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Realms Reforged — Companions, Bosses, Bounties & 70+ Enchantments
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Expand Minecraft with new creatures, professions, structures, equipment, events and mechanics that make villages, combat and exploration feel richer while staying faithful to the vanilla experience.
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A True Minecraft Expansion
This mod is much more than a collection of new golems. It expands several major parts of Minecraft at once: companions, Illagers, villages, monsters, hunting, exploration, enchantments, equipment, building, player death and many vanilla gameplay systems.
Its goal is to preserve the Minecraft experience while introducing new mechanics that naturally fit into survival progression.
🗿 Four New Material Golems
The mod introduces four new material golems:
- Gold Golem
- Emerald Golem
- Diamond Golem
- Netherite Golem
Each one has its own textures and several visible crack stages as it takes damage.
Golems can also become genuine player companions.
They can receive orders to:
- Follow the player.
- Stay at a position and patrol the surrounding area.
- Use cautious escort mode, staying close and primarily fighting to protect their owner.
Natural golems can be assigned patrol posts with a compass. They guard an area of roughly 20 × 20 blocks, pursue hostile creatures and return to their assigned position.
Companion roles include:
- Scout
- Healer
- Protector
- Heavy Fighter
- Guardian
🧟 Ivillagers and Curing
The mod greatly expands Illagers with several new creatures:
- Zombified Ivillager
- Half-Skeleton Ivillager
- Cured Ivillager
- Ghoul
- Demon Commander
A Zombified Ivillager can be cured by applying Weakness and giving it a Golden Apple.
The curing process takes around 3 to 5 minutes.
Once cured, the former enemy becomes a genuine player ally instead of returning to hostile behavior.
✨ Golden Elixir
A second curing system is available through:
- Golden Elixir
- Splash Golden Elixir
These items provide an alternative way to cure zombified inhabitants, including Zombie Villagers and Zombified Ivillagers.
👥 Allied Ivillagers
Cured Ivillagers are much more than decorative NPCs.
They can use equipment, weapons, shields and crossbows, receive orders, follow players, guard locations, sleep and develop professions.
A dedicated equipment interface allows the player to manage their gear.
Guard Banners can also be used to assign allied Ivillagers to defensive posts.
The Leader enchantment expands group command mechanics and allows multiple allies to accompany the player.
🧑🏭 New Professions
Cured Ivillagers can obtain several unique professions:
- Golden Herbalist
- Alchemist
- Guardian Master
- Bounty Hunter
- Creature Breeder
- Golden Artificer
- Runist
- Master Archer
- Diver
- Explorer
- Collector Scout
These professions provide unique trades and progression.
🏹 Special Arrows
New ammunition includes:
- Golden Arrow
- Explosive Arrow
- Golden Explosive Arrow
More powerful Master-related variants also exist.
💣 Charged TNT
Charged TNT expands the explosive mechanics of the mod and connects with the Creeper Master and Artificer systems.
🛡️ Explosive Shield
The Explosive Shield provides another specialized piece of advanced combat equipment.
👑 The Three Masters
Three major special enemies are present:
- Skeleton Master
- Zombie Master
- Creeper Master
Each has unique models, textures, animations, loot tables and rewards.
The hunting progression eventually leads to The Council of the Three Masters.
☠️ Master Rewards
Unique Master-related resources include:
- Ancient Bone
- Bone Fragment
- Enriched Rotten Flesh
- Master TNT Powder
- Unstable Heart Fragment
- Restoration Stone
- Crowned Skull
- Zombie Master Crown
- TNT Crown
- Creeper Master Head
👑 Crowned Helmets
Diamond and Netherite helmets can be upgraded into several Master combinations:
- Skeleton
- Zombie
- Creeper
- Skeleton + Zombie
- Skeleton + Creeper
- Zombie + Creeper
- Skeleton + Zombie + Creeper
This creates seven Diamond variants and seven Netherite variants.
🦴 Ancient Equipment
Special equipment also includes:
- Ancient Bow
- Necromantic Staff
🩸 Flesh Blocks
Undead resources can be turned into:
- Rotten Flesh Block
- Enriched Rotten Flesh Block
👹 New Creatures and Mini-Bosses
The mod contains Ghouls, Zombified Ivillagers, Half-Skeleton Ivillagers and Demon Commanders.
Special mini-boss versions include:
- Giant Ghoul
- Zombified Champion
- Half-Skeleton Champion
Vanilla creatures can also become mini-bosses through the mod's dedicated system.
🎯 Bounty Hunting
The Bounty Hunter profession unlocks a full contract system.
Contracts lead players to generated enemy hideouts.
Rank 1
Infested Ruins
Rank 2
Occupied Hamlet
Rank 3
Predator Cave
Rank 4
Elite Fortress
Rank 5
Deep Necropolis
Rank 6
The Council of the Three Masters
These are actual structures included in the mod's world generation.
⚔️ Enemy Waves
Higher-level hunts include multiple enemy waves with increasingly dangerous troops.
