Resources Trees
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Resources Trees provide you a new way to generate resources such as iron, gold, and diamond.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Includes systems for trading and managing economies.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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🌳 ResourcesTrees
Grow your resources — no mining required.
ResourcesTrees adds resource-producing trees to Minecraft. Plant specialized saplings, tend your farm, and harvest valuable materials — from iron and diamonds to mob drops, essences, and more. Every combination of a resource type and a tree shape generates its own unique sapling, leaves, and leaf fragments.
⚡ Features
- 🌱 47+ Resource Types — Iron, diamond, netherite, coal, gold, sculk, mob essences, dyes, and many more.
- 🌲 8 Tree Shapes — Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Cherry, and Pale Oak. Each resource type grows as every tree shape.
- 🛠 Fully Config-Driven — Add your own custom resource types and tree types by dropping JSON files into the config folder. No datapacks or coding required.
- 🪓 Tree Simulator — Automate resource production without planting trees in the world. Insert a sapling and an axe, and let it run.
- 🧩 Plugin API — Mod developers can register custom resource types and tree types in code via the
IResourcesTreesPlugininterface. - 🌍 Seamless Integration — Works in vanilla survival, modpacks, and skyblock-style worlds.
📖 How It Works
- Craft a resource sapling — surround a vanilla sapling with the resource material in a
+pattern at a crafting table. - Plant it on grass or dirt, just like a normal sapling.
- Let it grow — it uses the vanilla tree structure for its tree type.
- Break the leaves to collect Leaf Fragments and occasionally a new sapling.
- Craft leaf fragments back into raw resources using shaped recipes.
- (Optional) Use the Tree Simulator to automate the whole process with no trees needed.
🪓 Tree Simulator
The Tree Simulator block automates resource production. Place a resource sapling in the input slot and an axe in the axe slot — it will produce resources on a timer. The axe type determines the speed multiplier:
| Axe | Speed Multiplier |
|---|---|
| Wooden | 1× |
| Stone | 2× |
| Iron | 3× |
| Diamond | 4× |
| Netherite | 5× |
| Golden | 6× |
Axe speed values are fully configurable in config/resourcestrees/axe.json.
🧩 For Modpack Makers — Custom Types
Drop JSON files into your config folder to register new resource types or tree types — no code required.
config/resourcestrees/resources_type/ruby.json
{
"name": "ruby",
"material": "minecraft:redstone",
"color": -3342336,
"saplingDropChance": 0.1,
"leafDropChance": 0.2,
"treeSimulatorTicks": 1400
}
config/resourcestrees/tree_type/oak.json
{
"name": "oak",
"treeGrowerName": "oak",
"saplingTexture": "minecraft:block/oak_sapling",
"leavesTexture": "minecraft:block/oak_leaves",
"originalSapling": "minecraft:oak_sapling",
"originalLeaves": "minecraft:oak_leaves",
"log": "minecraft:oak_log"
}
🔧 For Mod Developers — Plugin API
Implement IResourcesTreesPlugin and register it via ServiceLoader to add resource types and tree types in code.
public class MyPlugin implements IResourcesTreesPlugin {
@Override
public void registerResourcesType(IResourcesTypeRegistry registry) {
registry.register(new ResourcesType.Builder("ruby", Items.REDSTONE, 0xFFCC0000)
.saplingDropChance(0.1f)
.leafDropChance(0.2f)
.treeSimulatorTicks(1400));
}
}
⚠️ The Plugin API is experimental. Use config files for stability.
🔗 Links
- 📚 Wiki: resourcestrees.coolerpromc.com
- 🐛 Issues & Suggestions: GitHub Issues
- 💻 Source Code: GitHub Repository
- 💬 Community & Support: Discord
🌳 ResourcesTrees
Grow your resources — no mining required.
ResourcesTrees adds resource-producing trees to Minecraft. Plant specialized saplings, tend your farm, and harvest valuable materials — from iron and diamonds to mob drops, essences, and more. Every combination of a resource type and a tree shape generates its own unique sapling, leaves, and leaf fragments.
⚡ Features
- 🌱 47+ Resource Types — Iron, diamond, netherite, coal, gold, sculk, mob essences, dyes, and many more.
- 🌲 8 Tree Shapes — Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Cherry, and Pale Oak. Each resource type grows as every tree shape.
- 🛠 Fully Config-Driven — Add your own custom resource types and tree types by dropping JSON files into the config folder. No datapacks or coding required.
- 🪓 Tree Simulator — Automate resource production without planting trees in the world. Insert a sapling and an axe, and let it run.
- 🧩 Plugin API — Mod developers can register custom resource types and tree types in code via the
IResourcesTreesPlugininterface. - 🌍 Seamless Integration — Works in vanilla survival, modpacks, and skyblock-style worlds.
📖 How It Works
- Craft a resource sapling — surround a vanilla sapling with the resource material in a
+pattern at a crafting table. - Plant it on grass or dirt, just like a normal sapling.
- Let it grow — it uses the vanilla tree structure for its tree type.
- Break the leaves to collect Leaf Fragments and occasionally a new sapling.
- Craft leaf fragments back into raw resources using shaped recipes.
- (Optional) Use the Tree Simulator to automate the whole process with no trees needed.
🪓 Tree Simulator
The Tree Simulator block automates resource production. Place a resource sapling in the input slot and an axe in the axe slot — it will produce resources on a timer. The axe type determines the speed multiplier:
| Axe | Speed Multiplier |
|---|---|
| Wooden | 1× |
| Stone | 2× |
| Iron | 3× |
| Diamond | 4× |
| Netherite | 5× |
| Golden | 6× |
Axe speed values are fully configurable in config/resourcestrees/axe.json.
🧩 For Modpack Makers — Custom Types
Drop JSON files into your config folder to register new resource types or tree types — no code required.
config/resourcestrees/resources_type/ruby.json
{
"name": "ruby",
"material": "minecraft:redstone",
"color": -3342336,
"saplingDropChance": 0.1,
"leafDropChance": 0.2,
"treeSimulatorTicks": 1400
}
config/resourcestrees/tree_type/oak.json
{
"name": "oak",
"treeGrowerName": "oak",
"saplingTexture": "minecraft:block/oak_sapling",
"leavesTexture": "minecraft:block/oak_leaves",
"originalSapling": "minecraft:oak_sapling",
"originalLeaves": "minecraft:oak_leaves",
"log": "minecraft:oak_log"
}
🔧 For Mod Developers — Plugin API
Implement IResourcesTreesPlugin and register it via ServiceLoader to add resource types and tree types in code.
public class MyPlugin implements IResourcesTreesPlugin {
@Override
public void registerResourcesType(IResourcesTypeRegistry registry) {
registry.register(new ResourcesType.Builder("ruby", Items.REDSTONE, 0xFFCC0000)
.saplingDropChance(0.1f)
.leafDropChance(0.2f)
.treeSimulatorTicks(1400));
}
}
⚠️ The Plugin API is experimental. Use config files for stability.
🔗 Links
- 📚 Wiki: resourcestrees.coolerpromc.com
- 🐛 Issues & Suggestions: GitHub Issues
- 💻 Source Code: GitHub Repository
- 💬 Community & Support: Discord
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