RealityValue
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Survival mod for 1.21.1 NeoForge introducing separate Wellness and Sanity meters. Fight physical sickness and mental fatigue.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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RealityValue
RealityValue is an immersive survival mod for Minecraft 1.21.1 (NeoForge) that introduces independent Wellness and Sanity systems, adding new dimensions of challenge and strategy to the vanilla survival experience.
โค๏ธ Wellness System
Beyond your standard health, you now have a separate Wellness stat (0-20).
- Low Wellness: When your Wellness drops below 6, you will receive the Nausea effect every 10 seconds and a warning in the chat.
- Natural Recovery: When your Wellness is above 10, it will automatically recover 1 point every 5 minutes.
- Reset on Death: Your Wellness will be reset to full upon death.
๐ง Sanity System
Your mental health is just as important. Your Sanity (0-20) is affected by your environment and actions.
- Low Sanity:
- Below 7: You will receive the Weakness effect every 6 seconds and a random negative effect (Slowness, Darkness, Blindness, or Nausea).
- Below 4: A message indicating low mood will appear in the action bar every 10-50 seconds.
- Sanity Recovery:
- Fishing: 50% chance to gain +1 Sanity.
- Picking Flowers: 50% chance to gain +1 Sanity from naturally generated flowers.
- Sleeping: Recovers 1-3 points every 90 seconds, and fully restores upon waking up.
- Near Light Sources: Recovers 1-2 points every 12 minutes (does not work with Soul Fire Torches, etc.).
- Sanity Decay:
- Natural Decay: Unconditionally decreases by 1 point every 6 minutes.
- Environmental Penalty: Decreases by 1 point every 2 minutes when in water or exposed to rain.
๐ New Items
The mod adds several new items to help you survive.
| Item | How to Obtain | Effect |
|---|---|---|
| Herb | Breaking grass (15%) | Restores 2 Health, 0-1 Wellness |
| Torn Fabric | Killing Zombies | Restores 2-4 Health |
| Bandage | Herb + Torn Fabric | Restores 4 Health, 1-3 Wellness |
| Antibiotics | Breaking moss blocks (1%) | Restores 8 Health, 4-7 Wellness |
| Rum | Fishing/Treasure/Villager Trade | Restores 6-14 Sanity |
| First Aid Kit | Zombie rare drop/Dungeon Chest | Restores full Health, 10 Wellness |
โ๏ธ Combat Mechanics
- When attacked by a Zombie, there is a 75% chance to lose 1-3 Wellness and a 30% chance to lose 1-2 Sanity.
- Blocking with a shield completely negates Sanity loss from zombie attacks.
- Attacks from other mobs do not affect your Wellness or Sanity.
๐ Mod Integrations
RealityValue integrates with several popular mods to provide more ways to recover Sanity.
- Create: Consuming items like Chocolate, Builder's Tea, and Honeyed Apple restores 3-4 Sanity.
- Farmer's Delight: Consuming almost any food or drink restores 3-6 Sanity (crops, raw ingredients, and animal feed are excluded).
- ThirstWasTaken: Drinking impure water will decrease Wellness and Sanity. Rum will also quench your thirst.
โ๏ธ Requirements
- Minecraft: 1.21.1
- Mod Loader: NeoForge
- Java: 21
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