Community listing page, reviews here may not be monitored by the author.
Recycler Scrap
No reviews yet
Turn unwanted items into Scrap with a fast, data‑driven Recycler block; fully configurable via TOML and datapacks, with tag‑ and item‑based rules and optional TACZ support.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
Features machines that process raw materials or automation processes.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Includes systems for trading and managing economies.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Filters
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Recycler — data‑driven economy foundation for your modpack
Turn unwanted items into Scrap with a fast, focused Recycler block. Fully data‑driven via TOML and datapacks, with tag‑ and item‑based rules and optional TACZ coverage. Designed to be the backbone of your modpack’s economy: simple loop, clear feedback, and values you can rebalance without recompiling.
Key Features
- Recycler block: five input slots, five output slots, FE/RF power usage, visible progress bar, and ambient particles for clear feedback
- Scrap currency: lightweight item you can sink or reward anywhere in your progression
- Flexible config (TOML): allow by item and by tag; set fixed amounts or random ranges (
lo..hi) per item or per tag - Datapack support: ship defaults with
data/recycler/recycler/scrap_values.json(number or{min,max}) for per‑world tuning and quick/reloaditeration - Scales with tags: cover entire families (e.g., tools, weapons) without enumerating every ID, then override a few standouts by item
- Optional TACZ compatibility: cover weapons through item allows or tag rules without bespoke patches
Why it fits modpacks
- Economy backbone: clear loop (items → Scrap) that is easy to explain and adopt
- Externalized balance: tweak numbers in configs/datapacks; no code changes or new binaries
- Scales safely: use tag defaults for a stable baseline; refine outliers by item
- Low cognitive load: minimal friction for players and maintainers alike
Getting Started
- Drop the
.jarintomods/(Forge 1.20.x) - Place the Recycler, power it with FE/RF, insert items, collect Scrap
- On first run, edit
config/recycler-common.toml:item_allow: list of allowed itemstag_allow: list of allowed tagsitem_overrides: fixed values (n) or rangeslo..hiper itemtag_defaults: fixed values (n) or rangeslo..hiper tag
Data‑driven Balance
- Start broad with tags: define your baseline in
tag_defaults - Refine with item overrides: adjust outliers that are too strong/weak
- Split scope: keep global policy in TOML and per‑world tweaks in a datapack
Datapack Overrides (per world)
- Path:
data/recycler/recycler/scrap_values.json - Accepts either a number or an object
{min,max} - Example:
{
"minecraft:iron_ingot": 2,
"#forge:tools": { "min": 1, "max": 3 }
}
- Use
/reloadto iterate quickly in SSP/servers
Block Details
- 5 input slots, 5 output slots
- Consumes FE/RF during operation
- Visible progress and ambient particles for at‑a‑glance status
Compatibility
- TACZ (optional): supported via item/tag rules; no dedicated patches required
- Plays nicely with content/progression mods since values are externalized and reloadable
Requirements
- Forge 1.20.x
License
- MIT — straightforward redistribution and modpack inclusion
FAQ
- Do I need an economy plugin? No. Scrap is the built‑in currency loop
- Can I adjust values per world? Yes, via the datapack JSON and
/reload - How do I make exceptions? Use
item_overridesin TOML or per‑item entries in the datapack JSON - Performance considerations? Lightweight, focused design; all balancing is data‑driven
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources