Remnant Curios

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Remnant Curios

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curio inspired by the game Remnant 2

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remnantcurios-3.0.0.jar
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============================================================================================
  REMNANT CURIOS Adds curio from my favorite souls-like games(currently only:remnant 2,in future you can expect other games).

  There are around 130 rings, 26 amulets and a rechargeable relic flask. 

--------------------------------------------------------------------------------------------
  THE STACK SYSTEM
--------------------------------------------------------------------------------------------

  Bulwark     +5% incoming damage reduction per stack(95%,90.25%,...)
  Overpower   +5% outgoing damage per stack(5%,10%,...)
  Precision   +5% critical chance per stack(5%,10%,...)
  Brutality   +10% critical damage per stack(10%,20%,...)
  Lifesteal   taking a hit turns 50% of lost health into a restorable pool for 6s (min 1 HP);
  attacks restore 5% of the pool per stack (CD: 1s, min 1 HP); taking new damage resets the pool.
  Shield      +5% temporary health per stack(5%,10%,...)
  Quickhand   +10% draw speed damage per stack(+10%,+20%,...)
  Vulnerable  +10% incomming damage per stack(+10%,+20%,...)

--------------------------------------------------------------------------------------------
  SOUL-BINDING
--------------------------------------------------------------------------------------------

  Every ring, amulet, heart, tear and the flask itself is soul-bound.

--------------------------------------------------------------------------------------------
  THE RELIC FLASK
--------------------------------------------------------------------------------------------

  Granted the first time you join world, those are soul-bound.Flasks have charges that regenerate 
  over time,both time to regenerate and the amount of total charges does depend from heart that was
  added into the Flask.
  Socket a heart or tear by right-clicking it, or on a smithing table (heart in the template
  slot, flask as the base, a gold nugget as the addition).

--------------------------------------------------------------------------------------------
  HEARTS (10) - changes what a sip does
--------------------------------------------------------------------------------------------

  Dragon Heart(default)
      Heals 6 health plus 60% of your maximum. -3 maximum flask charges.

  Bloodless Heart
      Fast to drink. Grants 25 stacks of Bulwark for 16s, or until 3 hits are taken. -2 maximum
      flask charges.

  Crimson Heart
      Heals 6 health plus 30% of your maximum. +2 maximum flask charges. Flask recharges 30s
      faster.

  Enlarged Heart
      Fast to drink. Heals 6 health plus 60% of your maximum. -4 maximum flask charges.

  Profane Heart
      Fast to drink. Grants 2 stacks of Lifesteal for 60s.

  Resonating Heart
      Heals 1 health plus 5% every 4s for 16s. While above 75% health, incoming healing +50% for
      16s. -2 maximum flask charges.

  Shielded Heart
      Grants 20 Shield stacks for 8s. -2 maximum flask charges.

  Siphon Heart
      Grants 4 stacks of Lifesteal for 20s. -2 maximum flask charges.

  Void Heart
      Fast to drink. Grants 10 stacks of Bulwark for 3s, then heals 50% of your missing health. -3
      maximum flask charges.

--------------------------------------------------------------------------------------------
  TEARS (10) - adds additional effect to flask
--------------------------------------------------------------------------------------------

  Bloodsucking Cracked Tear
      Grants 1 stack of Lifesteal for 16s.

  Cerulean Crystal Tear
      Spells cost 50% less for 16s, and restores 50% of your mana. Requires Iron's Spellbooks.

  Crimson Bubbletear
      For 16s, the next time your health drops below 50% you heal 1 health plus 5%. 8s Cooldown,
      twice.

  Crimson Crystal Tear
      The flask heals an additional 1 health plus 5%.

  Greenspill Crystal Tear
      +3 stamina for 16s. Requires Epic Fight.

  Leaden Hardtear
      Grants 100 poise the moment you start drinking,and for 3s after. Requires Epic Fight: Poise.

  Opaline Bubbletear
      Grants 25 stacks of Bulwark for 16s, or until 1 hit is taken.

