Reign

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Reign

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This mod adds a profession system, market trading, vassalage with a kingdom distribution system, as well as gradual vanilla minecraft upgrade. You can be a king, lord, knight or freeman!

Medieval
Village & Farm Life
RPG
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Farming & Agriculture
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Economy & Trade Systems
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Type
Mod
License
All Rights Reserved
Latest Version
Reign 0.8.1
Authors
CurseForge
Modrinth

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Description

Translated to on [ ENG | RU ] lang. The mod is in active development. There may be bugs. If you want to take part in the test, read the developer diary and you can play in our servers - ReignCraft [ru] TextBook

This mod adds a profession system, market trading, vassalage with a kingdom distribution system, as well as gradual vanilla minecraft upgrade. You can be a king, lord, knight or freeman!

From chaos to regularity

🛠️ SYSTEM OF PROFESSIONS

The player can choose a primary and secondary license (profession). There are 5 primary and 5 secondary licenses. To open the license selection window, press the [J] button. Licenses_list

Main licenses:

Woodcutter woodcutter

  • Can cut down trees without penalties. Trees cut down to the roots fall whole.
  • Supplies logs and coal to the market.

Smith Blacksmith

  • Creates armor and tools (better than stone ones) for all other professions on the workbench, while other players will craft almost broken items.
  • Repairs tools on the grindstone.
  • Delivers tools and armor to the market.

Miner miner

  • Extracts ores, but other players do not get resources from the ore.
  • Can break deep rocks.
  • Delivers ores to the market.

Farmer farmer

  • Grows crops and breeds livestock.
  • Supplies food to the market.

Cowboy cowboy

  • Breeds cattle.
  • Breaking in horses
  • Supplies meat and by-products to the market.

Each profession is inextricably linked with others. For example, a blacksmith, in order to create a pickaxe, will need to buy iron from a miner and coal from a woodcutter. A miner, in order to effectively extract ores, needs that same pickaxe from a blacksmith. And food. Everyone needs food.

Additional licenses:

Fisherman fisher

  • Has the ability to catch fish, gets more experience from fishing.

Enchanter enchanter

  • Can use the enchantment table.

Alchemist alchemist

  • Creates potions in the alchemy stand, other professions do not know how to prepare potions.

Soldier soldier

  • Has increased combat characteristics and survivability.

Hunter hunter

  • Obtains more drops from wild and hostile creatures.

Each license has its own level progress [0 - 5 lvl]. To level up each level of the main profession, the player's vanilla experience is required. At any time, the player can abandon his profession, but in this case, he loses all level progress. Each day of real time, the player can abandon the profession 1 time.

🛠️ MARKET SYSTEM

There are 4 types of coins: copper, silver, gold and platinum. The more expensive coin is worth 16 of the previous ones. The center of the entire economy is the capital - all the necessary blocks are located here. As long as there is money in the treasury, the capital lands remain protected and under the King’s rule. coins_list

Trader Point

  • This is a block that exchanges player resources for coins. All items sold to the reception point are sent to the market as goods for other players. Selling prices are static. If there are too many items of one type on the market, the reception point stops buying that type of goods.

Market

  • ​​In this block you can buy goods sold by other players for coins. The price is subject to a tax determined by the King.

Treasury

  • Coins earned through taxation are sent here. Only the King has access to the treasury.

Hoarder

  • This block can exchange 64 units of any junk for 1 copper coin.

King table

  • This block is used to issue licenses, rental agreements, and contracts.

Private shop

  • This block allows buying and selling items at a private price.

Rental block

  • Allows granting a player rental rights in the capital, where they can build. To do this, place the rental contract inside.

Also, each player gets some coins for daily login. The amount of coins you get depends on your title.

💎 WORLD EVOLUTION

At the start of the game, many things are unavailable. In order to develop the world, you need to upgrade Eras. Each new Era opens access to more valuable resources, licenses and worlds. There are 10 stages in total, divided into 3 eras - Early, High and Late Middle Ages. Eras_list

Found

  • This is a block in the center of the capital. With the help of donations of platinum coins, you can develop the world to the next era. Each next level requires more coins.

⚜️ HOUSES AND VASSALITY

Players are divided by titles, depending on their role in the kingdom. At the start of the game, you can create up to 4 Houses, but as the era progresses, you can increase the maximum number to 8.

Lords

  • Guardians of the Houses. The player who created the House is the Lord and has a claim to the throne.

Knights

  • Vassals of the Lord who has joined his House and created domain. To join the House, the Lord must initiate the future knight. To do this, the player must bow his head to the Lord, remove everything from his hands and crouch (Shift).

Serf

  • Serves a knight (or a Lord) and belongs to a Domain.

Freemen

  • Players who are not members of a House. Free.

Houses are divided into domains, which are privatized territories with a suspicion system for outsiders. If an intruder causes trouble on another's land, they will gain suspicion points, and the domain owner will be able to track this, recognizing them by face. If the criminal crosses the line, they will automatically be declared a fugitive for the entire House.

