Relic Weapons

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Relic Weapons

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Forge ancient-looking relic effects onto any item.

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NeoForge
Minecraft

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NOASSERTION
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Description

Relic Weapons

Forge ancient-looking relic effects onto any item with two smithing materials.

Enchantment Glow on a held relic sword

Features

  • Enchantment Glow: adds the vanilla enchantment glint to the target item without adding an actual enchantment. The material item itself also glints.
  • Texture Light: marks the target item with radiance level 2, renders held relic item surfaces at full brightness, and exposes the same radiance component for compatible dynamic-light integrations. The material item is also registered as a level-2 dynamic light for Sodium Dynamic Lights.
  • Works through the smithing table and copies the original target item.
  • Datapack-friendly custom smithing recipe type for pack authors.

Shader preview

The screenshots were captured in a real NeoForge client with Iris, Bliss Shaders, and Sodium Dynamic Lights enabled.

Texture Light on a held relic axe

Relic materials and forged results

How to use

  1. Put Enchantment Glow or Texture Light in the smithing template slot.
  2. Put any target item in the base slot.
  3. Leave the addition slot empty for the default recipes.
  4. Take the copied relic item from the result slot.

Datapack recipe format

Default vanilla glint recipe:

{
  "type": "relic_weapons:glow_smithing",
  "template": { "item": "relic_weapons:enchantment_glow" },
  "glow_type": "enchantment"
}

Radiance recipe:

{
  "type": "relic_weapons:glow_smithing",
  "template": { "item": "relic_weapons:texture_light" },
  "glow_type": "texture_light",
  "light_level": 2
}

Colored glint metadata recipe:

{
  "type": "relic_weapons:glow_smithing",
  "template": { "item": "relic_weapons:enchantment_glow" },
  "glow_type": "enchantment",
  "color": 16755200
}

Compatibility note

Vanilla Minecraft does not provide a general per-item surface-emissive material system for arbitrary existing item textures. Relic Weapons keeps item textures unchanged, then adds a client render pass for visible held-item radiance and a data component for dynamic-light/shader integrations.

Screenshots

Gallery

  • Enchantment glint on the blade
    Enchantment glint on the blade A held relic sword captured as the vanilla enchantment glint crosses the blade, with Iris and Bliss Shaders enabled.
  • Texture Light level-2 radiance
    Texture Light level-2 radiance A held Texture Light relic axe with a full-bright item surface and level-2 dynamic-light radiance, captured with Iris, Bliss Shaders, and Sodium Dynamic Lights.
  • Relic materials and forged results
    Relic materials and forged results The two smithing materials and forged relic items shown in a real client inventory.

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