  Opaline Hardtear
      Grants 1 stack of Bulwark for 16s.

  Purifying Crystal Tear
      Grants Immunity for 4s.

  Spiked Cracked Tear
      Grants 1 stack of Overpower for 16s.

--------------------------------------------------------------------------------------------
  AMULETS (26) - one neck slot
--------------------------------------------------------------------------------------------

  Ankh of Power  [UNCOMMON]
      Grants 1 stack of Overpower. On item consumption, gain 2 more for 16s. 8s Cooldown.

  Broken Pocket Watch  [UNCOMMON]
      +12 stamina.

  Butcher's Fetish  [ARTIFACT]
      Attacks grant 1 stack of Precision and Brutality for 1.5s, max 3. 1s Cooldown.

  Chef Medal  [ARTIFACT]
      Dodging an attack triggers all equipped consumption curios. 32s Cooldown.

  Cost of Betrayal  [ARTIFACT]
      Flask charges reduced by 5, to a minimum of 1. Grants 3 stacks of Overpower. Flask recharges
      60s faster.

  Crisis Core  [RARE]
      Taking a hit worth 25% of your health or more grants Regeneration II and 2 stacks of Bulwark
      for 5s. 2.5s Cooldown.

  Daredevil's Charm  [ARTIFACT]
      Grants 1 stack of Overpower, plus 1 more per empty armour slot.

  Decayed Margin  [RARE]
      Grants 1 stack of Lifesteal, plus 1 per 25% missing health. While at or above 95% health,
      also 1 stack of Overpower.

  Effigy Pendant  [ARTIFACT]
      While at or below 95% health, gain 1 stack of Overpower and Bulwark. On death, revive with 1
      health. 240s Cooldown, shared by all revives.

  Emergency Switch  [RARE]
      Grants 1 stack of Overpower. +4 flask charges.

  Escalating Protocol  [RARE]
      On kill, gain 1 stack of Overpower for 10s, max 3. At max stacks, also 1 stack of Precision
      and Brutality for 10s. 1s Cooldown.

  Gift of the Unbound  [ARTIFACT]
      Removes the drawback from every equipped Burden.

  Indignant Fetish  [RARE]
      Taking damage grants 2 stacks of Overpower and Bulwark for 10s. 5s Cooldown.

  Insipid Talon  [ARTIFACT]
      On dodging an attack, gain 1 stack of Overpower for 5s, max 3. At max stacks, also 1 stack
      of Bulwark. 1s Cooldown.

  Leto's Amulet  [RARE]
      +4 armour. +4 armour toughness. +4 stamina.

  Matriarch Insignia  [RARE]
      Grants 2 stacks of Overpower. Attacks restore 1 stamina. 1s Cooldown.

  Navigator Pendant  [RARE]
      +15% health. +4 stamina.

  Necklace of Supremacy  [RARE]
      While at or above 95% health, gain 3 stacks of Overpower.

  Nightmare Spiral  [ARTIFACT]
      -35% incoming healing. Grants 5 stacks of Lifesteal.

  Nimue's Ribbon  [ARTIFACT]
      +2 flask charges. Flask recharges 30s faster. On item consumption, gain 1 stack of Overpower
      for 16s. 8s Cooldown.

  One True King Sigil  [ANCIENT RELIC]
      Grants 3 stacks of Overpower. +15% health.

  Participation Medal  [RARE]
      +15% health. Grants 2 stacks of Bulwark.

  Red Doe Sigil  [ARTIFACT]
      Grants 1 stack of Overpower and Bulwark. Taking damage at or below 50% health recharges 1
      flask charge. 90s Cooldown.

  Relay Device  [LEGENDARY]
      Dealing damage grants 1 stack of Overpower for 3s, max 3. 1s Cooldown. Taking damage removes
      them, grants 3 stacks of Bulwark for 3s, and locks Overpower gain from this amulet for 6s.
      6s Cooldown.

  Whispering Marble  [ARTIFACT]
      Grants 3 stacks of Bulwark. +1% damage per Bulwark stack you have.

