocks that should break with a pickaxe, one per line
    #  [default: []]
    S:pickaxeWhitelist <
        
     >

    # List of blocks that should break with a shovel, one per line
    #  [default: []]
    S:shovelWhitelist <
        
     >

    # Each leaf block has a 1 in X chance to drop sticks
    #  [range: 0 ~ 2147483647, default: 4]
    I:stickDropChance=4

    # Maximum number of sticks a leaf block drops
    # (will be equal to stickDropMin if set lower than that value)
    #  [range: 0 ~ 2147483647, default: 1]
    I:stickDropMax=1

    # Minimum number of sticks a leaf block drops
    #  [range: 0 ~ 2147483647, default: 1]
    I:stickDropMin=1
}

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