Enemies may include Ghouls, axe fighters, crossbow units, enchanted armor and multiple captains.
🌙 Locked Nights
Some encounters can keep the world at night until the battle ends.
Sleeping will not skip the night during these fights.
🏃 Fleeing Has Consequences
Leaving an active hideout can cause the bounty to be lost.
Remaining enemies may be released from the site and begin pursuing the player.
Death can also fail the contract reward while still leaving some local loot recoverable.
🎯 Secondary Objectives
Contracts may contain optional objectives:
- Rescue a prisoner.
- Recover a stolen relic.
- Stop an escaping leader before the timer runs out.
Completing them provides additional rewards.
💰 Contract Rewards
Cleared hideouts provide a Sealed Hunt Chest that must be returned to the Bounty Hunter.
Rewards can include:
- Emeralds
- Diamonds
- Netherite
- Experience
Special Reward Experience Bottles can store exact amounts of experience.
🏆 Trophies
Several decorative trophies are available:
- Ghoul Trophy
- Half-Skeleton Ivillager Trophy
- Demon Trophy
❤️ Healing Standard
The Healing Standard can store up to 64 Golden Flowers.
When supplied, it heals nearby allies within roughly eight blocks while they are outside combat.
🏳️ Guard Banner
Guard Banners allow allied Ivillagers to be assigned to defensive positions.
🌳 Golden Trees
Golden Trees are a complete world-generation system rather than a single decorative block.
They include natural rare generation, custom habitats, roots, placement rules, hanging leaves, petals, particles, saplings, fire interactions and creature-related behavior.
🪵 Complete Golden Wood Set
Golden wood includes:
- Golden Log
- Stripped Golden Log
- Golden Wood
- Stripped Golden Wood
- Golden Planks
- Golden Stairs
- Golden Slab
- Golden Fence
- Golden Fence Gate
- Golden Door
- Golden Trapdoor
- Golden Button
- Golden Pressure Plate
- Golden Ladder
- Golden Shelf
- Golden Sign
- Golden Hanging Sign
- Golden Boat
- Golden Chest Boat
- Golden Stick
🔥 Golden Torches
Golden Torches and Golden Wall Torches provide additional building and lighting options.
🌸 Golden Flowers and Petals
Golden Trees also introduce Golden Flowers, Golden Petals and hanging foliage with their own particle effects.
Golden Flowers are also used to power Healing Standards.
🔨 Diamond Anvil
The mod introduces a Diamond Anvil with three damage states:
- Diamond Anvil
- Chipped Diamond Anvil
- Damaged Diamond Anvil
It has its own durability and cost mechanics.
🪦 Player Graves
When the player dies, a Player Grave can preserve:
- Equipment
- Inventory
- Experience
The grave remembers its owner and reports its coordinates.
If the player's inventory cannot hold everything when recovering the grave, remaining items stay safely stored inside.
✨ More Than 70 Enchantments
The mod contains a very large enchantment system covering combat, tools, farming, mobility, exploration, vehicles, mounts and utility.
These include Vampirism, Bleeding, Fury, Fracture, Felling, Vacuum, Heavy Bolt, Frostbite, Siphon, Double Load, Assault, Electric Arc, Carrying Current, Snare, Shockwave, Absorption, Momentum, Reach, Guard Breaker, Deflection, Bulwark, Second Wind, Delicate Extraction, Smelting, Excavation, Prospecting, Harvest, Replanting, Gathering, Fleece, Soothing, Intact Harvest, Swift Brushing, Delicacy, Discovery, Distant Spark, Ignition, Long Fuse, Night Vision, Collector, Vitality, Stability, Recovery, Endurance, Mobility, Retreat, Leap, Gardener Steps, Light Steps, Lift, Cushioning, Efficient Propulsion, Double Catch, Patient Float, Stowing, Expertise, Measurement, Range, Group Order, Memory, Navigation, Mooring, Buoyancy, Impulse, Traversal, Rider Care, Animal Vitality, Carapace, Fearsome Fang, Blast Ward, Enchanted Blossom and Leader.
These enchantments affect far more than swords and armor. They extend farming, fishing, tools, explosives, vehicles, animals, exploration and movement.
🧰 Vanilla System Expansion
To support these mechanics, the mod also modifies or extends many existing systems, including bows, crossbows, tools, fishing rods, brushes, flint and steel, boats, mounts, farming, sheep, rockets, hunger, stealth, status effects, vehicles, anvils, smithing, TNT, chest loot and creature spawning.
🌍 Connected Progression
The different systems are designed to work together.
A player can explore the world, discover new monsters, cure a Zombified Ivillager, turn it into an ally, give it a profession, construct companion golems, organize defenses and eventually begin bounty contracts.
Higher ranks introduce stronger enemies, mini-bosses and finally the Three Masters.
Their rewards unlock more advanced equipment while Golden Trees, alchemy, enchantments, graves, special weapons, companions and professions continue enriching normal survival gameplay.
The result is a much larger Minecraft experience built around expanding existing mechanics rather than replacing them.
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