  Zero Hour  [RARE]
      While at or below 16 armour, gain 2 stacks of Overpower and Bulwark.

--------------------------------------------------------------------------------------------
  RINGS (130) - four ring slots
--------------------------------------------------------------------------------------------

  == COMMON (16) ==

  Alchemy Stone
      Grants 1 stack of Lifesteal.

  Archer's Crest
      +10% projectile speed. +10% draw speed.

  Band of Accord
      Grants Luck III.

  Blessed Ring
      On item consumption, gain 2 stacks of Bulwark for 16s. 8s Cooldown.

  Dense Silicon Ring
      While above 60% health, +105% mana regeneration.

  Dran Memento
      +4 stamina.

  Empowering Loop
      +15% damage taken. Grants 3 stacks of Overpower.

  Fae Bruiser Ring
      +10 poise. Requires the Epic Fight: Poise addon.

  Fae Hunter Signet
      +20% projectile speed.

  Frivolous Band
      On dodging an attack, gain 2 stacks of Overpower for 3s. 1s Cooldown.

  Kynetic Cycle Stone
      Grants Speed II.

  Lythic Sygnet
      Grants 1 stack of Bulwark.

  Ring of Bones
      On item consumption, gain 2 stacks of Overpower for 16s. 8s Cooldown.

  Stone of Balance
      Grants 1 stack of Overpower.

  Transient Cord
      On item consumption, gain 1 stack of Precision and Brutality for 16s. 8s Cooldown.

  Wired Inhibitor
      Dealing damage applies Weakness II for 1.5s. 6s Cooldown.


  == UNCOMMON (31) ==

  Acid Stone
      +10% nature spell power. +15% spell resistance.

  Akari War Band
      On dodging an attack, gain 1 stack of Precision and Brutality for 10s. 1s Cooldown.

  Alumni Ring
      +1 to all spells.

  Amber Moonstone
      Taking damage at or below 50% health grants Resistance III and Immunity for 3s. 15s
      Cooldown.

  Anastasija's Inspiration
      On item consumption, gain Haste III and Speed III for 4s. 8s Cooldown.

  Breach Accelerator
      Grants 1 stack of Overpower. While you have Speed, 1 more.

  Burden of Follower
      -15% cast speed. +50% mana regeneration.

  Burden of the Excavator
      -25% melee damage. +4 levels to Fireball and Lava Bomb.

  Burden of Warlock
      -35% spell cost. -15% spell damage.

  Cataloger Jewel
      While below 80% mana, regain 100 mana. 8s Cooldown.

  Celerity Stone
      Flask use speed becomes fast. On item use, gain 1 stack of Overpower for 16s. 6s Cooldown.

  Compulsion Loop
      On kill, +10% movement speed and 1 stack of Quickhand for 10s, max 3. 1s Cooldown.

  Deceiver's Band
      On dodging an attack, gain Speed II and Haste II for 3s. 1s Cooldown.

  Defensive Loop Action
      While charging a bow or crossbow, gain 2 stacks of Bulwark for 3s. 1s Cooldown.

  Drake Stone Pearl
      Attacks generate 1 stamina. 1s Cooldown.

  Dran Scavenger Sigil
      Gaining experience grants 1 stack of Precision for 30s, max 2. 1s Cooldown.

  Drzyr Sniper Coil
      +40% projectile speed. -30% draw speed.

  Firestone
      +10% fire spell power. +15% spell resistance.

  Generating Band
      While you have Shield stacks, gain Regeneration I.

  Grounding Stone
      +10% lightning spell power. +15% spell resistance.

  Haymaker's Ring
      +0.4% damage per armour point, up to +12%.

  Impact Augment
      Taking damage grants 1 stack of Overpower for 10s, max 2. 1s Cooldown.

  Lodestone Ring
      While under open sky in clear daylight, gain 2 stacks of Overpower.

  Mechanic's Cog
      While at 24 armour or above, gain Speed I and Resistance I.

