Replicator First Type
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Evolving slimes harness solar energy and develop genetic mutations. Predatory spiders create evolutionary pressure. Features 12+ genes, horizontal gene transfer, DNA scanner. Watch natural selection in your Minecraft world!
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Enhances farming mechanics and introduces new crops and livestock.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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- A completely new passive creature that stays in place
- Spreads spores that affect nearby slimes
- Optimized for performance with minimal AI

- Slime → Mushroom: When gene M reaches 4
- Spider → Spider Queen: When MAX_HUNTER reaches 25
- More transformations coming soon!

Replicator First Type introduces a living evolution ecosystem to Minecraft where pink replicator slimes spawn, adapt, and evolve through natural selection. These unique creatures harness solar energy through photosynthesis, seeking open sunlight when their energy drops or entering hibernation in darkness. This creates dynamic behavioral patterns as slimes navigate their environment to survive.
The mod features an advanced genetic system with over 12 different genes that affect size, speed, health, color, and special abilities like thermoregulation, flight, toxicity, and attack instincts. Slimes pass these traits to offspring through horizontal gene transfer, where newborns adopt genetic characteristics from nearby slimes rather than traditional reproduction. Each world generates unique evolutionary paths based on environmental pressures and random mutations.

Predatory spiders serve as the primary threat, hunting slimes to sustain themselves. After successfully killing a certain number of slimes, spiders lay eggs that hatch into new predators. The more successful a spider becomes at hunting, the more offspring it produces, creating intense evolutionary pressure on the slime population. Slimes equipped with attack genes can fight back and destroy spider eggs, establishing an evolutionary arms race between the two species.
The ecosystem self-regulates through survival pressure, where aggressive slimes risk death while passive ones hide but miss opportunities. Population sizes fluctuate naturally based on available resources and predation success. Players can observe evolution in action using the DNA Scanner to analyze slime genetics and track mutations over time.
The Mushroom (Passive Mob)
A completely new passive creature that stays in place
Spreads spores that affect nearby slimes

Evolution System Slimes can now transform into other creatures based on their genes reaching peak values: Slime → Mushroom: When gene M reaches 4 Spider → Spider Queen: When MAX_HUNTER reaches 25 More transformations coming soon!
The mod is designed primarily for creative mode but includes foundations for survival adaptation. Future updates will expand the ecosystem with additional genes, new creatures, environmental challenges, and increased genetic diversity.
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