Recycler Scrap

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Recycler Scrap

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Turn unwanted items into Scrap with a fast, data‑driven Recycler block; fully configurable via TOML and datapacks, with tag‑ and item‑based rules and optional TACZ support.

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Economy & Trade Systems
Mod Loaders
Forge
Minecraft

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Project Details

Type
Mod
Latest Version
Recycler Mod-1.20.1-1.0.0.jar

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About

Description

Recycler — data‑driven economy foundation for your modpack

Turn unwanted items into Scrap with a fast, focused Recycler block. Fully data‑driven via TOML and datapacks, with tag‑ and item‑based rules and optional TACZ coverage. Designed to be the backbone of your modpack’s economy: simple loop, clear feedback, and values you can rebalance without recompiling.

Key Features

  • Recycler block: five input slots, five output slots, FE/RF power usage, visible progress bar, and ambient particles for clear feedback
  • Scrap currency: lightweight item you can sink or reward anywhere in your progression
  • Flexible config (TOML): allow by item and by tag; set fixed amounts or random ranges (lo..hi) per item or per tag
  • Datapack support: ship defaults with data/recycler/recycler/scrap_values.json (number or {min,max}) for per‑world tuning and quick /reload iteration
  • Scales with tags: cover entire families (e.g., tools, weapons) without enumerating every ID, then override a few standouts by item
  • Optional TACZ compatibility: cover weapons through item allows or tag rules without bespoke patches

Why it fits modpacks

  • Economy backbone: clear loop (items → Scrap) that is easy to explain and adopt
  • Externalized balance: tweak numbers in configs/datapacks; no code changes or new binaries
  • Scales safely: use tag defaults for a stable baseline; refine outliers by item
  • Low cognitive load: minimal friction for players and maintainers alike

Getting Started

  1. Drop the .jar into mods/ (Forge 1.20.x)
  2. Place the Recycler, power it with FE/RF, insert items, collect Scrap
  3. On first run, edit config/recycler-common.toml:
    • item_allow: list of allowed items
    • tag_allow: list of allowed tags
    • item_overrides: fixed values (n) or ranges lo..hi per item
    • tag_defaults: fixed values (n) or ranges lo..hi per tag

Data‑driven Balance

  • Start broad with tags: define your baseline in tag_defaults
  • Refine with item overrides: adjust outliers that are too strong/weak
  • Split scope: keep global policy in TOML and per‑world tweaks in a datapack

Datapack Overrides (per world)

  • Path: data/recycler/recycler/scrap_values.json
  • Accepts either a number or an object {min,max}
  • Example:
{
  "minecraft:iron_ingot": 2,
  "#forge:tools": { "min": 1, "max": 3 }
}
  • Use /reload to iterate quickly in SSP/servers

Block Details

  • 5 input slots, 5 output slots
  • Consumes FE/RF during operation
  • Visible progress and ambient particles for at‑a‑glance status

Compatibility

  • TACZ (optional): supported via item/tag rules; no dedicated patches required
  • Plays nicely with content/progression mods since values are externalized and reloadable

Requirements

  • Forge 1.20.x

License

  • MIT — straightforward redistribution and modpack inclusion

FAQ

  • Do I need an economy plugin? No. Scrap is the built‑in currency loop
  • Can I adjust values per world? Yes, via the datapack JSON and /reload
  • How do I make exceptions? Use item_overrides in TOML or per‑item entries in the datapack JSON
  • Performance considerations? Lightweight, focused design; all balancing is data‑driven

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