  Metal Driver
      On kill, gain 1 stack of Quickhand for 10s, max 4.

  Meteorite Shard Ring
      Grants Slowness I. Grants 2 stacks of Overpower.

  Nanofiber Stand
      While you have Shield stacks, gain 2 more for 3s. 6s Cooldown.

  Nightmare Sigil
      On dodging an attack, gain 2 stacks of Lifesteal for 6s. 1s Cooldown.

  Ring of Ashes
      -20% spell cooldowns. -15% spell resistance.

  Ring of Retribution
      Taking damage adds 2 stacks of Brutality for 10s. 1s Cooldown.

  Rusted Heirloom
      Getting hit at or below 65% health grants 3 stacks of Bulwark for 10s. 5s Cooldown.


  == RARE (48) ==

  Ahanae Crystal
      Deal 2.5% more damage to a target per debuff it has, up to 15%.

  Atonement Fold
      Every 9s, deals 0.1 damage to you and grants 1 stack of Precision. The self-damage counts as
      taking damage for every other trigger you are wearing.

  Bisected Ring
      +12 stamina. +20% damage taken.

  Black Pawn Stamp
      On kill, reduce all spell cooldowns by 25%.

  Blackout Ring
      Drawing a bow or reloading a crossbow adds 1 stack of Quickhand for 3s, max 3. 1s Cooldown.

  Booster Ring
      While you have a negative effect, gain Immunity for 1s. 24s Cooldown.

  Braided Thorns
      Grants 2 stacks of Precision.

  Brawler's Pride
      Grants 1 stack of Precision and 1 stack of Brutality.

  Burden of Stargazer
      +35% cast speed. -50% mana regeneration. +1 to all spells. While below 50% mana, inflicts
      Wither.

  Bypass Primer
      On dodging an attack, gain 4 stacks of Quickhand for 3s. 1s Cooldown.

  Clear Halo
      After 5s without taking damage, gain 1 Shield stack per second for 5s, max 4. 1s Cooldown.

  Combat Shield Generator
      On spell cast, gain 1 Shield stack for 3s, max 4. 20s Cooldown.

  Dead King's Memento
      +10% health.

  Demolition Coil
      Crits have a 20% chance to cast a level 1 Fireball on the target. 8s Cooldown.

  Detonating Cord
      On item consumption, casts Fireball around yourself. 8s Cooldown.

  Devoured Loop
      Crits have a 10% chance to reduce spell cooldowns by 35%. 30s Cooldown.

  Dread Font
      Per 25% missing health, regenerates 5% health every 10s.

  Dying Ember
      Dealing damage adds 1 stack of Lifesteal for 3s, max 2. 1s Cooldown.

  Embrace of Sha'Hala
      Per negative effect on you, gain 1 stack of Bulwark, max 3.

  Endaira's Endless Loop
      While at or above 90% health, gain Regeneration II and 2 stacks of Bulwark for 3s. 1s
      Cooldown.

  Excess Coil
      While at 90% health or above, consumes your Shield stacks: every 4 consumed grants +1 spell
      level for 8s. 10s Cooldown.

  Fae Shaman
      Increases flask charges by 2.

  Faelin's Signet
      Dealing damage reduces fire and ice spell cooldowns by 2.5%. 1s Cooldown.

  Faerin's Signet
      On crit, reduce fire and ice spell cooldowns by 10%. 1s Cooldown.

  Feedback Loop
      On dodging an attack, casts Shockwave around yourself after 0.5s. 8s Cooldown.

  Flyweight's Sting
      While at or below 12 armour, gain 2 stacks of Overpower.

  Focusing Shard
      Drawing a bow for 1s grants +30% projectile speed for 0.5s. 1s Cooldown.

  Force Multiplier
      -35% cast speed. +20% spell damage.

  Galvanised Resupply Band
      While you have Luck, gain Overpower stacks equal to your Luck level, max 3.

  Hardcore Metal Band
      Taking damage adds 1 stack of Bulwark for 10s, max 2. 1s Cooldown.

