RenderLib
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Library for entity rendering
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Enhances game performance and optimizes resource usage.
Adds client-side tools and features to enhance the user experience.
Provides a framework or library for other mods to use.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Runs entirely on the client. Works on vanilla servers.
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This mod requires MixinBootstrap (curseforge, modrinth) to run!
Mixin 0.7-0.8 Compatibility (curseforge, modrinth) might be helpful when another mod uses an older mixin version and you are thus unable to launch the game.
RenderLib is a client-side only mod that makes necessary changes to entity and tile entity rendering for some of my other mods. This mod on its own does not provide any meaningful improvements regarding performance and you probably only want to install it when using a mod that has this mod as a dependency.
You might want to check out my mods that have this mod as a dependency
- Entity Culling (curseforge, modrinth) - Skip rendering of entities that are occluded by blocks
- Nothirium (curseforge, modrinth - Greatly improve FPS by using modern OpenGL for chunk rendering
If you want to use RenderLib along TickDynamic then you should check out this fork of TickDynamic which is compatible with RenderLib: Tick Dynamic Continuation (curseforge, modrinth)
This mod requires MixinBootstrap (curseforge, modrinth) to run!
Mixin 0.7-0.8 Compatibility (curseforge, modrinth) might be helpful when another mod uses an older mixin version and you are thus unable to launch the game.
RenderLib is a client-side only mod that makes necessary changes to entity and tile entity rendering for some of my other mods. This mod on its own does not provide any meaningful improvements regarding performance and you probably only want to install it when using a mod that has this mod as a dependency.
You might want to check out my mods that have this mod as a dependency
- Entity Culling (curseforge, modrinth) - Skip rendering of entities that are occluded by blocks
- Nothirium (curseforge, modrinth - Greatly improve FPS by using modern OpenGL for chunk rendering
If you want to use RenderLib along TickDynamic then you should check out this fork of TickDynamic which is compatible with RenderLib: Tick Dynamic Continuation (curseforge, modrinth)
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