RenderLib

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RenderLib

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Library for entity rendering

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Minecraft

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Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

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Project Details

Type
Mod
License
All Rights Reserved
Latest Version
RenderLib-1.12.2-1.4.5.jar

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Description

This mod requires MixinBootstrap (curseforge, modrinth) to run!
Mixin 0.7-0.8 Compatibility (curseforge, modrinth) might be helpful when another mod uses an older mixin version and you are thus unable to launch the game.

RenderLib is a client-side only mod that makes necessary changes to entity and tile entity rendering for some of my other mods. This mod on its own does not provide any meaningful improvements regarding performance and you probably only want to install it when using a mod that has this mod as a dependency.

You might want to check out my mods that have this mod as a dependency

  • Entity Culling (curseforge, modrinth) - Skip rendering of entities that are occluded by blocks
  • Nothirium (curseforge, modrinth - Greatly improve FPS by using modern OpenGL for chunk rendering

If you want to use RenderLib along TickDynamic then you should check out this fork of TickDynamic which is compatible with RenderLib: Tick Dynamic Continuation (curseforge, modrinth)

discord ko-fi patreon

This mod requires MixinBootstrap (curseforge, modrinth) to run!
Mixin 0.7-0.8 Compatibility (curseforge, modrinth) might be helpful when another mod uses an older mixin version and you are thus unable to launch the game.

RenderLib is a client-side only mod that makes necessary changes to entity and tile entity rendering for some of my other mods. This mod on its own does not provide any meaningful improvements regarding performance and you probably only want to install it when using a mod that has this mod as a dependency.

You might want to check out my mods that have this mod as a dependency

  • Entity Culling (curseforge, modrinth) - Skip rendering of entities that are occluded by blocks
  • Nothirium (curseforge, modrinth - Greatly improve FPS by using modern OpenGL for chunk rendering

If you want to use RenderLib along TickDynamic then you should check out this fork of TickDynamic which is compatible with RenderLib: Tick Dynamic Continuation (curseforge, modrinth)

discord ko-fi patreon

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13m
Total Downloads
CurseForge
12.9m
Modrinth
~54,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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