  Hardened Coil
      Per 25% missing health, gain 1 stack of Bulwark.

  Heart of the Wolf
      Grants Speed I and +4 stamina.

  Hex Ward
      Having more than 2 negative effects grants Immunity and Resistance I for 12s. 20s Cooldown.

  Infinity Pocket
      Drawing a bow adds 3 stacks of Quickhand for 4s. 12s Cooldown.

  Microcompressor
      Taking damage grants Resistance II for 2s. 4s Cooldown.

  Momentum Driver
      On item consumption, gain Speed I and stun immunity for 8s. 4s Cooldown.

  Mortal Coil
      Grants 1 stack of Lifesteal. +1% damage per Lifesteal stack you have.

  Probability Cord
      Grants 2 stacks of Brutality.

  Propulsion Loop
      On kill, gain 1 stack of Overpower for 10s, max 2. 1s Cooldown. At max stacks, gain Haste II
      for 5s. 10s Cooldown.

  Reserve Boosting Gem
      Taking damage at or below 50% health grants Regeneration IV for 3s. 15s Cooldown.

  Restricting Cord
      +20% health. Incoming healing -80% while between 50% and 100% health.

  Ring of Phantom Pain
      Restores 10% health every 10s.

  Ring of Robust
      +5% health. +2 armour, +2 armour toughness.

  Ring of the Damned
      Per 25% missing health, gain 1 stack each of Precision and Brutality.

  Security Half-Measure
      On item consumption, casts Fortify around yourself and inflicts Vulnerable I on you for 4s.
      8s Cooldown.

  Siphon Filter
      Grants Speed I. While you have Speed, gain Overpower stacks equal to your Speed level, max
      2.

  Spirit Alternator
      While you have Shield stacks, regain 500 mana. 20s Cooldown.

  Stone of Revelation
      +3 to all spells. Spells cost 110% as much mana.


  == LEGENDARY (15) ==

  Black Cat Band
      On death, revive with 1 health and gain Resistance V for 1s. 180s Cooldown, shared by all
      revives.

  Blood Tinged Ring
      Dealing damage restores 5% health. 1s Cooldown.

  Burden of Audacious
      -35% incoming healing. On dodging an attack, gain Regeneration III for 5s. 1s Cooldown.

  Burden of Destroyer
      -30% crit damage. Grants 3 stacks of Overpower.

  Burden of Gambler
      -15% damage. Grants 3 stacks of Brutality.

  Burden of the Protector
      -15% damage. While you have Shield stacks, gain 4 more for 3s. 6s Cooldown.

  Conservation Seal
      Per 25% missing health: +10% incoming healing and 1 stack of Overpower, max 2.

  Constant Variable Ring
      Dealing damage grants 1 stack of Overpower for 3s, max 2. 0.5s Cooldown.

  Custodian Bastion
      Grants 1 Shield stack for 9s every 10s. While you have Shield stacks, +1% damage per stack,
      max +10%.

  Disaster Converter
      Taking damage at or below 50% health grants 10 Shield stacks for 3s. 15s Cooldown.

  Encrypted Ring
      Casting a spell applies Regeneration I for 2s. 1s Cooldown.

  Fae Warrior Ring
      Grants 1 stack of Bulwark and 1 stack of Overpower.

  Guardian Ring
      Grants 1 stack of Bulwark. Taking damage adds 1 more for 10s. 1s Cooldown.

  Low Yield Recovery Ring
      -35% incoming healing. On kill, gain Regeneration III for 5s. 1s Cooldown.

  Ring of Crisis
      While at or below 30% health, gain 3 Shield stacks for 3s. 3s Cooldown.


  == ARTIFACT (19) ==

  Assassin's Seal
      Crouching for 1s without taking damage grants full Invisibility for 6s. Dealing damage
      breaks it and grants 3 stacks of Precision for 15s. 12s Cooldown.

  Band Band
      On death, revive with 1 health. Incoming healing -100% for 12s. 60s Cooldown, shared by all
      revives.

