Recycling Arrows

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Recycling Arrows

By vomiterOwner

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Arrows stick visibly to entities and can be recollected after they die.

Adventure/Exploration
QoL & Tweaks
Mod Loaders
Forge
NeoForge
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
recyclingarrows-1.8.0-1.21.1-neoforge.jar

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CurseForge ID
Modrinth ID

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Source Issues Wiki Discord

About

Description

Recycling Arrows

Did you know that real-world hunters often recover arrows from their prey and reuse them?

Recycling Arrows brings that idea into Minecraft.

When a mob is hit by an arrow, the arrow is recorded on that entity. When the mob dies, those arrows are dropped back into the world, allowing you to pick them up and use them again. Arrows may sometimes break into its ingredients. This behavior can be configured with config options and datapacks.

This mod is especially useful in hardcore or survival-focused modpacks, where arrows can be expensive or limited. Recycling Arrows helps make bow combat less punishing without making it overpowered.


What This Mod Does

  • Arrows that hit mobs are tracked.
  • When the mob dies, those arrows are returned as drops, or sometimes individual ingredients (configurable).
  • Works with vanilla arrows and most modded arrows.
  • You can see how many arrows are stuck on an entity directly.
  • You can use shears to remove arrows from a mob without killing it; mobs can also remove an arrow from themselves ocassionally over time.
  • Arrows on player's body would also come off as time passes; they can also be removed by the player using shears against air when croughing.

Compatibility Issues

  • This mod should work for most arrows, but some modded arrows might override certain method that this mod depends on to record the hit. If you find any arrows are not recorded normally, please report it in forum or issue tracker.
  • This mod provides a render layer for arrows to render as if they're stuck on mobs. But the visual result might be weird on certain modded mobs. There is a client config that disables this render for certain mob types. You may list those entities' resource location in the config, and arrows won't be rendered on their model, but instead on your crosshair when you're close to them.

Datapack Support

Starting from 1.4.0, Recycling Arrows includes a simple datapack-based drop system.

This allows modpack authors and datapack creators to change what an embedded arrow drops when the target dies.

You can:

  • Keep the original arrow as-is
  • Replace it with broken-down materials such as sticks, flint, or feathers
  • Use weighted results for multiple possible outcomes
  • Preserve arrow data with functions such as copying tipped arrow NBT
  • Make one arrow type refer to the drop behavior of another

If no matching datapack entry exists, the mod will automatically fall back to the original resolved arrow item.

There is also a config option to disable the datapack system entirely, in which case all drops always use the default fallback behavior.

For detailed usage, please check the wiki.

Recycling Arrows

Did you know that real-world hunters often recover arrows from their prey and reuse them?

Recycling Arrows brings that idea into Minecraft.

When a mob is hit by an arrow, the arrow is recorded on that entity. When the mob dies, those arrows are dropped back into the world, allowing you to pick them up and use them again. Arrows may sometimes break into its ingredients. This behavior can be configured with config options and datapacks.

This mod is especially useful in hardcore or survival-focused modpacks, where arrows can be expensive or limited. Recycling Arrows helps make bow combat less punishing in these setup.


Features

  • Arrows that hit mobs are tracked and rendered on their body. When the mob dies, those arrows are returned as drops, or sometimes individual ingredients (configurable).
  • You can use shears to remove arrows from a mob without killing it; mobs can also remove an arrow from themselves ocassionally over time.
  • Arrows on player's body would also come off as time passes; they can also be removed by the player using shears against air when croughing.

Compatibility Issues

  • This mod should work for most arrows, but some modded arrows might override certain method that this mod depends on to record the hit. If you find any arrows are not recorded normally, please report it in forum or issue tracker.
  • This mod provides a render layer for arrows to render as if they're stuck on mobs. But the visual result might be weird on certain modded mobs. There is a client config that disables this render for certain mob types. You may list those entities' resource location in the config, and arrows won't be rendered on their model, but instead on your crosshair when you're close to them.

Datapack Support

Starting from 1.4.0, Recycling Arrows includes a simple datapack-based drop system.

This allows modpack authors and datapack creators to change what an embedded arrow drops when the target dies. If no matching datapack entry exists, the mod will automatically fall back to the original resolved arrow item.

There is also a config option to disable the datapack system entirely, in which case all drops always use the default fallback behavior.

For detailed usage, please check the wiki.

Screenshots

Gallery

  • Iron Golem With Arrows
    Iron Golem With Arrows Iron Golem With Arrows
  • Iron Golem With Arrows
    Iron Golem With Arrows Iron Golem With Arrows

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~8,000
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CurseForge
~7,000
Modrinth
<1,000
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