Positions at Court

King crown

  • A Lord with a crown on his head. Rules the entire kingdom, sets taxes, and appoints court officials. The King's duties include maintaining order in the capital and ensuring its upkeep. A rebellion against the King can be triggered if the treasury runs dry and the source in the capital fund begins to boil.

Right Hand

  • The Right Hand – The King’s most trusted Lord, empowered to act in his name and handle all royal affairs. Only a fellow Lord may hold this title.

Marshal

  • A knight or lord of the court who oversees the pursuit of players, has access to the dungeon, and maintains order in the kingdom.

Treasurer

  • Has access to the treasury and can manage taxes.

Architect

  • Can build within the capital’s protected zone, improving and beautifying the area.

Clerk

  • Works with documents and helps with real estate rentals in the capital.

Commands for King:

  • Declare/pardon a criminal (for the Royal Pursuit)
/criminal <Player> wanted (or) cancel
  • set prison (for the King)
/king prison set

Commands for Houses (Lords):

  • View wanted players list:
/house wanted
  • Houses list:
/houses
  • Declare/pardon a criminal (for the House Pursuit)
/house criminal (or) pardon <Player>

Commands for Domains (Knights):

  • View suspects players list:
/domain suspects

⚙️ INSTALLATION AND SETUP

Move the downloaded file to the /mods folder.

Setting up a world

To start the game, create a New world. You will need a moderator with /op rights. Choose a suitable location for the capital and enter the command to create the capital:

/reign capital set
  • Create new crown (ID++):
/reign crown create
  • For the test, you can set the desired Era of the world..
/reign era set (value)

Each crown has its own ID. If the crown was lost, the moderator can create a new one with this command. Then the previous crown will lose its value.

The mod has a built-in guide that appears once you install Patchouli TextBook, with lots of interesting content!

🧩 Addons

Anvil Legacy

You can support the development by buying me a cup of coffee. ☕

footer

Translated to [ ENG | RU ]. Reign is in active development, so bugs may happen. If you want to follow development or join testing, read the developer diary and visit our test server [RU]. TextBook

Reign

Reign is a medieval kingdom mod for Minecraft. It adds professions, market economy, vassalage, Houses, domains, religions, world eras, politics, and a living capital that must be maintained by the Crown.

Become a King, rule as a Lord, serve as a Knight, work as a craftsman, or remain a free person outside the feudal order.

From chaos to regularity

Profession System

Players can choose one main profession and one additional profession. Professions define what a player can craft, gather, trade, and specialize in. To open the profession window, press [J].

Licenses_list

List of professions

Main professions

Woodcutter

woodcutter

  • Cuts trees without penalties.
  • Trees cut from the root can fall whole.
  • Supplies logs and coal to the market.

Smith

Blacksmith

  • Crafts armor, tools, and weapons for other professions.
  • Repairs tools on the grindstone.
  • Supplies tools and armor to the market.

Miner

miner

  • Mines ores and minerals.
  • Other players cannot properly extract resources from ores.
  • Supplies ores and raw materials to the market.

Farmer

farmer

  • Grows crops and works with food production.
  • Supplies food to the market.

Cowboy

cowboy

  • Works with cattle.
  • Tames and handles horses.
  • Supplies meat and animal products to the market.

Professions depend on each other. A smith needs ore from miners and coal from woodcutters. Miners need tools from smiths. Everyone needs food from farmers and cowboys.

Additional professions

Fisherman

fisher

  • Can fish more effectively.
  • Gains more experience from fishing.

Enchanter

enchanter

  • Can use the enchantment table.
  • Works with magical books and enchantments.

Alchemist

alchemist

  • Brews potions.
  • Other professions cannot properly use brewing mechanics.

Soldier

soldier

  • Has improved combat capabilities and survivability.

Hunter

hunter

  • Gets more loot from wild and hostile creatures.

Each profession has levels from 0 to 5. Leveling up requires vanilla experience. A player can abandon a profession, but doing so resets its progress.

Market and Economy

Reign has four coin types: copper, silver, gold, and platinum. Each higher coin is worth 16 of the previous one.

The capital is the center of the economy. Markets, buyers, treasury blocks, rental blocks, and royal administration are built around it. As long as the capital treasury has enough money, the capital remains protected and under royal control.

coins_list

Capital blocks

Trader Point

A block where players sell resources for coins. Sold goods enter the market supply and can later be bought by other players.

Market

A block where players buy goods supplied by others. Prices are affected by market stock and royal taxes.

Treasury

The place where royal tax income is stored. It is used to maintain the capital.

Hoarder

Exchanges junk items for copper coins.

King Table

Used for royal documents, licenses, rental agreements, and contracts.

Private Shop

Allows private trade between players.

Rental Block

Used to grant rental rights in the capital. Rental permissions allow players to build in assigned capital plots.

Black Market Labor

Trader Points can also be placed outside the capital to sell profession coins. Outside the capital, profession coins are sold for half price and do not pay tax to the King.

