Repair Reimagined

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Repair Reimagined

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A comprehensive minecraft mod that tried to overhaul repairing to make the game much harder and more balanced.

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Mod
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GNU Lesser General Public License v3.0 only
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Description

Most features are inspired by orlouge's Enchant & Repair. However, the original mod is way too harsh and doesn't seem to be too rewarding.


  • Almost every feature can be changed in the config
  • Mending no longer heal item durability by default with xp (can be disabled)
  • You can only repair tools or items one by one, multiple ingots cannot be consumed during one repair like in vanilla.

🔨 Repair Changes (least priority)

  • Without Mending (Repair material consumption):

    • Base (< Level 20): 87.5%
    • Level 20+: 70.0%
    • Level 30+: 64.5%
    • Level 50+: 48.3%
    • Level 75+: 32.5%
    • With Mending (Repair material consumption):

      • Base (< Level 20): 40.0%
      • Level 20+: 30.0%
      • Level 30+: 20.0%
      • Level 50+: 10.0%
      • Level 75+: 4.0%

⚒️ Durability Halving (Chance to Fail Repair, second highest priority):

  • Without Mending:

    • Base (< Level 30): 12.5%
    • Level 30+: 8.5%
    • Level 50+: 6.5%
    • With Mending:

      • Base (< Level 30): 7.5%
      • Level 30+: 5.5%
      • Level 50+:

❤️‍🩹 Full Repair (Highest Priority)

  • Chance to Trigger Full Repair (Based on Unbreaking Level):
  • Base (No Unbreaking): 10.0%
  • Unbreaking I: 12.0%
  • Unbreaking II: 15.0%
  • Unbreaking III: 19.0%
  • Material Consumption if Successful:
    • Chance to Consume Material: 35.0%

📔 Enchantment Degradation (Chance to Lose Level)

  • This is calculated independently and can happen even during a Full Repair. Only one enchantment level is lost per repair attempt. Base Loss Chance (Before Player Level Mitigation):

  • Items without Mending: 35% chance to lose a level.

  • Items with Mending: 20% chance to lose a level.

  • Enchantment Loss (Player Level):

  • The percentages below represent the chance to PREVENT the loss with levels.

    • Without Mending:
    • Level 20+: 25%
    • Level 30+: 18%
    • Level 50+: 12%
    • With Mending:

      • Level 20+: 15%
      • Level 30+: 10%
      • Level 50+: 6%
      • Level 75+: 3%
    • Exclusions:

      • Treasure enchantments are excluded by default.

      • Custom enchantment IDs can be excluded via the config file.

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