  Burden of Divine
      -15% damage. Your hits mark the target for 4s. Anyone attacking a marked target gains
      Regeneration I for 4s. 1s Cooldown.

  Burden of Mariner
      Spell cooldowns +200%. -50% mana regeneration. +3 to all spells.

  Burden of Rebel
      On item consumption, reduces spell cooldowns by 20%. 8s Cooldown.

  Captain's Insignia
      While below 35% health, taking damage produces your flask's effect and spends 1 charge. 60s
      Cooldown.

  Dried Clay Ring
      Grants 1 stack of Bulwark. +1% damage per Bulwark stack you have, up to +25%.

  FeastMaster's Signet
      On item consumption, reduce every other curio cooldown by 15s. 15s Cooldown.

  Feeding Tube
      At 19 hunger or lower, restores 2 hunger and 4 saturation, and triggers all equipped
      consumption curios. 60s Cooldown.

  Kolket Eyelet
      Grants 1 stack of Bulwark. Regenerates 1% health every 10s per Bulwark stack, up to 25%.

  Point Focus Ring
      On crit, gain 1 stack of Overpower for 3s, max 3. 1s Cooldown.

  Power Complex
      Gain 1 stack of Overpower every 6s for 9s, max 3. Dodging removes them all.

  Reaping Stone
      Grants 1 stack of Lifesteal. With more than 3 negative effects, grants Immunity for 3s. 15s
      Cooldown.

  Rerouting Cable
      On dodging an attack, gain 2 Shield stacks for 3s, max 4. 1s Cooldown.

  Ring of Flawed Beauty
      Crit chance is fixed at 10%. Grants 10 stacks of Brutality.

  Ring of Grace
      Taking damage grants Regeneration I for 10s. 1s Cooldown.

  Strand of Sinew
      While above 50% health, gain 2 stacks of Overpower. While below, 2 stacks of Bulwark.

  Symbol of Royalty
      On dodging an attack, gain 1 stack of Bulwark for 5s, max 3. 1s Cooldown.

  Tolerance Band
      Charging a bow for 1s grants 3 stacks of Overpower for 0.5s. 1s Cooldown.


  == ANCIENT RELIC (1) ==

  Fae Protector Signet
      Per 10 experience levels: +1% health, +1% damage and +1% damage reduction. Up to 5 stacks.

--------------------------------------------------------------------------------------------
  HOW YOU GET ALL OF IT
--------------------------------------------------------------------------------------------

  Structure chests
      Rings, amulets and relics are injected as three independent loot layers across seventeen
      chest types: dungeons, mineshafts, desert pyramids, jungle temples, pillager outposts,
      strongholds and their libraries, woodland mansions, nether fortresses, bastions, ruined
      portals, ancient cities, igloos, shipwrecks, ocean ruins, buried treasure, village workshops
      and end city treasure. Each structure has its own pool, so where you dig decides what you
      find.

  Hunted drops
      Every heart and tear also has a creature that owns it, so you can go and get the one you
      want instead of waiting on a chest. The Void Heart is a guaranteed Ender Dragon drop and the
      Leaden Hardtear a guaranteed Wither drop; the rest range from 35% on a Warden down to 1% on
      a spider. Player kills only, so grinders and fall traps give nothing, and Looting helps only
      modestly.

  Salvage and caches
      Smelt any ring or amulet into an Essence of its rarity. Nine essences of one tier trade up
      to one of the next. Four of a tier make a Sealed Cache, which opens into a curio of that
      grade or one higher - and if it fails, it is salvaged for materials scaled to the tier, from
      iron at the bottom to netherite scrap at the top, so a cache is never wasted.
      No cache of any grade can produce an Ancient Relic, and an Artifact cache has no grade
      above it to roll into.


============================================================================================
  Requires: Curios API. Optional: Epic Fight, Iron's Spellbooks, Epic Fight: Poise.
  Minecraft 1.20.1 / Forge 47+
============================================================================================

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