Rebalanced Enchanting
No reviews yet
Fairer villager trading, smarter anvil, and mending rebalanced!
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
This mod rebalances Mending and anvil mechanics to make Mending a late-game convenience, not a mandatory enchantment. It also adjusts librarian book trades, with prices that scale more fairly based on enchantment levels.
Features
Rebalanced Mending
- Mending has been removed from librarian trades and fishing. It is therefore no longer farmable, and can now only be found in loot chests.
- The best structures to find enchanted books, including Mending, are:
- Stronghold Library – 67.8%
- Ancient City – 35.9%
- Desert Pyramid – 23.5%
- Underwater Ruins – 21.7%
- Woodland Mansion – 14.9%
- Monster Room (Dungeon) – 14.7%
- Mineshaft – 14.1%
- Pillager Outpost – 11%
- Jungle Pyramid – 4.5%
- Stronghold Storeroom – 4%
- Stronghold Altar – 2.5%
Anvil Logic Overhaul
- Renaming an item will now always costs 1 level.
- Repairing with ingots or materials (like iron, diamond, netherite, etc.) has been reworked, the number of units needed now depends on how many are used in the item's crafting recipe (e.g., 1 diamond for a shovel, 3 for a pickaxe).
- Anvil levels costs are now independent of usage history. The cost is instead calculated based on:
- The total enchantment levels present on the item (1 base level + 1 level per enchantment level).
- The percentage of durability restored.
Example: Repairing a diamond pickaxe with Fortune III and Efficiency V means a total of 9 enchantment levels (1 base + 3 + 5). Repairing 33% of its durability with a single diamond would cost 3 levels.
Rebalanced Librarian Trades
- Enchanted book prices now scale dynamically based on the enchantment level.
- Fully compatible with other mods that add custom enchanted books, their prices will be dynamically adjusted as well.
- Single-level enchantments (e.g., Silk Touch, Flame) are treated as if they were one level higher when determining their price.
- Treasure enchantments (e.g., Frost Walker, Curse of Binding) are also priced as if one level higher. Treasure enchantments that are also single-level are treated as two levels higher (e.g., Curse of Binding is priced like a Level III enchantment).
- The adjusted price tiers are:
- 6–21 emeralds for Level I
- 22–35 for Level II
- 36–47 for Level III
- 48–56 for Level IV
- 57–62 for Level V
- The 63–64 emerald price range is reserved for Level V treasure enchantments, even though such enchantments do not exist in vanilla Minecraft.
This mod rebalances Mending and anvil mechanics to make Mending a late-game convenience, not a mandatory enchantment. It also adjusts librarian book trades, with prices that scale more fairly based on enchantment levels.
Features
Rebalanced Mending
- Mending has been removed from librarian trades and fishing. It is therefore no longer farmable, and can now only be found in loot chests.
- The best structures to find enchanted books, including Mending, are:
- Stronghold Library – 67.8%
- Ancient City – 35.9%
- Desert Pyramid – 23.5%
- Underwater Ruins – 21.7%
- Woodland Mansion – 14.9%
- Monster Room (Dungeon) – 14.7%
- Mineshaft – 14.1%
- Pillager Outpost – 11%
- Jungle Pyramid – 4.5%
- Stronghold Storeroom – 4%
- Stronghold Altar – 2.5%
Anvil Logic Overhaul
- Renaming an item will now always costs 1 level.
- Repairing with ingots or materials (like iron, diamond, netherite, etc.) has been reworked, the number of units needed now depends on how many are used in the item's crafting recipe (e.g., 1 diamond for a shovel, 3 for a pickaxe).
- Anvil levels costs are now independent of usage history. The cost is instead calculated based on:
- The total enchantment levels present on the item (1 base level + 1 level per enchantment level).
- The percentage of durability restored.
Example: Repairing a diamond pickaxe with Fortune III and Efficiency V means a total of 9 enchantment levels (1 base + 3 + 5). Repairing 33% of its durability with a single diamond would cost 3 levels.
Rebalanced Librarian Trades
- Enchanted book prices now scale dynamically based on the enchantment level.
- Fully compatible with other mods that add custom enchanted books, their prices will be dynamically adjusted as well.
- Single-level enchantments (e.g., Silk Touch, Flame) are treated as if they were one level higher when determining their price.
- Treasure enchantments (e.g., Frost Walker, Curse of Binding) are also priced as if one level higher. Treasure enchantments that are also single-level are treated as two levels higher (e.g., Curse of Binding is priced like a Level III enchantment).
- The adjusted price tiers are:
- 6–21 emeralds for Level I
- 22–35 for Level II
- 36–47 for Level III
- 48–56 for Level IV
- 57–62 for Level V
- The 63–64 emerald price range is reserved for Level V treasure enchantments, even though such enchantments do not exist in vanilla Minecraft.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources