Respawn Penalty

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Respawn Penalty

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Server-side Fabric respawn penalty system with persistent death streaks, hunger control, max-health penalties, and anti-respawn-abuse behavior.

Adventure/Exploration
Mod Loaders
Fabric
Minecraft

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Type
Mod
License
MIT License
Latest Version
1.0.0
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Respawn Penalty is a server-side Fabric mod for Minecraft 1.21.8 that adds persistent death penalties to discourage reckless gameplay and repeated suicide-respawn abuse.

Players who repeatedly die within a short time window receive escalating penalties such as reduced max health, reduced food level, Weakness, Slowness, Mining Fatigue, and temporary sleep-recovery locks. The system is designed to increase survival tension without creating permanent death spirals.

The mod includes persistent multiplayer-safe UUID tracking, server restart persistence using Minecraft PersistentState, passive recovery over time, and anti-exploit behavior that prevents players from instantly resetting penalties through repeated sleep cycles.


Penalty System

When a non-creative, non-spectator player dies and respawns:

Death streak Max health Food Effects Sleep recovery lock
1 15 9 Weakness 30s, Slowness 10s, Darkness 3s none
2 14 8 Weakness 45s, Slowness 15s, Darkness 4s none
3 12 7 Weakness II 60s, Slowness 20s, Mining Fatigue 20s, Darkness 5s none
4-5 10 6 Weakness II 75s, Slowness 25s, Mining Fatigue 30s, Darkness 6s 5 minutes
6+ 10 6 Weakness II 90s, Slowness II 30s, Mining Fatigue 40s, Darkness 8s 10 minutes

Death streak increases only when deaths happen within 10 minutes.

Penalties cap at 10 max health and 6 food to avoid permanent death spirals.


Recovery

A player recovers when either condition happens:

  • Successfully sleeps while sleep recovery is not locked
  • Survives online for 20 minutes

Repeated intentional deaths temporarily lock sleep recovery:

Streak Lock duration
4-5 5 minutes
6+ 10 minutes

Survival recovery still works during the lock period.

This prevents:

die -> sleep -> reset -> die

abuse loops without permanently trapping players.

Recovery restores:

  • Original max-health base value
  • Normal recovery state
  • Cleared penalty effects

Anti-Exploit Guarantees

  • Respawn cannot fully restore normal health/food

  • Logout/relog keeps active penalty state

  • Server restart preserves:

    • death streak
    • active penalties
    • recovery lock
    • Multiplayer state is isolated per UUID

    • Creative and spectator players are ignored

    • Penalty persistence survives crashes and restarts through world PersistentState

Note: Death streak only increases if deaths happen within the configured streak window.

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