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Recipe Reshaper
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Dynamically replaces whole categories of recipes with (subjectively) improved ones. Data driven.
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Runs entirely on the server. Also works in singleplayer.
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Dynamically replaces whole categories of recipes with (subjectively) improved ones. Data driven.
Works server-side and in single player.
Recipe Reshaper allows you to replace groups of recipes with new ones based on the originals.
This is done using data packs that add recipe_reshapers, and the mod has several already builtin:
2x2_slabs-stairs-blocks
Replaces traditional slab and stair recipes with ones that fit in the 2x2 inventory crafting grid and let you freely craft stairs, slabs and blocks into one another.

2x2_logs_to_wooden_slabs_and_stairs
Adds 2x2 recipes to craft logs directly into slabs and stairs with 4 times the output of plank recipes.


2x2_panes_and_bars
Changes recipes for glass panes and iron bars to be 2x2 instead of 3x2 and output 10 instead of 16.

2x2_signs
Changes sign recipes to be a slab on a stick and output 1.

more_buttons
Makes button recipes output 4 buttons.

conflict_resolution
Changes pressure plate, chiseled block, and trapdoor recipes so they don't conflict with newly reshaped recipes.
There's also fixed_inconsistencies which doesn't have any reshapers but changes some edge case vanilla recipes that break patterns (currently only changes the light weighted pressure plate recipe).
The builtin recipe reshapers can be enabled and disabled using the standard /datapack enable|disable commands, and you can add your own by putting them in your world's data packs folder.
Recipe reshapers work by defining source and result patterns, similar to the patterns used in vanilla shaped recipe JSON. Documentation on the data pack format is available on the wiki, and the builtin data packs serve as good examples.
Translating
This mod is only for Fabric (works on Quilt, too!) and I won't be porting it to Forge. The license is MIT, however, so anyone else is free to port it.
I'd appreciate links back to this page if you port or otherwise modify this project, but links aren't required.
Dynamically replaces whole categories of recipes with (subjectively) improved ones. Data driven.
Works server-side and in single player.
Recipe Reshaper allows you to replace groups of recipes with new ones based on the originals.
This is done using data packs that add recipe_reshapers, and the mod has several already builtin:
2x2_slabs-stairs-blocks
Replaces traditional slab and stair recipes with ones that fit in the 2x2 inventory crafting grid and let you freely craft stairs, slabs and blocks into one another.

2x2_logs_to_wooden_slabs_and_stairs
Adds 2x2 recipes to craft logs directly into slabs and stairs with 4 times the output of plank recipes.


2x2_panes_and_bars
Changes recipes for glass panes and iron bars to be 2x2 instead of 3x2 and output 10 instead of 16.

2x2_signs
Changes sign recipes to be a slab on a stick and output 1.

more_buttons
Makes button recipes output 4 buttons.

conflict_resolution
Changes pressure plate, chiseled block, and trapdoor recipes so they don't conflict with newly reshaped recipes.
There's also fixed_inconsistencies which doesn't have any reshapers but changes some edge case vanilla recipes that break patterns (currently only changes the light weighted pressure plate recipe).
The builtin recipe reshapers can be enabled and disabled using the standard /datapack enable|disable commands, and
you can add your own by putting them in your world's data packs folder.
Recipe reshapers work by defining source and result patterns, similar to the patterns used in vanilla shaped recipe
JSON. Documentation on the data pack format is available on
the wiki, and the builtin data packs serve as
good examples.
Translating
If you'd like to help translate Recipe Reshaper, you can do so on
Crowdin.
This mod is only for Fabric (works on Quilt, too!) and I won't be porting it to Forge. The license is MIT, however, so anyone else is free to port it.
I'd appreciate links back to this page if you port or otherwise modify this project, but links aren't required.
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