World Evolution

At the start of the game, many features and resources are locked. The world develops through Eras. Each new Era unlocks more resources, professions, mechanics, and dimensions.

There are 10 stages divided into three periods:

  • Early Middle Ages
  • High Middle Ages
  • Late Middle Ages

Eras_list

Fund

The Fund is the central block of the capital. Donating platinum coins to the Fund advances the world to the next Era.

Houses, Domains and Vassalage

Players can create and join noble Houses. Houses are political groups with their own hierarchy, domains, influence, traditions, doctrines, religion, treasury, and territorial protection.

At the start of the game, up to 4 Houses can exist. Later Eras increase this limit.

Titles in the Kingdom

Lord

The founder and ruler of a House. Lords can own the First Domain, claim influence, choose House traditions, and compete for the Crown.

Knight

A vassal of a Lord. A knight can create and rule a domain inside the House.

Serf

A member of a domain who serves a Lord or Knight.

Freeman

A player who does not belong to any House.

Domains are protected lands with a suspicion system. Intruders who break or place blocks on foreign territory can become suspicious and may later be declared wanted by the House.

House Traditions and Doctrines

Houses can choose a Tradition: a permanent structure that defines how the House is organized. Some Traditions focus on many people, some on knights, trade, war, authority, or craft.

Houses can also choose Doctrines: powerful strategic bonuses that define their long-term direction, such as stronger borders, cheaper upkeep, faster expansion, or more influence.

Religions

Domains can follow one of several religions:

  • Asceticism
  • Order
  • Chaos
  • Abundance
  • Atheism

Religion is chosen through the Incubator or Knight Obelisk. Each domain has zeal. If zeal is high enough, religious bonuses work. Divine tasks can increase zeal, while sins reduce it.

Religion spread affects the whole world. Reign also supports cross-server religion statistics through /religion.

Religion themes

Asceticism

Simple life, discipline, survival, and rejection of excess. It empowers simple tools, reduces food needs, and grants daily experience based on spread.

Order

Law, hierarchy, stability, and the struggle against Chaos. It weakens Chaos, reduces capital upkeep, strengthens Order domains, and helps complete world events by reducing required resources.

Chaos

Curses, rebellion, murder, sabotage, and instability. Chaos gains combat and curse-based advantages, but becomes weaker if it spreads too widely or if Order becomes stronger.

Abundance

Wealth, production, feasting, and trade. It improves profession coin sales and grants influence, but increases food and jewelry upkeep.

Crown and Politics

Positions at Court

King

crown

A Lord wearing the Crown. The King rules the kingdom, sets taxes, appoints officials, manages the capital, and represents the realm.

Right Hand

The King’s most trusted Lord. Can act on behalf of the King in many royal matters.

Marshal

A knight or lord responsible for pursuit, prison access, and public order.

Treasurer

Manages the treasury and taxes.

Architect

Can build and manage construction in the capital.

Clerk

Handles documents and capital rentals.

The Crown can be challenged. If unbound Lords gather near the Fund with enough influence, they can create a new Crown.

Foreign policy also exists through /king external: the King or Right Hand can support or condemn another kingdom through cross-server interaction.

In-Game Guidebook

Reign includes an in-game guidebook with explanations of professions, Houses, domains, religions, world events, economy, and many other mechanics.

The old Patchouli book is also supported if Patchouli is installed.

TextBook

Installation

Move the downloaded file into the /mods folder.

To set up a world, create a new world and choose a place for the capital. A moderator with OP permissions must run:

/reign capital set
  • Create new crown (ID++):
/king create
  • For the test, you can set the desired Era of the world..
/reign era set (value)

Each crown has its own ID. If the crown was lost, the moderator can create a new one with this command. Then the previous crown will lose its value.

The mod has a built-in guide that appears once you install Patchouli TextBook, with lots of interesting content!

🧩 Addons

Anvil Legacy

You can support the development by buying me a cup of coffee. ☕

footer

Screenshots

Gallery

  • Capital
    Capital
  • Strategy block
    Strategy block
  • Storage barrels
    Storage barrels
  • Knighting
    Knighting
  • Knight domain obelisk
    Knight domain obelisk
  • Mine
    Mine
  • Market
    Market
  • Private shops
    Private shops
  • King of the Mesenholm
    King of the Mesenholm T4lziar
  • Wallet
    Wallet Wallet
  • Safe UI
    Safe UI
  • Locks
    Locks
  • King table UI
    King table UI
  • Knight domain obelisk
    Knight domain obelisk
  • Mine
    Mine
  • Capital
    Capital
  • Storage barrels
    Storage barrels
  • Market
    Market
  • Private shops
    Private shops
  • Knighting
    Knighting
  • Strategy block
    Strategy block
  • King of The Mesenholm
    King of The Mesenholm
  • Wallet.
    Wallet.
  • King table UI
    King table UI
  • Prison
    Prison
  • Safe UI
    Safe UI
  • Locks
    Locks

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