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Rebalantment
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Aims to rebalance and shift the enchantment and durability systems, while fully customizable
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Must be installed on both the client and the server.
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Description
This mod aims to allow anyone to customize the balancing of durability and enchanting easily. All features apply to both vanilla and all modded items, unless specified otherwise.
Features:
-Max level can be configured anywhere from 1 to 255, or to half the default value
-Enchantment levels can be singular or not
-Durability can be turned on or off
-Durability can be multiplied by any positive value
-Mending and Unbreaking can be disabled completely
-Configurations can be changed without leaving the world (unless stated otherwise)
-By default, all enchantments' max levels are set to half their normal value, all enchantments have only one level, and durability is removed. So for example, Sharpness will have only the first level, and be as effective as Sharpness II
-This mod adds three new enchantments (Compatible with Enchantment Descriptions):

-Divides damage and protection enchantments into primary and secondary categories, allowing the combination of any primary with any secondary, but not two of the same tag (Since it uses tags, only works with Vanilla enchantments and specified modded ones)
-Primary Damage: Sharpness, Extra-Hit, Leech; Secondary Damage: Quickslash, Bane of Arthropods, Impaling, Smite
-Primary Protection: Protection; Secondary Protection: Blast Protection, Fire Protection, Projectile Protection, Feather Falling
-Maces, Tridents and Axes can now be enchanted with both damage tags
Planned Features:
-Rebuild enchantment table system from scratch
-Rebalance progression
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